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Update TODO.md for Workflow to C++ code generation
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# TODO
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* Workflow
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* Enum
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* Struct
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* Expression: new T{x}, Enum.Item
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* async, delay, yield (provider written in C++)
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* Workflow to C++ code generation with hint
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* Only `Enumerable<T>^` and `ObservableList^` are allowed in script
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* All native classes report real C++ collection type when using collection objects
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* Only `TypedValueSerializerProvider<T>` instances support serialization (e.g. `Color`)
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* Enum, `(Item1 | Item2 | Item3)::Enum`, giving a type is not always necessary.
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* Struct, `{fontFamily:'Segoe UI', size:10}::FontProperties`, giving a type is not always necessary.
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* async, delay, yield (provider written in C++). **low priority**
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* Limited serialization
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* Disable serialization for struct and enum.
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* Only `TypedValueSerializerProvider<T>` instances support serialization (e.g. `Color`), or provide a global type conversion interface and registration for type. Only the type author of T can provide all convensions from T to U.
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* Workflow to C++ code generation with hint.
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* Only `Enumerable<T>^` and `ObservableList^` are allowed in script.
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* All native classes report real C++ collection type when using collection objects.
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* C++ code generator reports errors when any script does not satisfy these rules
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* GacUI Resource
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* InheritableCustomWindow
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@@ -20,6 +21,9 @@
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* Pure C++ Code Generation
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* Visual State, State Machine, Animation
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* ev.Event-(eval|async|delayed)
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* Special grammar kicks in when assigning a text literal to non-serializable struct or enum types
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* enum: `Item1 | Item2 | Item2`, the same as previous.
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* struct: `fontFamily:'Segoe UI' size:10`, the same as previous, but no more {} escaping.
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* Core
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* Make ItemSource from constructor argument to property
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* Embedded Languages: Colorizer, AutoComplete
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