Files
qmk_firmware/platforms/suspend.c
Stefan Kerkmann c68e4dec10 [Core] suspend: suppress wake up keypress (#23389)
* suspend: suppress wake up keypress

Waking the host from suspend is done by pressing any key on the
keyboard, the regular key codes assigned to the keys are not important
and must not be sent - otherwise they usually end up in password prompts
as ghost characters that have to be deleted again. This commit adds
suppression for all keys pressed at the time of wake up. Once a key is
released it functions as a regular key again.

Signed-off-by: Stefan Kerkmann <karlk90@pm.me>

* suspend: update wake up matrix after wake up delay

If USB_SUSPEND_WAKEUP_DELAY is set, the keyboard sleeps during wake up -
which can be up to multiple seconds. To handle key presses and releases
in that time frame we have to handle the following cases:

1. Key not pressed before suspend, and not pressed after wakeup → do
   nothing (normal case).
2. Key not pressed before suspend, but pressed after wakeup → set the
   wakeup_matrix bit to 1 (so that the press and release events would be
   suppressed).
3. Key pressed before suspend, but not pressed after wakeup → do nothing
   (the release event will be generated on the first matrix_task() call
   after the wakeup).
4. Key pressed before suspend, and still pressed after wakeup → do
   nothing (the release event will be generated some time later).

Signed-off-by: Stefan Kerkmann <karlk90@pm.me>
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>

* keyboards: anavi: macropad8: disable snake and rgb_test effects

...to shrink the binary size.
2025-11-11 23:35:03 +11:00

81 lines
1.9 KiB
C

// Copyright 2022 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include "suspend.h"
#include "matrix.h"
extern matrix_row_t matrix_previous[MATRIX_ROWS];
static matrix_row_t wakeup_matrix[MATRIX_ROWS];
// TODO: Move to more correct location
__attribute__((weak)) void matrix_power_up(void) {}
__attribute__((weak)) void matrix_power_down(void) {}
/** \brief Run user level Power down
*
* FIXME: needs doc
*/
__attribute__((weak)) void suspend_power_down_user(void) {}
/** \brief Run keyboard level Power down
*
* FIXME: needs doc
*/
__attribute__((weak)) void suspend_power_down_kb(void) {
suspend_power_down_user();
}
/** \brief run user level code immediately after wakeup
*
* FIXME: needs doc
*/
__attribute__((weak)) void suspend_wakeup_init_user(void) {}
/** \brief run keyboard level code immediately after wakeup
*
* FIXME: needs doc
*/
__attribute__((weak)) void suspend_wakeup_init_kb(void) {
suspend_wakeup_init_user();
}
/** \brief suspend wakeup condition
*
* FIXME: needs doc
*/
bool suspend_wakeup_condition(void) {
matrix_power_up();
matrix_scan();
matrix_power_down();
bool wakeup = false;
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
wakeup_matrix[row] = matrix_get_row(row);
wakeup |= wakeup_matrix[row] != 0;
}
return wakeup;
}
void update_matrix_state_after_wakeup(void) {
matrix_power_up();
matrix_scan();
matrix_power_down();
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
const matrix_row_t current_row = matrix_get_row(row);
wakeup_matrix[row] |= current_row & ~matrix_previous[row];
matrix_previous[row] |= current_row;
}
}
bool keypress_is_wakeup_key(uint8_t row, uint8_t col) {
return (wakeup_matrix[row] & ((matrix_row_t)1 << col));
}
void wakeup_matrix_handle_key_event(uint8_t row, uint8_t col, bool pressed) {
if (!pressed) {
wakeup_matrix[row] &= ~((matrix_row_t)1 << col);
}
}