Upgrade to Visual Studio 2015

This commit is contained in:
Zihan Chen
2016-10-03 00:07:28 -07:00
parent c1f4c64f51
commit 7670b918cd
68 changed files with 118 additions and 112 deletions
+10 -10
View File
@@ -2446,10 +2446,10 @@ WinTransform
WinTransform WinTransform::Rotate(float Angle)
{
XFORM Transform;
Transform.eM11=cos(Angle);
Transform.eM12=sin(Angle);
Transform.eM21=-sin(Angle);
Transform.eM22=cos(Angle);
Transform.eM11=(FLOAT)cos(Angle);
Transform.eM12= (FLOAT)sin(Angle);
Transform.eM21= (FLOAT)-sin(Angle);
Transform.eM22= (FLOAT)cos(Angle);
Transform.eDx=0.0f;
Transform.eDy=0.0f;
return Transform;
@@ -2493,7 +2493,7 @@ WinTransform
WinTransform WinTransform::Reflect(float VectorX, float VectorY)
{
float Len=sqrt(VectorX*VectorX+VectorY*VectorY);
float Len= (FLOAT)sqrt(VectorX*VectorX+VectorY*VectorY);
float Cos=VectorX/Len;
float Sin=VectorY/Len;
@@ -2502,7 +2502,7 @@ WinTransform
WinTransform WinTransform::Reflect(float OriginX, float OriginY, float VectorX, float VectorY)
{
float Len=sqrt(VectorX*VectorX+VectorY*VectorY);
float Len= (FLOAT)sqrt(VectorX*VectorX+VectorY*VectorY);
float Cos=VectorX/Len;
float Sin=VectorY/Len;
@@ -2524,10 +2524,10 @@ WinTransform
WinTransform WinTransform::AxisA(float AngleX, float LenX, float AngleY, float LenY)
{
XFORM Transform;
Transform.eM11=cos(AngleX)*LenX;
Transform.eM12=sin(AngleX)*LenX;
Transform.eM21=cos(AngleY)*LenY;
Transform.eM22=sin(AngleY)*LenY;
Transform.eM11=(FLOAT)cos(AngleX)*LenX;
Transform.eM12=(FLOAT)sin(AngleX)*LenX;
Transform.eM21=(FLOAT)cos(AngleY)*LenY;
Transform.eM22=(FLOAT)sin(AngleY)*LenY;
Transform.eDx=0.0f;
Transform.eDy=0.0f;
return Transform;