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Serialization has been added to the paths of fb_read/fb_write, as well as partial reading of plane/video information, updatearea, pandisplay, etc. This covers the scenario where "one thread draws/switches via the character device interface while another thread reads the framebuffer via the character device interface", ensuring that the read framebuffer data is complete and preventing screen tearing. Signed-off-by: zhanxiaoqi <zhanxiaoqi@bytedance.com>