Files
stmbl/term/mainframe.cpp
T
2014-08-19 23:40:31 +02:00

215 lines
5.9 KiB
C++

#include "mainframe.hpp"
#include <wx/bitmap.h>
#include <wx/artprov.h>
#include <wx/stattext.h>
#include <math.h>
class BasicDrawPane : public wxPanel
{
public:
BasicDrawPane(wxFrame* parent);
void paintEvent(wxPaintEvent & evt);
void paintNow();
void render(wxDC& dc);
// some useful events
/*
void mouseMoved(wxMouseEvent& event);
void mouseDown(wxMouseEvent& event);
void mouseWheelMoved(wxMouseEvent& event);
void mouseReleased(wxMouseEvent& event);
void rightClick(wxMouseEvent& event);
void mouseLeftWindow(wxMouseEvent& event);
void keyPressed(wxKeyEvent& event);
void keyReleased(wxKeyEvent& event);
*/
DECLARE_EVENT_TABLE()
};
/*
class MyApp: public wxApp
{
bool OnInit();
wxFrame *frame;
BasicDrawPane * drawPane;
public:
};
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
frame = new wxFrame((wxFrame *)NULL, -1, wxT("Hello wxDC"), wxPoint(50,50), wxSize(800,600));
drawPane = new BasicDrawPane( (wxFrame*) frame );
sizer->Add(drawPane, 1, wxEXPAND);
frame->SetSizer(sizer);
frame->SetAutoLayout(true);
frame->Show();
return true;
}
*/
BEGIN_EVENT_TABLE(BasicDrawPane, wxPanel)
// some useful events
/*
EVT_MOTION(BasicDrawPane::mouseMoved)
EVT_LEFT_DOWN(BasicDrawPane::mouseDown)
EVT_LEFT_UP(BasicDrawPane::mouseReleased)
EVT_RIGHT_DOWN(BasicDrawPane::rightClick)
EVT_LEAVE_WINDOW(BasicDrawPane::mouseLeftWindow)
EVT_KEY_DOWN(BasicDrawPane::keyPressed)
EVT_KEY_UP(BasicDrawPane::keyReleased)
EVT_MOUSEWHEEL(BasicDrawPane::mouseWheelMoved)
*/
// catch paint events
EVT_PAINT(BasicDrawPane::paintEvent)
END_EVENT_TABLE()
// some useful events
/*
void BasicDrawPane::mouseMoved(wxMouseEvent& event) {}
void BasicDrawPane::mouseDown(wxMouseEvent& event) {}
void BasicDrawPane::mouseWheelMoved(wxMouseEvent& event) {}
void BasicDrawPane::mouseReleased(wxMouseEvent& event) {}
void BasicDrawPane::rightClick(wxMouseEvent& event) {}
void BasicDrawPane::mouseLeftWindow(wxMouseEvent& event) {}
void BasicDrawPane::keyPressed(wxKeyEvent& event) {}
void BasicDrawPane::keyReleased(wxKeyEvent& event) {}
*/
BasicDrawPane::BasicDrawPane(wxFrame* parent) :
wxPanel(parent)
{
}
/*
* Called by the system of by wxWidgets when the panel needs
* to be redrawn. You can also trigger this call by
* calling Refresh()/Update().
*/
void BasicDrawPane::paintEvent(wxPaintEvent & evt)
{
wxPaintDC dc(this);
render(dc);
}
/*
* Alternatively, you can use a clientDC to paint on the panel
* at any time. Using this generally does not free you from
* catching paint events, since it is possible that e.g. the window
* manager throws away your drawing when the window comes to the
* background, and expects you will redraw it when the window comes
* back (by sending a paint event).
*
* In most cases, this will not be needed at all; simply handling
* paint events and calling Refresh() when a refresh is needed
* will do the job.
*/
void BasicDrawPane::paintNow()
{
wxClientDC dc(this);
render(dc);
}
/*
* Here we do the actual rendering. I put it in a separate
* method so that it can work no matter what type of DC
* (e.g. wxPaintDC or wxClientDC) is used.
*/
void BasicDrawPane::render(wxDC& dc)
{
// ursprung oben links
// draw some text
//dc.DrawText(wxT("Testing"), 40, 60);
// draw a circle
//dc.SetBrush(*wxGREEN_BRUSH); // green filling
//dc.SetPen( wxPen( wxColor(255,0,0), 5 ) ); // 5-pixels-thick red outline
//dc.DrawCircle( wxPoint(200,100), 25 /* radius */ );
// draw a rectangle
//dc.SetBrush(*wxBLUE_BRUSH); // blue filling
//dc.SetPen( wxPen( wxColor(255,175,175), 10 ) ); // 10-pixels-thick pink outline
//dc.DrawRectangle( 300, 100, 400, 200 );
// draw a line
int z = 10;
float modul = 12;
float r = modul*z/2;
float p = modul*M_PI;
float rf = r-1.25*modul; //fußradius
float rk = r+modul; //kopfradius
float ewinkel = (3.0f*sqrt(4.0f*z-1.0f))/(2.0f*z-5.0f);
float xmid = r+15;
float ymid = r+15;
dc.SetPen( wxPen( wxColor(0,0,0), 2 ) ); // black line, 3 pixels thick
dc.SetBrush(*wxTRANSPARENT_BRUSH);
//dc.DrawCircle( wxPoint(xmid,ymid), r /* radius */ );
//dc.DrawCircle( wxPoint(xmid,ymid), rk /* radius */ );
dc.DrawCircle( wxPoint(xmid,ymid), rf /* radius */ );
float i,oldx=0,oldy=0;
float scale = 1;//400;
float xoff = xmid;
float yoff = ymid+rf;
for (i = 0; i < M_PI/*ewinkel*/ ; i+=0.05) {
float x = (rf*cos(i)+i*sin(i))*rf*i+xoff;
float y = (rf*sin(i)+i*cos(i))*rf*i+yoff;
if(oldx != 0 && oldy != 0)
dc.DrawLine( oldx, oldy, x, y);
oldx = x;
oldy = y;
}
//dc.DrawLine( 0, 0, 100, 100 ); // draw line across the rectangle
// Look at the wxDC docs to learn how to draw other stuff
}
MainFrame::MainFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title){
wxBoxSizer *mainsizer = new wxBoxSizer(wxVERTICAL);
wxSplitterWindow *mainsplitter = new wxSplitterWindow(this,wxID_ANY,wxDefaultPosition, wxSize(1024,768),wxSP_LIVE_UPDATE|wxSP_3DSASH);
wxImage::AddHandler(new wxGIFHandler);
mainsplitter->SetSashGravity(0);
mainsplitter->SetMinimumPaneSize(100);
mainsizer->Add(mainsplitter, 1,wxEXPAND,0);
//left
wxPanel *leftpanel = new wxPanel(mainsplitter, wxID_ANY);
wxBoxSizer *leftsizer = new wxBoxSizer(wxVERTICAL);
//leftsizer->Add(new SearchResultsList(leftpanel), 1,wxEXPAND,0);
leftpanel->SetSizer(leftsizer);
//right
wxPanel *rightpanel = new wxPanel(mainsplitter, wxID_ANY);
wxBoxSizer *rightsizer = new wxBoxSizer(wxVERTICAL);
rightsizer->Add(new BasicDrawPane((wxFrame*)rightpanel), 1,wxEXPAND,0);
rightpanel->SetSizer(rightsizer);
mainsplitter->SplitVertically(leftpanel, rightpanel,200);
this->SetSizer(mainsizer);
mainsizer->SetSizeHints(this);
}