#include "UI/Source/Demo.h" #include using namespace vl::collections; using namespace vl::stream; int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int CmdShow) { return SetupWindowsDirect2DRenderer(); } void GuiMain() { { List errors; FileStream fileStream(L"../UIRes/ContainersAndButtons.bin", FileStream::ReadOnly); auto resource = GuiResource::LoadPrecompiledBinary(fileStream, errors); GetInstanceResourceManager()->SetResource(L"Resource", resource); } demo::MainWindow window; window.MoveToScreenCenter(); GetApplication()->Run(&window); }