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nuttx/Documentation/guides/cpp_cmake.rst
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Philippe Leduc 1daa2d54e3 Documentation/guides: Update CMake C++ guide
Use the exported CMake toolchain file instead of a  custom and broken one.
Slightly modify the C++ example code to introduce modern tools like auto keyword and shared_ptr

Signed-off-by: Philippe Leduc <philippe.leduc@mailfence.com>
2025-09-15 15:30:15 -03:00

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.. include:: /substitutions.rst
.. _cpp_cmake:
=======================
C++ Example using CMake
=======================
In some situations, developers intend to implement software using the NuttX platform in
a previously set hardware and configuration where it is not possible or allowed to make
changes. In such situations, less contact with the operating source tree is better, where
it is only used for the application.
Some approaches are possible to do that today:
* https://cwiki.apache.org/confluence/display/NUTTX/Building+NuttX+with+Applications+Outside+of+the+Source+Tree
* https://www.programmersought.com/article/61604062421/
We have been seen the increase of the use of C++ language in embedded systems application. And
CMake (https://www.cmake.org) is the preferred build system used to build C++ projects. NuttX
support C++ based projects.
Using the 'build as a library' procedure of NuttX, it is possible to build NuttX
applications using C++ language and also the cmake build tool.
This document will show how to reimplement the hellocpp project using this cmake.
Preparation
===========
#. Base NuttX compilation changes
For this example, load the configuration 'stm32f4discovery:nsh' for building (Linux host)
.. code-block:: console
$ cd nuttx
$ ./tools/configure.sh -l stm32f4discovery:nsh
See :ref:`quickstart/compiling_make:Initialize Configuration` for more information about configure.sh tool.
In menuconfig, the main points to be changed on a typical NuttX configuration are the following:
* RTOS Features -> Tasks and Scheduling -> Application entry point to 'main'
* Library Routines -> Have C++ compiler
* Library Routines -> Have C++ initialization -> C++ Library -> Toolchain C++ support (you can also choose the basic version or the LLVM one)
* Library Routines -> Have C++ initialization -> C++ Library -> C++ low level library select -> GNU low level libsupc++
* Library Routines -> Language standard -> choose the version you want - for this example we will use "c++17"
* Library Routines -> Enable Exception Support -> to enable to support C++ exceptions - for this example we will select it
* Library Routines -> Enable RTTI Support -> to enable to support C++ RTTI features (like dynamic_cast()/typeid()) - for this example we will not enable it
Build NuttX and generate the export
.. code-block:: console
$ make export
Creating the project
====================
#. Create your project file structure
The project structure is organized as follow:
.. code-block:: console
hellocpp/
hellocpp/CMakeLists.txt
hellocpp/nuttx-export-12.10.0/
hellocpp/main.cpp
hellocpp/HelloWorld.h
hellocpp/HelloWorld.cpp
The directory 'nuttx-export-12.10.0' is the unzipped content from the file created during
make export procedure done before.
#. File contents
* hellocpp/CMakeLists.txt
.. code-block:: cmake
cmake_minimum_required(VERSION 3.12...3.31)
project(HelloCpp
VERSION 1.0
DESCRIPTION "Hello world C++ NuttX"
)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/HelloWorld.cpp
${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
)
set(EXE_NAME "hello")
add_executable(${EXE_NAME} ${SOURCE_FILES})
add_custom_command(
TARGET ${EXE_NAME}
POST_BUILD
COMMAND ${CMAKE_OBJCOPY} ARGS -S -O binary ${CMAKE_BINARY_DIR}/${EXE_NAME} ${CMAKE_BINARY_DIR}/${EXE_NAME}.bin
* hellocpp/main.cpp
.. code-block:: c++
#include <memory>
#include "HelloWorld.h"
extern "C" int main(int, char*[])
{
auto pHelloWorld = std::make_shared<CHelloWorld>();
pHelloWorld->HelloWorld();
CHelloWorld helloWorld;
helloWorld.HelloWorld();
return 0;
}
* hellocpp/HelloWorld.h
.. code-block:: c++
#ifndef HELLOWORLD_H
#define HELLOWORLD_H
class CHelloWorld
{
public:
CHelloWorld();
~CHelloWorld() = default;
bool HelloWorld();
private:
int mSecret;
};
#endif
* hellocpp/HelloWorld.cpp
.. code-block:: c++
#include <cstdio>
#include <string>
#include "HelloWorld.h"
CHelloWorld::CHelloWorld()
{
mSecret = 42;
std::printf("Constructor: mSecret=%d\n",mSecret);
}
bool CHelloWorld::HelloWorld()
{
std::printf("HelloWorld: mSecret=%d\n",mSecret);
std::string sentence = "Hello";
std::printf("TEST=%s\n",sentence.c_str());
if (mSecret == 42)
{
std::printf("CHelloWorld: HelloWorld: Hello, world!\n");
return true;
}
else
{
std::printf("CHelloWorld: HelloWorld: CONSTRUCTION FAILED!\n");
return false;
}
}
Building
========
To launch build, you use the cmake procedure:
.. code-block:: console
$ mkdir build
$ cd build
$ cmake .. -DCMAKE_TOOLCHAIN_FILE=../nuttx-export-12.10.0/scripts/toolchain.cmake
$ make
Two binaries are generated: an elf one - useful for debug purpose - and a binary one to be flashed on the board