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nuttx/Documentation/applications/testing/unity/index.rst
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Matteo Golin c152f178f9
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docs/unity: Improved documentation for using Unity testing framework
The documentation for using the Unity testing framework previously just
linked to the official Unity website. In using Unity, I noticed there
were much more extensive docs on the actual GitHub page. This PR
includes references to those docs and also provides a short-winded
explanation of how to make a Unity test suite on NuttX.

Signed-off-by: Matteo Golin <matteo.golin@gmail.com>
2025-08-07 16:11:29 +08:00

84 lines
2.3 KiB
ReStructuredText

=================================
``unity`` Unity testing framework
=================================
Unity is a unit testing framework for C developed by ThrowTheSwitch.org:
http://www.throwtheswitch.org/unity
.. note::
There is more detailed documentation than what can be found on the website on
the GitHub page. It can be found in `this collection of markdown
documents <https://github.com/ThrowTheSwitch/Unity/tree/master/docs>`_
It is very minimalist and is designed to also run on embedded systems. Unity is
highly configurable through the use of different macros. These are described in
the `configuration guide
<https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityConfigurationGuide.md>`_.
Some of these configuration options are exposed in NuttX via the Kconfig
selection menu for the Unity test framework, but not all of them are
implemented.
.. note::
If some configuration options you'd like to use for Unity are missing from
NuttX, please open a pull request following the :doc:`contribution guidelines
</contributing/index>`.
Usage
=====
In order to test your application using the Unity framework in NuttX, you can
create a test application. Documentation for creating a custom NuttX application
can be found :doc:`here </guides/customapps>`.
Just mark your application to depend on any Unity options you use:
.. code-block:: kconfig
config MY_TESTS
tristate "Test cases"
depends on TESTING_UNITY
depends on TESTING_UNITY_EXCLUDE_SETJMP
depends on TESTING_UNITY_PRINT_FORMATTED
depends on MY_APPLICATION_CODE
In your application's main function, you can include the testing library and
write tests!
.. code-block:: c
#include <testing/unity.h>
void setUp(void) { /* Test setup code for Unity */ }
void tearDown(void) { /* Test tear-down code for Unity */ }
/* Short test case */
static void test_mything__passes(void)
{
int mynum = 0;
mynum++;
TEST_ASSERT_EQUAL(1, mynum);
}
int main(void)
{
UNITY_BEGIN();
RUN_TEST(test_mything__passes);
return UNITY_END();
}
Now when you build your code, your test application will be visible in NSH to
run. If you run it, you will see a test report!
.. code-block:: console
nsh> mytests
mytests_main.c:18:test_mything__passes:PASS
-----------------------
1 Tests 0 Failures 0 Ignored