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[modules] nav_survey_poly_osam: sweep improvements
Added half U-turn even if not sweepback Some modification to change sweep distance and number of points using telemetry parametrers option to use default 1/2 sweep distance for start line or using alternative 1/32 sweep start Its is very useful when using poligon survey osam for photogrametry closes #938
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@@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2008-2013 The Paparazzi Team
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* Copyright (C) 2008-2014 The Paparazzi Team
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*
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* This file is part of paparazzi.
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*
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@@ -31,6 +31,41 @@
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#include "autopilot.h"
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#include "generated/flight_plan.h"
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#ifndef POLY_OSAM_DEFAULT_SIZE
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#define POLY_OSAM_DEFAULT_SIZE 5
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#endif
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#ifndef POLY_OSAM_DEFAULT_SWEEP
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#define POLY_OSAM_DEFAULT_SWEEP 100
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#endif
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/// Default entry radius, if 0 default to half sweep
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#ifndef POLY_OSAM_ENTRY_RADIUS
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#define POLY_OSAM_ENTRY_RADIUS 0
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#endif
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/// if 0 never check for min radius
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#ifndef POLY_OSAM_MIN_RADIUS
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#define POLY_OSAM_MIN_RADIUS 30
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#endif
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/// if 0 default to half sweep
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#ifndef POLY_OSAM_FIRST_SWEEP_DISTANCE
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#define POLY_OSAM_FIRST_SWEEP_DISTANCE 0
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#endif
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/// maximum number of polygon corners
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#ifndef POLY_OSAM_POLYGONSIZE
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#define POLY_OSAM_POLYGONSIZE 10
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#endif
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#ifndef POLY_OSAM_USE_FULL_CIRCLE
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#define POLY_OSAM_USE_FULL_CIRCLE TRUE
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#endif
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uint8_t Poly_Size = POLY_OSAM_DEFAULT_SIZE;
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float Poly_Sweep = POLY_OSAM_DEFAULT_SWEEP;
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bool_t use_full_circle = POLY_OSAM_USE_FULL_CIRCLE;
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bool_t nav_survey_poly_osam_setup_towards(uint8_t FirstWP, uint8_t Size, float Sweep, int SecondWP)
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{
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@@ -38,10 +73,12 @@ bool_t nav_survey_poly_osam_setup_towards(uint8_t FirstWP, uint8_t Size, float S
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float dy = waypoints[SecondWP].y - waypoints[FirstWP].y;
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if (dx == 0.0f) dx = 0.000000001;
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float ang = atan(dy/dx);
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//if values passed, use it.
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if ( Size == 0 ) {Size = Poly_Size;}
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if ( Sweep == 0) {Sweep = Poly_Sweep;}
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return nav_survey_poly_osam_setup(FirstWP, Size, Sweep, DegOfRad(ang));
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}
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struct Point2D {float x; float y;};
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struct Line {float m;float b;float x;};
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@@ -50,7 +87,7 @@ static void RotateAndTranslateToWorld(struct Point2D *p, float Zrot, float trans
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static void FindInterceptOfTwoLines(float *x, float *y, struct Line L1, struct Line L2);
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static float EvaluateLineForX(float y, struct Line L);
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#define PolygonSize 10
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#define PolygonSize POLY_OSAM_POLYGONSIZE
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#define MaxFloat 1000000000
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#define MinFloat -1000000000
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@@ -84,6 +121,7 @@ static float SurveyCircleQdr;
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static float MaxY;
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uint16_t PolySurveySweepNum;
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uint16_t PolySurveySweepBackNum;
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float EntryRadius;
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bool_t nav_survey_poly_osam_setup(uint8_t EntryWP, uint8_t Size, float sw, float Orientation)
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{
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@@ -97,6 +135,20 @@ bool_t nav_survey_poly_osam_setup(uint8_t EntryWP, uint8_t Size, float sw, float
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float temp;
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float XIntercept1 = 0;
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float XIntercept2 = 0;
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float entry_distance;
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float PolySurveyEntryDistance = POLY_OSAM_FIRST_SWEEP_DISTANCE;
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float PolySurveyEntryRadius = POLY_OSAM_ENTRY_RADIUS;
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if (PolySurveyEntryDistance == 0)
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entry_distance = sw/2;
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else
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entry_distance = PolySurveyEntryDistance;
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if (PolySurveyEntryRadius == 0)
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EntryRadius = sw/2;
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else
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EntryRadius = PolySurveyEntryRadius;
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SurveyTheta = RadOfDeg(Orientation);
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PolySurveySweepNum = 0;
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@@ -220,9 +272,16 @@ bool_t nav_survey_poly_osam_setup(uint8_t EntryWP, uint8_t Size, float sw, float
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//Find amount to increment by every sweep
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if(EntryPoint.y >= MaxY/2)
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{
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entry_distance = -entry_distance;
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EntryRadius = -EntryRadius;
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dSweep = -sw;
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}
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else
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{
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EntryRadius = EntryRadius;
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dSweep = sw;
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}
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//CircleQdr tells the plane when to exit the circle
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if(dSweep >= 0)
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@@ -231,7 +290,7 @@ bool_t nav_survey_poly_osam_setup(uint8_t EntryWP, uint8_t Size, float sw, float
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SurveyCircleQdr = 180-DegOfRad(SurveyTheta);
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//Find y value of the first sweep
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ys = EntryPoint.y+(dSweep/2);
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ys = EntryPoint.y+entry_distance;
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//Find the edges which intercet the sweep line first
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for(i = 0; i < SurveySize; i++)
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@@ -263,15 +322,15 @@ bool_t nav_survey_poly_osam_setup(uint8_t EntryWP, uint8_t Size, float sw, float
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//Find the direction to circle
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if(ys > 0 && SurveyToWP.x > SurveyFromWP.x)
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SurveyRadius = dSweep/2;
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SurveyRadius = EntryRadius;
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else if(ys < 0 && SurveyToWP.x < SurveyFromWP.x)
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SurveyRadius = dSweep/2;
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SurveyRadius = EntryRadius;
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else
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SurveyRadius = -dSweep/2;
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SurveyRadius = -EntryRadius;
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//Find the entry circle
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SurveyCircle.x = SurveyFromWP.x;
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SurveyCircle.y = EntryPoint.y;
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SurveyCircle.y = EntryPoint.y + entry_distance - EntryRadius;
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//Go into entry circle state
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CSurveyStatus = Entry;
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@@ -289,11 +348,14 @@ bool_t nav_survey_poly_osam_run(void)
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float ys;
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static struct Point2D LastPoint;
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int i;
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bool_t SweepingBack = FALSE;
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bool_t LastHalfSweep;
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static bool_t HalfSweep = FALSE;
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float XIntercept1 = 0;
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float XIntercept2 = 0;
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float DInt1 = 0;
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float DInt2 = 0;
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float temp;
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float min_radius = POLY_OSAM_MIN_RADIUS;
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NavVerticalAutoThrottleMode(0); /* No pitch */
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NavVerticalAltitudeMode(waypoints[SurveyEntryWP].a, 0.);
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@@ -314,22 +376,38 @@ bool_t nav_survey_poly_osam_run(void)
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{
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CSurveyStatus = Sweep;
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nav_init_stage();
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LINE_START_FUNCTION;
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//LINE_START_FUNCTION;
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}
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break;
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case Sweep:
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//Rotate and Translate Line points into real world
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LastHalfSweep = HalfSweep;
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ToP.x = SurveyToWP.x;
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ToP.y = SurveyToWP.y;
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FromP.x = SurveyFromWP.x;
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FromP.y = SurveyFromWP.y;
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//Rotate and Translate de plane position to local world
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C.x = stateGetPositionEnu_f()->x;
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C.y = stateGetPositionEnu_f()->y;
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TranslateAndRotateFromWorld(&C, SurveyTheta, 0, 0);
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TranslateAndRotateFromWorld(&C, 0, SmallestCorner.x, SmallestCorner.y);
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//calc distance from line start and plane position (use only X position because y can be far due to wind or other factor)
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float dist = FromP.x - C.x;
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//Rotate and Translate Line points into real world
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RotateAndTranslateToWorld(&ToP, 0, SmallestCorner.x, SmallestCorner.y);
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RotateAndTranslateToWorld(&ToP, SurveyTheta, 0, 0);
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RotateAndTranslateToWorld(&FromP, 0, SmallestCorner.x, SmallestCorner.y);
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RotateAndTranslateToWorld(&FromP, SurveyTheta, 0, 0);
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// verify if plane are less than 10 meter from line start
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if ((dc_autoshoot == DC_AUTOSHOOT_STOP) && (fabs(dist) < 10))
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{
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LINE_START_FUNCTION;
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}
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//follow the line
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nav_route_xy(FromP.x,FromP.y,ToP.x,ToP.y);
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if(nav_approaching_xy(ToP.x,ToP.y,FromP.x,FromP.y, 0))
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@@ -337,21 +415,45 @@ bool_t nav_survey_poly_osam_run(void)
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LastPoint.x = SurveyToWP.x;
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LastPoint.y = SurveyToWP.y;
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if(LastPoint.y+dSweep >= MaxY || LastPoint.y+dSweep <= 0) //Your out of the Polygon so Sweep Back
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if(LastPoint.y+dSweep >= MaxY || LastPoint.y+dSweep <= 0) //Your out of the Polygon so Sweep Back or Half Sweep
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{
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dSweep = -dSweep;
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ys = LastPoint.y+(dSweep/2);
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if(LastPoint.y+(dSweep/2) >= MaxY || LastPoint.y+(dSweep/2) <= 0) //Sweep back
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{
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dSweep = -dSweep;
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if (LastHalfSweep)
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{
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HalfSweep = FALSE;
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ys = LastPoint.y+(dSweep);
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}
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else
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{
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HalfSweep = TRUE;
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ys = LastPoint.y+(dSweep/2);
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}
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if(dSweep >= 0)
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SurveyCircleQdr = -DegOfRad(SurveyTheta);
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else
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if(dSweep >= 0)
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SurveyCircleQdr = -DegOfRad(SurveyTheta);
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else
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SurveyCircleQdr = 180-DegOfRad(SurveyTheta);
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PolySurveySweepBackNum++;
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}
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else // Half Sweep forward
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{
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ys = LastPoint.y+(dSweep/2);
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if(dSweep >= 0)
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SurveyCircleQdr = -DegOfRad(SurveyTheta);
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else
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SurveyCircleQdr = 180-DegOfRad(SurveyTheta);
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SweepingBack = TRUE;
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PolySurveySweepBackNum++;
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HalfSweep = TRUE;
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}
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}
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else
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else // Normal sweep
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{
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//Find y value of the first sweep
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HalfSweep = FALSE;
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ys = LastPoint.y+dSweep;
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}
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@@ -416,26 +518,34 @@ bool_t nav_survey_poly_osam_run(void)
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}
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}
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//Find the radius to circle
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if (!HalfSweep || use_full_circle)
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temp = dSweep/2;
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else
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temp = dSweep/4;
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//if less than min radius
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if (fabs(temp) < min_radius)
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{
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if (temp < 0) temp = -min_radius; else temp = min_radius;
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}
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//Find the direction to circle
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if(ys > 0 && SurveyToWP.x > SurveyFromWP.x)
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SurveyRadius = temp;
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else if(ys < 0 && SurveyToWP.x < SurveyFromWP.x)
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SurveyRadius = temp;
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else
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SurveyRadius = -temp;
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//find x position to circle
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if(fabs(LastPoint.x-SurveyToWP.x) > fabs(SurveyFromWP.x-SurveyToWP.x))
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SurveyCircle.x = LastPoint.x;
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else
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SurveyCircle.x = SurveyFromWP.x;
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if(!SweepingBack)
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SurveyCircle.y = LastPoint.y+(dSweep/2);
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else
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SurveyCircle.y = LastPoint.y;
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//Find the direction to circle
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if(ys > 0 && SurveyToWP.x > SurveyFromWP.x)
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SurveyRadius = dSweep/2;
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else if(ys < 0 && SurveyToWP.x < SurveyFromWP.x)
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SurveyRadius = dSweep/2;
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else
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SurveyRadius = -dSweep/2;
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//y position to circle
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SurveyCircle.y = ys - temp;
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//Go into circle state
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CSurveyStatus = SweepCircle;
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@@ -459,7 +569,7 @@ bool_t nav_survey_poly_osam_run(void)
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{
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CSurveyStatus = Sweep;
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nav_init_stage();
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LINE_START_FUNCTION;
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//LINE_START_FUNCTION;
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}
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break;
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case Init:
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@@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2008-2013 The Paparazzi Team
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* Copyright (C) 2008-2014 The Paparazzi Team
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*
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* This file is part of paparazzi.
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*
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@@ -29,6 +29,11 @@
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#include "std.h"
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extern uint8_t Poly_Size;
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extern float Poly_Sweep;
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extern uint16_t PolySurveySweepNum;
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extern uint16_t PolySurveySweepBackNum;
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/**
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* Setup polygon survey.
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* @param FirstWP first waypoint/corner of the polygon
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@@ -39,11 +44,14 @@
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extern bool_t nav_survey_poly_osam_setup(uint8_t FirstWP, uint8_t Size, float Sweep, float Orientation);
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/**
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* Setup polygon survey with sweep orientation towards a waypoint.
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* Setup "dynamic" polygon survey with sweep orientation towards a waypoint.
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* Computes the sweep orientation angle from the line FirstWP-SecondWP.
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* If you pass zero for Size and/or Sweep it will use the global Poly_Size and
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* Poly_Sweep variables respectively (which can be changed via telemetry/settings).
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* @param FirstWp first waypoint/corner of the polygon
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* @param Size number of waypoints/corners used to define the polygon
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* @param Sweep distance between scan lines
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* @param Size number of waypoints/corners used to define the polygon,
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* if zero uses Poly_Size
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* @param Sweep distance between scan lines, if zero uses Poly_Sweep
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* @param SecondWp second waypoint towards which the sweep orientation is computed
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*/
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extern bool_t nav_survey_poly_osam_setup_towards(uint8_t FirstWP, uint8_t Size, float Sweep, int SecondWP);
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@@ -51,7 +59,4 @@ extern bool_t nav_survey_poly_osam_setup_towards(uint8_t FirstWP, uint8_t Size,
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/** Run polygon survey */
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extern bool_t nav_survey_poly_osam_run(void);
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extern uint16_t PolySurveySweepNum;
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extern uint16_t PolySurveySweepBackNum;
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#endif
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