Files
2021-11-06 03:31:32 -07:00

34 lines
749 B
C++

#define GAC_HEADER_USE_NAMESPACE
#include "UI/Source/Demo.h"
#include <GacUI.Windows.h>
#include "resource.h"
using namespace vl::collections;
using namespace vl::stream;
using namespace vl::reflection::description;
using namespace demo;
/*
The code has to run before calling SetupWindowsDirect2DRenderer
But I am lazy and I don't want to create another GacUILite without WinMain
So I just do this
*/
class Initialize
{
public:
Initialize()
{
windows::SetWindowDefaultIcon(MAINICON);
}
} initialize;
void GuiMain()
{
{
FileStream fileStream(L"../UIRes/WindowIcon.bin", FileStream::ReadOnly);
GetResourceManager()->LoadResourceOrPending(fileStream);
}
MainWindow window;
window.MoveToScreenCenter();
GetApplication()->Run(&window);
}