# Release

Release folder of all projects.

**Read the [LICENSE](https://github.com/vczh-libraries/Release/blob/master/LICENSE.md) first.**

**Read [GacUI website](http://vczh-libraries.github.io/) or [the mirror website](http://gaclib.net) for more information.**

The [![Ask DeepWiki](https://deepwiki.com/badge.svg)](https://deepwiki.com/vczh-libraries/GacUI) website [indexed GacUI](https://deepwiki.com/vczh-libraries/GacUI), it provides high level ideas with acceptable accuracy.

Executables in `Tools` are no longer committed to this repo. **Read [Tools/README.md](Tools/README.md) for building tools.**

Download code from [public releases](https://github.com/vczh-libraries/Release/releases) to get the latest stable release. Code from this repo is also usable but I don't make any promise. I will only make a new release when I think the code is ready to update.

## Synchronized latest releases:

### 1.4.0.1

- [Windows](https://github.com/vczh-libraries/Release/releases/tag/1.4.0.1)
- [macOS](https://github.com/vczh-libraries/iGac/releases/tag/1.4.0.1)
- [Linux Wayland](https://github.com/vczh-libraries/wGac/releases/tag/1.4.0.1)
- [GacJS](https://github.com/vczh-libraries/GacJS/releases/tag/1.4.0.1)

### 1.2.11.0

- [Windows](https://github.com/vczh-libraries/Release/releases/tag/1.2.11.0)
- [Linux XWindow](https://github.com/vczh-libraries/gGac/commit/5a6dc87d03d0616080d38dd344d13b1d423b0127)
  - XWindow version is stopped maintaining. Please use `Linux Wayland` instead.

# GacUI

GPU Accelerated C++ User Interface, with:
- Cross-platform supports (Windows, Linux, macos, HTML5)
  - Native Renderers
  - Hosted Mode to render all windows in one native window (optional)
  - Core/Renderer cross-process separation (optional)
- Built-in powerful text processing libraries
- Built-in data binding and MVVM features
- XML UI description embedding Workflow script language
  - Dynamic loading with C++ dynamic reflection opt-in
    - Allow loading foreign UI with complex behavior in runtime
  - Generate XML and Workflow to C++ source files for static linking (recommended)
    - Allow C++ dyanmic reflection opt-out to significantly improve performance and reduce binary size
- FFI Integration with other programming languages (under development)

## Coding Agent Supports

- Rich context, instructions and documentation for developing with coding agents
- GacUI applications UI can be understand and operated by coding agents meanwhile:
  - Works even when the screen is locked.
  - Does not block you from using the computer.

## Visual Studio and WinDBG/CDB Extension

Copy [Vlpp.natvis](https://github.com/vczh-libraries/Release/blob/master/Import/vlpp.natvis) to Visual Studio's visualizers folder:
- VS2022 `C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\Packages\Debugger\Visualizers`
- VS2026 `C:\Program Files\Microsoft Visual Studio\18\Community\Common7\Packages\Debugger\Visualizers`
`.nvload` this file in WinDBG/CDB for better rendering of data structures, which is already embedded in `copilotDebug_Start.ps1`.

## Using Coding Agents

Follow [the guidance](https://vczh-libraries.github.io/doc/current/coding-agent/home.html) and here is a simplified summarization.

Both `AGENTS.md` and `CLAUDE.md` are prepared so that copilot/codex/claude coding agent follow the same instruction.

The follow keywords maintain design documents in `.github/TaskLogs`, anything except `Copilot_Scrum.md` is not tracked by git, you can change the `.gitignore` in that folder if you like.

- Use `ask ...` to answer your question.
- Use `review <file>` for reviewing a task in a file.
- Use `investigate repro ...|<file>` for coding works or bug fixing.
- More use cases in `AGENTS.md`.

You can copy the whole `.github` folder to your own repo.
- `.github/KnowledgeBase` contains detailed documentation for the library, they will be read without having to being explicitly mentioned.
- Prompt files tell the coding agent how to work with `msbuild` and `cdb` (the CLI version of WinDBG). 
  - You need to prepare `VLPP_VSDEVCMD_PATH` and `CDBPATH` environment variable
  - Building/testing/debugging is doable, for unit test, CLI or GacUI Applications.
  - Update `Project.md` to describe where the source code is ([Example](https://github.com/vczh-libraries/GacUI/blob/master/Project.md)).
- `.github/copilot-instructions.md` and `.github/Guidelines` follow the pattern in all repos in this github organization, feel free to change.

## Content of This Project

- **Import** Gaclib source code
  - **Skins** Predefined control templates. You will need to call `vl::presentation::theme::RegisterTheme` to set a default skin before creating any controls. Read [WinMain.cpp](https://github.com/vczh-libraries/Release/blob/master/Tutorial/Lib/GacUILite/WinMain.cpp) for details.
- **Tools**
  - **GacGen.exe** GacUI resource compiler and C++ code generator for x86 and x64
  - **CppMerge.exe** Merge GacUI generated code for x86 and x64 to architecture-independent code
  - **GlrParserGen.exe** General LR parser to C++ code generator
  - **CodePack.exe** Merge a group of C++ source files into multiple pairs of .h/.cpp big files
  - **GacBuild.ps1** Do everything for you if you don't want to understand build steps. This one builds multiple resource xml files at the same time. Read the comment for more information.
  - **GacClear.ps1** Force `GacBuild.ps1` rebuilding all resource xml files for the next time.
  - **CopyExecutables.ps1** Copy executables to the current folder after building `Tools/Executables/Executables.sln`.
  - **BuildExecutables.sh** Build script for Linux.
- **Tutorial** Sample code
  - **Lib** Static library projects for all tutorials
  - **GacUI_HelloWorlds** Different ways to create a GacUI hello world project
  - **GacUI_Layout** Demo how to use GacUI layout
  - **GacUI_Controls** Demo how to use GacUI controls
  - **GacUI_ControlTemplate** Demo how to create control templates (skin) for GacUI controls
  - **GacUI_Xml** Demo how to author GacUI XML resource file
  - **GacUI_Windows** Demo how to interact with native Windows OS features.

Image files are not owned by this repo or organization except for GacUI logos.

## Creating a GacUI app using CMake

**WARNING: it is not maintained by members in **vczh-libraries** organization, please check the version number before using.**

Third party project for GacUI: https://github.com/mangosroom/GacUI-CMake-support

## Building using vcpkg

**WARNING: it is not maintained by members in **vczh-libraries** organization, please check the version number before using.**

You can build and install vlpp using [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:

  - git clone https://github.com/Microsoft/vcpkg.git
  - cd vcpkg
  - ./bootstrap-vcpkg.sh  # ./bootstrap-vcpkg.bat for Windows
  - ./vcpkg integrate install
  - ./vcpkg install vlpp

Source files in the "Import" folder are grouped by different features defined in [CMakeLists.txt](./Import/CMakeLists.txt).

The vlpp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
