diff --git a/conf/airframes/tudelft/bebop2_optitrack_visionfront.xml b/conf/airframes/tudelft/bebop2_optitrack_visionfront.xml
new file mode 100644
index 0000000000..ffb9c1e212
--- /dev/null
+++ b/conf/airframes/tudelft/bebop2_optitrack_visionfront.xml
@@ -0,0 +1,261 @@
+
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diff --git a/conf/modules/cv_opticflow.xml b/conf/modules/cv_opticflow.xml
index b313d4de82..499bebab52 100644
--- a/conf/modules/cv_opticflow.xml
+++ b/conf/modules/cv_opticflow.xml
@@ -112,6 +112,7 @@
+
diff --git a/conf/userconf/tudelft/conf.xml b/conf/userconf/tudelft/conf.xml
index e64d761cbc..bcc451f4ab 100644
--- a/conf/userconf/tudelft/conf.xml
+++ b/conf/userconf/tudelft/conf.xml
@@ -484,6 +484,17 @@
settings_modules="modules/gps_ubx_ucenter.xml modules/air_data.xml modules/geo_mag.xml modules/ins_extended.xml modules/ahrs_int_cmpl_quat.xml modules/stabilization_indi_simple.xml modules/nav_basic_rotorcraft.xml modules/guidance_rotorcraft.xml modules/gps.xml modules/imu_common.xml"
gui_color="#ffffbf17bf17"
/>
+
10).
+ *
+ * The code here is part of the following publication:
+ * de Croon, G.C.H.E. "ACT-FAST: efficiently finding corners by actively exploring images.", in submission.
+ *
+ */
+
+#include "fast_rosten.h"
+#include "act_fast.h"
+#include "math.h"
+#include "image.h"
+
+
+#define MAX_AGENTS 1000
+struct agent agents[MAX_AGENTS];
+
+/**
+ * Do an ACT-FAST corner detection.
+ * @param[in] *img The image to do the corner detection on
+ * @param[in] threshold The threshold which we use for FAST9
+ * @param[in] *num_corners reference to the amount of corners found, set by this function
+ * @param[in] **ret_corners pointer to the array which contains the corners that were detected.
+ * @param[in] n_agents The number of agents that will scan the image for corners
+ * @param[in] n_time_steps The maximum number of time steps allowed for scanning
+ * @param[in] long_step When there is not enough texture, the agent will take a long step to a next point of this length in pixels
+ * @param[in] short_step When there is texture, the agent will follow the edge with this short step in pixels
+ * @param[in] min_gradient The minimum gradient, in order to determine when to take a long or short step
+*/
+void act_fast(struct image_t *img, uint8_t fast_threshold, uint16_t *num_corners, struct point_t **ret_corners, uint16_t n_agents, uint16_t n_time_steps, float long_step, float short_step, int min_gradient) {
+
+ /*
+ * Procedure:
+ * 1) initialize agent positions
+ * 2) loop over the agents, moving and checking for corners
+ */
+
+ // method to determine the gradient:
+ // 0 = simple (-1, 0, 1)
+ // 1 = Sobel
+ int gradient_method = 1;
+
+ // ensure that n_agents is never bigger than MAX_AGENTS
+ n_agents = (n_agents < MAX_AGENTS) ? n_agents : MAX_AGENTS;
+
+ int border = 4;
+
+ // ***********************************
+ // 1) initialize the agents' positions
+ // ***********************************
+
+ // grid sampling with a border:
+ int init_border = 10;
+ float GRID_ROWS = (int) ceil( sqrtf((float) n_agents) );
+ float step_size_x = (img->w - 2*init_border) / (GRID_ROWS-1);
+ float step_size_y = (img->h - 2*init_border) / (GRID_ROWS-1);
+
+ int a = 0;
+ float px,py,pnorm;
+ for(int c = 0; c < GRID_ROWS; c++)
+ {
+ for(int r = 0; r < GRID_ROWS; r++)
+ {
+ // px, py represent the preferred direction of the agent when there is no texture
+ // here we initialize it differently for each agent:
+ // TODO: don't we have a randf function in Paparazzi?
+ px = ((float) (rand() % 10000)) / 10000.0f;
+ py = ((float) (rand() % 10000)) / 10000.0f;
+ pnorm = sqrtf(px*px+py*py);
+ struct agent ag = { (border + c * step_size_x), (border + r * step_size_y), 1, px/pnorm, py/pnorm};
+ agents[a] = ag;
+ a++;
+ if(a == n_agents) break;
+ }
+
+ // only initialize a maximum of n_agents agents.
+ if(a == n_agents) break;
+ }
+
+ /* ********************************************************
+ * 2) loop over the agents, moving and checking for corners
+ * ********************************************************/
+
+ // gradient
+ int dx, dy;
+
+ // loop over all time steps:
+ for(int t = 0; t < n_time_steps; t++) {
+ // loop over the agents
+ for(a = 0; a < n_agents; a++) {
+ // only do something if the agent is active:
+ if(agents[a].active) {
+ // check if this position is a corner:
+ uint16_t x = (uint16_t) agents[a].x;
+ uint16_t y = (uint16_t) agents[a].y;
+ if(fast9_detect_pixel(img, fast_threshold, x, y)) {
+ // we arrived at a corner, yeah!!!
+ agents[a].active = 0;
+ break;
+ }
+ else {
+ // make a step:
+ struct point_t loc = {agents[a].x, agents[a].y};
+ image_gradient_pixel(img, &loc, gradient_method, &dx, &dy);
+ int gradient = (abs(dx) + abs(dy)) / 2;
+ if(abs(gradient) >= min_gradient) {
+ // determine the angle and make a step in that direction:
+ float norm_factor = sqrtf((float) (dx*dx + dy*dy));
+ agents[a].x += (dy / norm_factor) * short_step;
+ agents[a].y += (dx / norm_factor) * short_step;
+ }
+ else {
+ // make a step in the preferred direction:
+ agents[a].x += agents[a].preferred_dir_x * long_step;
+ agents[a].y += agents[a].preferred_dir_y * long_step;
+ }
+ }
+
+ // let the agent move over the image in a toroid world:
+ if(agents[a].x > img->w - border) {
+ agents[a].x = border;
+ }
+ else if(agents[a].x < border) {
+ agents[a].x = img->w - border;
+ }
+ if(agents[a].y > img->h - border) {
+ agents[a].y = border;
+ }
+ else if(agents[a].y < border) {
+ agents[a].y = img->h - border;
+ }
+ }
+ }
+ }
+
+ // Transform agents to corners:
+ (*num_corners) = 0;
+ for(a = 0; a < n_agents; a++) {
+
+ // for active agents do a last check on the new position:
+ if(agents[a].active) {
+ // check if the last step brought the agent to a corner:
+ uint16_t x = (uint16_t) agents[a].x;
+ uint16_t y = (uint16_t) agents[a].y;
+ if(fast9_detect_pixel(img, fast_threshold, x, y)) {
+ // we arrived at a corner, yeah!!!
+ agents[a].active = 0;
+ }
+ }
+
+ // if inactive, the agent is a corner:
+ if(!agents[a].active) {
+ (*ret_corners)[(*num_corners)].x = (uint32_t) agents[a].x;
+ (*ret_corners)[(*num_corners)].y = (uint32_t) agents[a].y;
+ (*num_corners)++;
+ }
+ }
+}
+
diff --git a/sw/airborne/modules/computer_vision/lib/vision/act_fast.h b/sw/airborne/modules/computer_vision/lib/vision/act_fast.h
new file mode 100644
index 0000000000..b957cf3a86
--- /dev/null
+++ b/sw/airborne/modules/computer_vision/lib/vision/act_fast.h
@@ -0,0 +1,42 @@
+/*
+Copyright (c) 2017, Guido de Croon, TU Delft
+All rights reserved.
+*/
+
+/**
+ * @file modules/computer_vision/lib/vision/act_fast.h
+ * @brief Finds corners in an image by actively scanning the image. This method is inspired by the work in:
+ * de Croon, G.C.H.E., and Nolfi, S. (2013, May). Act-corner: Active corner finding for optic flow determination. In Robotics and Automation (ICRA), 2013 IEEE International Conference on (pp. 4679-4684). IEEE.
+ *
+ * The main idea of this particular implementation, called ACT-FAST, is that actively scanning the image allows to:
+ * 1. Skip uniform areas in the image. If these areas are contiguous, many non-corners will never be evaluated.
+ * 2. Follow edges. Typically, following an edge will bring an agent to a corner.
+ * These two simple rules lead to a significant lower number of corner evaluations, while still detecting a reasonable number of corners.
+ * Moreover, since the agents scanning the image start on a grid, corners will be quite well-distributed over the image.
+ * Each step of the agent starts by classifying the agent location as a corner or not with FAST.
+ *
+ * For bigger images (e.g., 640 x 640), the computational advantage of ACT-FAST over the normal, exhaustive application of FAST becomes significant (in the order of a factor > 10).
+ *
+ * The code here is part of the following publication:
+ * de Croon, G.C.H.E. "ACT-FAST: efficiently finding corners by actively exploring images.", in submission.
+ *
+ */
+
+#ifndef ACT_FAST_H
+#define ACT_FAST_H
+
+struct agent
+{
+ float x;
+ float y;
+ int active;
+ float preferred_dir_x;
+ float preferred_dir_y;
+};
+
+#include "std.h"
+#include "lib/vision/image.h"
+
+void act_fast(struct image_t *img, uint8_t fast_threshold, uint16_t *num_corners, struct point_t **ret_corners, uint16_t n_agents, uint16_t n_time_steps, float long_step, float short_step, int min_gradient);
+
+#endif
diff --git a/sw/airborne/modules/computer_vision/lib/vision/fast_rosten.c b/sw/airborne/modules/computer_vision/lib/vision/fast_rosten.c
index 6eb4065d6b..464658a64e 100644
--- a/sw/airborne/modules/computer_vision/lib/vision/fast_rosten.c
+++ b/sw/airborne/modules/computer_vision/lib/vision/fast_rosten.c
@@ -63,13 +63,8 @@ void fast9_detect(struct image_t *img, uint8_t threshold, uint16_t min_dist, uin
pixel_size = 2;
}
- // Padding less than min_dist could cause overflow on some comparisons below.
- if (x_padding < min_dist) {
- x_padding = min_dist;
- }
- if (y_padding < min_dist) {
- y_padding = min_dist;
- }
+ if(x_padding < min_dist) x_padding = min_dist;
+ if(y_padding < min_dist) y_padding = min_dist;
if (!roi) {
x_start = 3 + x_padding;
@@ -90,9 +85,7 @@ void fast9_detect(struct image_t *img, uint8_t threshold, uint16_t min_dist, uin
// Go trough all the pixels (minus the borders and inside the requested roi)
for (y = y_start; y < y_end; y++) {
- if (min_dist > 0) {
- y_min = y - min_dist;
- }
+ if (min_dist > 0) { y_min = y - min_dist; }
for (x = x_start; x < x_end; x++) {
// First check if we aren't in range vertical (TODO: fix less intensive way)
@@ -113,15 +106,6 @@ void fast9_detect(struct image_t *img, uint8_t threshold, uint16_t min_dist, uin
if ((*ret_corners)[i].y < y_min) {
break;
}
- /*
- // If detecting with already existing corners gives too much overlap uncomment this comparison instead of the one above.
- // But, it will make the detection more time consuming
- // TODO: maybe sort the corners before calling...
- if(ret_corners[i].y < y_min || ret_corners[i].y > y_max){
- i--;
- continue;
- }
- */
if (x_min < (*ret_corners)[i].x && (*ret_corners)[i].x < x_max) {
need_skip = 1;
@@ -3714,3 +3698,3565 @@ static void fast_make_offsets(int32_t *pixel, uint16_t row_stride, uint8_t pixel
pixel[15] = -1 * pixel_size + row_stride * 3 * pixel_size;
}
+
+/**
+ * Do a FAST9 corner detection for a single pixel. Returns 0 when not a corner, and 1 when a corner.
+ * @param[in] *img The image to do the corner detection on
+ * @param[in] threshold The threshold which we use for FAST9
+ * @param[in] x, the x-coordinate of the pixel
+ * @param[in] y, the y-coordinate of the pixel
+ */
+int fast9_detect_pixel(struct image_t *img, uint8_t threshold, uint16_t x, uint16_t y) {
+
+ // Set the pixel size
+ uint8_t pixel_size = 1;
+ if (img->type == IMAGE_YUV422) {
+ pixel_size = 2;
+ }
+
+ int pixel[16];
+ // Calculate the pixel offsets: not efficient to do this every time:
+ fast_make_offsets(pixel, img->w, pixel_size);
+
+ uint16_t border = 4;
+ if(x < border || x > img->w - border || y < border || y > img->h - border) {
+ return 0;
+ }
+ else {
+ // Calculate the threshold values
+ const uint8_t *p = ((uint8_t *)img->buf) + y * img->w * pixel_size + x * pixel_size + pixel_size / 2;
+ int16_t cb = *p + threshold;
+ int16_t c_b = *p - threshold;
+
+ // Do the checks if it is a corner
+ if (p[pixel[0]] > cb)
+ if (p[pixel[1]] > cb)
+ if (p[pixel[2]] > cb)
+ if (p[pixel[3]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[7]] < c_b)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[15]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[6]] < c_b)
+ {}
+ else if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[6]] < c_b)
+ {}
+ else if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] < c_b)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[12]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ {}
+ else if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ {}
+ else if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] < c_b)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[4]] < c_b)
+ {}
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[4]] < c_b)
+ {}
+ else if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[2]] < c_b)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[9]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[3]] < c_b)
+ {}
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[9]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[3]] < c_b)
+ {}
+ else if (p[pixel[12]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[1]] < c_b)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[2]] > cb)
+ if (p[pixel[3]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[8]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[3]] < c_b)
+ if (p[pixel[2]] < c_b)
+ {}
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[2]] > cb)
+ if (p[pixel[3]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[8]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[3]] < c_b)
+ if (p[pixel[2]] < c_b)
+ {}
+ else if (p[pixel[11]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[0]] < c_b)
+ if (p[pixel[1]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[3]] > cb)
+ if (p[pixel[2]] > cb)
+ {}
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[2]] < c_b)
+ if (p[pixel[3]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[1]] < c_b)
+ if (p[pixel[2]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[3]] > cb)
+ {}
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[2]] < c_b)
+ if (p[pixel[3]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[4]] > cb)
+ {}
+ else if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] < c_b)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ {}
+ else if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] < c_b)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[12]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[6]] > cb)
+ {}
+ else if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] < c_b)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[6]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[15]] < c_b)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[6]] > cb)
+ {}
+ else if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ {}
+ else if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[4]] > cb)
+ {}
+ else if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[9]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[3]] > cb)
+ {}
+ else if (p[pixel[12]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[8]] > cb)
+ if (p[pixel[7]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[10]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[3]] > cb)
+ if (p[pixel[2]] > cb)
+ {}
+ else if (p[pixel[11]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[3]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[2]] < c_b)
+ if (p[pixel[3]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[7]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[7]] > cb)
+ if (p[pixel[8]] > cb)
+ if (p[pixel[9]] > cb)
+ if (p[pixel[6]] > cb)
+ if (p[pixel[5]] > cb)
+ if (p[pixel[4]] > cb)
+ if (p[pixel[3]] > cb)
+ if (p[pixel[2]] > cb)
+ if (p[pixel[1]] > cb)
+ {}
+ else if (p[pixel[10]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] > cb)
+ if (p[pixel[11]] > cb)
+ if (p[pixel[12]] > cb)
+ if (p[pixel[13]] > cb)
+ if (p[pixel[14]] > cb)
+ if (p[pixel[15]] > cb)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[7]] < c_b)
+ if (p[pixel[8]] < c_b)
+ if (p[pixel[9]] < c_b)
+ if (p[pixel[6]] < c_b)
+ if (p[pixel[5]] < c_b)
+ if (p[pixel[4]] < c_b)
+ if (p[pixel[3]] < c_b)
+ if (p[pixel[2]] < c_b)
+ if (p[pixel[1]] < c_b)
+ {}
+ else if (p[pixel[10]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else if (p[pixel[10]] < c_b)
+ if (p[pixel[11]] < c_b)
+ if (p[pixel[12]] < c_b)
+ if (p[pixel[13]] < c_b)
+ if (p[pixel[14]] < c_b)
+ if (p[pixel[15]] < c_b)
+ {}
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ else {
+ return 0;
+ }
+ // if not returned yet, it is a corner:
+ return 1;
+ }
+}
diff --git a/sw/airborne/modules/computer_vision/lib/vision/fast_rosten.h b/sw/airborne/modules/computer_vision/lib/vision/fast_rosten.h
index c831bd14e1..70391152ad 100644
--- a/sw/airborne/modules/computer_vision/lib/vision/fast_rosten.h
+++ b/sw/airborne/modules/computer_vision/lib/vision/fast_rosten.h
@@ -38,5 +38,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "lib/vision/image.h"
void fast9_detect(struct image_t *img, uint8_t threshold, uint16_t min_dist, uint16_t x_padding, uint16_t y_padding, uint16_t *num_corners, uint16_t *ret_corners_length, struct point_t **ret_corners, uint16_t *roi);
+int fast9_detect_pixel(struct image_t *img, uint8_t threshold, uint16_t x, uint16_t y);
+
#endif
diff --git a/sw/airborne/modules/computer_vision/lib/vision/image.c b/sw/airborne/modules/computer_vision/lib/vision/image.c
index a0d58a2847..4b5151994a 100644
--- a/sw/airborne/modules/computer_vision/lib/vision/image.c
+++ b/sw/airborne/modules/computer_vision/lib/vision/image.c
@@ -599,6 +599,77 @@ void image_show_flow(struct image_t *img, struct flow_t *vectors, uint16_t point
}
}
+/**
+ * Get the gradient at a pixel location
+ * @param[in,out] *img The image
+ * @param[in] loc The location at which to get the gradient
+ * @param[in] method 0 = {-1, 0, 1}, 1 = Sobel {-1, 0, 1; -2, 0, 2; -1, 0, 1}
+ * @param[in] dx The gradient in x-direction
+ * @param[in] dy The gradient in y-direction
+ */
+void image_gradient_pixel(struct image_t *img, struct point_t *loc, int method, int *dx, int* dy) {
+ // create the simple and sobel filter only once:
+
+ int gradient_x, gradient_y, index;
+ gradient_x = 0;
+ gradient_y = 0;
+
+ // get image buffer and take into account YUV vs. grayscale:
+ uint8_t *img_buf = (uint8_t *)img->buf;
+ uint8_t pixel_width = (img->type == IMAGE_YUV422) ? 2 : 1;
+ uint8_t add_ind = pixel_width - 1;
+
+ // check if all pixels will fall in the image:
+ if(loc->x >= 1 && loc->x < img->w-1 && loc->y >= 1 && loc->y < img->h - 1) {
+ if(method == 0) {
+
+ // *************
+ // Simple method
+ // *************
+
+ // dx:
+ index = loc->y * img->w * pixel_width + (loc->x-1) * pixel_width;
+ gradient_x -= (int) img_buf[index+add_ind];
+ index = loc->y * img->w * pixel_width + (loc->x+1) * pixel_width;
+ gradient_x += (int) img_buf[index+add_ind];
+ // dy:
+ index = (loc->y-1) * img->w * pixel_width + loc->x * pixel_width;
+ gradient_y -= (int) img_buf[index+add_ind];
+ index = (loc->y+1) * img->w * pixel_width + loc->x * pixel_width;
+ gradient_y += (int) img_buf[index+add_ind];
+ }
+ else {
+
+ // *****
+ // Sobel
+ // *****
+ static int Sobel[9] = {-1, 0, 1, -2, 0, 2, -1, 0, 1};
+ static int total_sobel = 8;
+
+ int filt_ind_y = 0;
+ int filt_ind_x;
+ for (int x = -1; x <= 1; x++) {
+ for (int y = -1; y <= 1; y++) {
+ index = (loc->y + y) * img->w * pixel_width + (loc->x+x) * pixel_width;
+ if(x!=0) {
+ filt_ind_x = (x+1)%3 + (y+1)*3;
+ gradient_x += Sobel[filt_ind_x] * (int) img_buf[index+add_ind];
+ }
+ if(y!=0) {
+ gradient_y += Sobel[filt_ind_y] * (int) img_buf[index+add_ind];
+ }
+ filt_ind_y++;
+ }
+ }
+ gradient_x /= total_sobel;
+ }
+ }
+
+ // TODO: more efficient would be to use dx, dy directly:
+ (*dx) = gradient_x;
+ (*dy) = gradient_y;
+}
+
/**
* Draw a pink line on the image
* @param[in,out] *img The image to show the line on
diff --git a/sw/airborne/modules/computer_vision/lib/vision/image.h b/sw/airborne/modules/computer_vision/lib/vision/image.h
index bebe4e8a86..5528acf9a9 100644
--- a/sw/airborne/modules/computer_vision/lib/vision/image.h
+++ b/sw/airborne/modules/computer_vision/lib/vision/image.h
@@ -105,5 +105,6 @@ void image_draw_line(struct image_t *img, struct point_t *from, struct point_t *
void image_draw_line_color(struct image_t *img, struct point_t *from, struct point_t *to, uint8_t *color);
void pyramid_next_level(struct image_t *input, struct image_t *output, uint8_t border_size);
void pyramid_build(struct image_t *input, struct image_t *output_array, uint8_t pyr_level, uint16_t border_size);
+void image_gradient_pixel(struct image_t *img, struct point_t *loc, int method, int *dx, int* dy);
#endif
diff --git a/sw/airborne/modules/computer_vision/opticflow/opticflow_calculator.c b/sw/airborne/modules/computer_vision/opticflow/opticflow_calculator.c
index b0d2634d39..289ec0c19f 100644
--- a/sw/airborne/modules/computer_vision/opticflow/opticflow_calculator.c
+++ b/sw/airborne/modules/computer_vision/opticflow/opticflow_calculator.c
@@ -39,6 +39,7 @@
#include "lib/vision/image.h"
#include "lib/vision/lucas_kanade.h"
#include "lib/vision/fast_rosten.h"
+#include "lib/vision/act_fast.h"
#include "lib/vision/edge_flow.h"
#include "size_divergence.h"
#include "linear_flow_fit.h"
@@ -48,6 +49,13 @@
#define OPTICFLOW_SHOW_FLOW 0
#define OPTICFLOW_SHOW_CORNERS 0
+#define EXHAUSTIVE_FAST 0
+#define ACT_FAST 1
+uint16_t n_time_steps = 10;
+uint16_t n_agents = 25;
+// corner method:
+#define CORNER_METHOD 0
+
// What methods are run to determine divergence, lateral flow, etc.
// SIZE_DIV looks at line sizes and only calculates divergence
#define SIZE_DIV 1
@@ -307,23 +315,52 @@ bool calc_fast9_lukas_kanade(struct opticflow_t *opticflow, struct image_t *img,
} else if (!opticflow->feature_management) {
// needs to be set to 0 because result is now static
result->corner_cnt = 0;
- // FAST corner detection
- // TODO: There is something wrong with fast9_detect destabilizing FPS. This problem is reduced with putting min_distance
- // to 0 (see defines), however a more permanent solution should be considered
- fast9_detect(&opticflow->prev_img_gray, opticflow->fast9_threshold, opticflow->fast9_min_distance,
- opticflow->fast9_padding, opticflow->fast9_padding, &result->corner_cnt,
- &opticflow->fast9_rsize,
- &opticflow->fast9_ret_corners,
- NULL);
+
+ if(CORNER_METHOD == EXHAUSTIVE_FAST) {
+ // FAST corner detection
+ // TODO: There is something wrong with fast9_detect destabilizing FPS. This problem is reduced with putting min_distance
+ // to 0 (see defines), however a more permanent solution should be considered
+ fast9_detect(&opticflow->prev_img_gray, opticflow->fast9_threshold, opticflow->fast9_min_distance,
+ opticflow->fast9_padding, opticflow->fast9_padding, &result->corner_cnt,
+ &opticflow->fast9_rsize,
+ &opticflow->fast9_ret_corners,
+ NULL);
+
+ }
+ else if (CORNER_METHOD == ACT_FAST) {
+ // ACT-FAST corner detection:
+ // TODO: all relevant things should be settings:
+ float long_step = 10; // 5
+ float short_step = 2; // 2
+ int min_gradient = 10; // 10
+ printf("opticflow->fast9_threshold = %d, n_agents = %d, n_time_steps = %d\n", opticflow->fast9_threshold, n_agents, n_time_steps);
+ act_fast(&opticflow->prev_img_gray, opticflow->fast9_threshold, &result->corner_cnt,
+ &opticflow->fast9_ret_corners, n_agents, n_time_steps,
+ long_step, short_step, min_gradient);
+ }
// Adaptive threshold
if (opticflow->fast9_adaptive) {
+
+ // This works well for exhaustive FAST, but drives the threshold to the minimum for ACT-FAST:
// Decrease and increase the threshold based on previous values
- if (result->corner_cnt < 40
- && opticflow->fast9_threshold > FAST9_LOW_THRESHOLD) { // TODO: Replace 40 with OPTICFLOW_MAX_TRACK_CORNERS / 2
- opticflow->fast9_threshold--;
+ if (result->corner_cnt < 40) { // TODO: Replace 40 with OPTICFLOW_MAX_TRACK_CORNERS / 2
+ // make detections easier:
+ if(opticflow->fast9_threshold > FAST9_LOW_THRESHOLD) {
+ opticflow->fast9_threshold--;
+ }
+
+ if(CORNER_METHOD == ACT_FAST) {
+ n_time_steps++;
+ n_agents++;
+ }
+
} else if (result->corner_cnt > OPTICFLOW_MAX_TRACK_CORNERS * 2 && opticflow->fast9_threshold < FAST9_HIGH_THRESHOLD) {
opticflow->fast9_threshold++;
+ if(CORNER_METHOD == ACT_FAST && n_time_steps > 5 && n_agents > 10) {
+ n_time_steps--;
+ n_agents--;
+ }
}
}
}
diff --git a/sw/ext/opencv_bebop b/sw/ext/opencv_bebop
index 4e3904d2f4..517e0f9013 160000
--- a/sw/ext/opencv_bebop
+++ b/sw/ext/opencv_bebop
@@ -1 +1 @@
-Subproject commit 4e3904d2f4d72d98d16abd0f94c0af50233321cc
+Subproject commit 517e0f90131c864c1e2d40495da17e886301a516
diff --git a/sw/ext/pprzlink b/sw/ext/pprzlink
index 625ed366b4..9525de7663 160000
--- a/sw/ext/pprzlink
+++ b/sw/ext/pprzlink
@@ -1 +1 @@
-Subproject commit 625ed366b45c1dbc3de1de3702f1cba661aff06e
+Subproject commit 9525de76635aac9b6dc058cc3940fa8fff17cd53