N/A
Fix up that local socket will be endless loop when write data size more
than the fifo size.
Signed-off-by: 丁欣童 <dingxintong@xiaomi.com>
Change-Id: I69d63b7b156f0714333e7103bb266b7fcb1adf03
* Do not accept the window in old segments.
Implement SND.WL1/WL2 things in the RFC.
* Do not accept the window in the segment w/o ACK bit set.
The window is an offset from the ack seq.
(maybe it's simpler to just drop segments w/o ACK though)
* Subtract snd_wnd by the amount of the ack advancement.
quote from https://man7.org/linux/man-pages/man2/sendfile.2.html:
If offset is not NULL, then it points to a variable holding the
file offset from which sendfile() will start reading data from
in_fd. When sendfile() returns, this variable will be set to the
offset of the byte following the last byte that was read. If
offset is not NULL, then sendfile() does not modify the file
offset of in_fd; otherwise the file offset is adjusted to reflect
the number of bytes read from in_fd.
If offset is NULL, then data will be read from in_fd starting at
the file offset, and the file offset will be updated by the call.
The change also align with the implementation at:
libs/libc/misc/lib_sendfile.c
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
Change-Id: I607944f40b04f76731af7b205dcd319b0637fa04
1. change all window relative value type to uint32_t
2. move window range validity check(UINT16_MAX) before assembling TCP header
Signed-off-by: chao.an <anchao@xiaomi.com>
Reason:
When user call rpmsg_socket_close() at the same time
rpmsg_socket_ns_unbind() is called by remote CPU,
then will meet multi-access to rpmsg_socket_device_destroy()
Fix:
reuse recvlock to handle this
Change-Id: I8f33658f19c56a4000382ff9355ff052c45afea0
Signed-off-by: ligd <liguiding1@xiaomi.com>
tcp_close disposes the connection immediately if it's called in
TCP_LAST_ACK. If it happens, we will end up with responding the
last ACK with a RST.
This commit fixes it by making tcp_close wait for the completion
of the passive close.
This fixes connection closing issues with CONFIG_NET_TCP_WRITE_BUFFERS.
Because TCP_CLOSE is used for both of input and output for tcp_callback,
the close callback and the send callback confuses each other as
the following. As it effectively disposes the connection immediately,
we end up with responding to the consequent ACK and FIN/ACK from the peer
with RSTs.
tcp_timer
-> tcp_close_eventhandler
returns TCP_CLOSE (meaning an active close)
-> psock_send_eventhandler
called with TCP_CLOSE from tcp_close_eventhandler, misinterpet as
a passive close.
-> tcp_lost_connection
-> tcp_shutdown_monitor
-> tcp_callback
-> tcp_close_eventhandler
misinterpret TCP_CLOSE from itself as
a passive close
The current code just leave the window value from the segment
from the peer. It doesn't make sense.
Instead, always use 0.
This matches what NetBSD and Linux do.
(As far as I read their code correctly.)
* It doesn't make sense to have this conditional on our own
SO_KEEPALIVE support. (CONFIG_NET_TCP_KEEPALIVE)
Actually we don't have a control on the peer tcp stack,
who decides to send us keep-alive probes.
* We should respond them for non ESTABLISHED states. eg. FIN_WAIT_2
See also:
https://github.com/apache/incubator-nuttx/pull/3919#issuecomment-868248576
Do not bother to preserve segment boundaries in the tcp
readahead queues.
* Avoid wasting the tail IOB space for each segments.
Instead, pack the newly received data into the tail space
of the last IOB. Also, advertise the tail space as
a part of the window.
* Use IOB chain directly. Eliminate IOB queue overhead.
* Allow to accept only a part of a segment.
* This change improves the memory efficiency.
And probably more importantly, allows less-confusing
recv window advertisement behavior.
Previously, even when we advertise N bytes window,
we often couldn't actually accept N bytes. Depending on
the segment sizes and IOB configurations, it was causing
segment drops.
Also, the previous code was moving the right edge of the
window back and forth too often, even when nothing in
the system was competing on the IOBs. Shrinking the
window that way is a kinda well known recipe to confuse
the peer stack.