Move video_controls.h from include/nuttx/video to include/sys

The video_controls.h is a public header file, and it is used by
videoio.h. So it should be moved to the include/sys directory.

Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
This commit is contained in:
Xiang Xiao
2024-02-03 21:15:50 +08:00
committed by Xiang Xiao
parent 3afd26bcd1
commit d680ba47c4
3 changed files with 6 additions and 6 deletions
+253
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@@ -0,0 +1,253 @@
/****************************************************************************
* include/sys/video_controls.h
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
#ifndef __INCLUDE_SYS_VIDEO_CONTROLS_H
#define __INCLUDE_SYS_VIDEO_CONTROLS_H
/****************************************************************************
* Included Files
****************************************************************************/
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
/* Control classes */
#define V4L2_CTRL_CLASS_USER (0x0100) /* Old-style 'user' controls */
#define V4L2_CTRL_CLASS_CAMERA (0x0200) /* Camera class controls */
#define V4L2_CTRL_CLASS_FLASH (0x0300) /* Camera flash controls */
#define V4L2_CTRL_CLASS_JPEG (0x0400) /* JPEG-compression controls */
#define USER_CID(v) (V4L2_CTRL_CLASS_USER + (v))
#define CAMERA_CID(v) (V4L2_CTRL_CLASS_CAMERA + (v))
#define FLASH_CID(v) (V4L2_CTRL_CLASS_FLASH + (v))
#define JPEG_CID(v) (V4L2_CTRL_CLASS_JPEG + (v))
/* User-class control IDs */
#define V4L2_CID_BRIGHTNESS USER_CID(0) /* Brightness */
#define V4L2_CID_CONTRAST USER_CID(1) /* Contrast */
#define V4L2_CID_SATURATION USER_CID(2) /* Saturation */
#define V4L2_CID_HUE USER_CID(3) /* Hue */
#define V4L2_CID_AUTO_WHITE_BALANCE USER_CID(4) /* AWB */
#define V4L2_CID_RED_BALANCE USER_CID(5) /* Red balance */
#define V4L2_CID_BLUE_BALANCE USER_CID(6) /* Blue balance */
#define V4L2_CID_GAMMA USER_CID(7) /* Gamma value adjustment */
#define V4L2_CID_GAMMA_CURVE USER_CID(8) /* Gamma curve adjustment */
#define V4L2_CID_EXPOSURE USER_CID(9) /* Exposure value */
/* Mirror horizontally(VIDEO) */
#define V4L2_CID_HFLIP USER_CID(10)
/* Mirror vertically(VIDEO) */
#define V4L2_CID_VFLIP USER_CID(11)
/* Mirror horizontally(STILL) */
#define V4L2_CID_HFLIP_STILL USER_CID(12)
/* Mirror vertically(STILL) */
#define V4L2_CID_VFLIP_STILL USER_CID(13)
#define V4L2_CID_SHARPNESS USER_CID(14) /* Sharpness */
#define V4L2_CID_COLOR_KILLER USER_CID(15) /* Color killer */
#define V4L2_CID_COLORFX USER_CID(16) /* Color effect */
/* Enumeration for V4L2_CID_COLORFX */
enum v4l2_colorfx
{
V4L2_COLORFX_NONE = 0, /* No effect */
V4L2_COLORFX_BW = 1, /* Black/white */
V4L2_COLORFX_SEPIA = 2, /* Sepia */
V4L2_COLORFX_NEGATIVE = 3, /* Positive/negative inversion */
V4L2_COLORFX_EMBOSS = 4, /* Emboss */
V4L2_COLORFX_SKETCH = 5, /* Sketch */
V4L2_COLORFX_SKY_BLUE = 6, /* Sky blue */
V4L2_COLORFX_GRASS_GREEN = 7, /* Grass green */
V4L2_COLORFX_SKIN_WHITEN = 8, /* Skin whiten */
V4L2_COLORFX_VIVID = 9, /* Vivid */
V4L2_COLORFX_AQUA = 10, /* Aqua */
V4L2_COLORFX_ART_FREEZE = 11, /* Art freeze */
V4L2_COLORFX_SILHOUETTE = 12, /* Silhouette */
V4L2_COLORFX_SOLARIZATION = 13, /* Solarization */
V4L2_COLORFX_ANTIQUE = 14, /* Antique */
V4L2_COLORFX_SET_CBCR = 15, /* Set CbCr */
V4L2_COLORFX_PASTEL = 16 /* Pastel */
};
#define V4L2_CID_AUTOBRIGHTNESS USER_CID(17) /* Auto brightness */
#define V4L2_CID_ROTATE USER_CID(18) /* Rotation */
/* Camera class control IDs */
#define V4L2_CID_EXPOSURE_AUTO CAMERA_CID(0) /* Auto exposure */
/* Enumeration for V4L2_CID_EXPOSURE_AUTO */
enum v4l2_exposure_auto_type
{
/* Exposure time:auto, iris aperture:auto */
V4L2_EXPOSURE_AUTO = 0,
/* Exposure time:manual, iris aperture:manual */
V4L2_EXPOSURE_MANUAL = 1,
/* Exposure time:manual, iris aperture:auto */
V4L2_EXPOSURE_SHUTTER_PRIORITY = 2,
/* Exposure time:auto, iris aperture:manual */
V4L2_EXPOSURE_APERTURE_PRIORITY = 3
};
#define V4L2_CID_EXPOSURE_ABSOLUTE CAMERA_CID(1) /* Exposure time */
#define V4L2_CID_FOCUS_ABSOLUTE CAMERA_CID(2) /* Focus */
#define V4L2_CID_FOCUS_RELATIVE CAMERA_CID(3) /* Focus */
#define V4L2_CID_FOCUS_AUTO CAMERA_CID(4) /* Auto focus */
#define V4L2_CID_ZOOM_ABSOLUTE CAMERA_CID(5) /* Zoom(absolute) */
#define V4L2_CID_ZOOM_RELATIVE CAMERA_CID(6) /* Zoom(relative) */
#define V4L2_CID_ZOOM_CONTINUOUS CAMERA_CID(7) /* Continuous zoom */
#define V4L2_CID_IRIS_ABSOLUTE CAMERA_CID(8) /* Iris(absolute) */
#define V4L2_CID_IRIS_RELATIVE CAMERA_CID(9) /* Iris(relative) */
/* Preset white balance */
#define V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE CAMERA_CID(10)
/* Enumeration for V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE */
enum v4l2_auto_n_preset_white_balance
{
V4L2_WHITE_BALANCE_MANUAL = 0, /* Manual */
V4L2_WHITE_BALANCE_AUTO = 1, /* Automatic */
V4L2_WHITE_BALANCE_INCANDESCENT = 2, /* Incandescent */
V4L2_WHITE_BALANCE_FLUORESCENT = 3, /* Fluorescent */
V4L2_WHITE_BALANCE_FLUORESCENT_H = 4, /* Fluorescent H */
V4L2_WHITE_BALANCE_HORIZON = 5, /* Horizon */
V4L2_WHITE_BALANCE_DAYLIGHT = 6, /* Daylight */
V4L2_WHITE_BALANCE_FLASH = 7, /* Flash */
V4L2_WHITE_BALANCE_CLOUDY = 8, /* Cloudy */
V4L2_WHITE_BALANCE_SHADE = 9, /* Shade */
};
#define V4L2_CID_WIDE_DYNAMIC_RANGE CAMERA_CID(11) /* Wide dynamic range */
/* Image stabilization */
#define V4L2_CID_IMAGE_STABILIZATION CAMERA_CID(12)
#define V4L2_CID_ISO_SENSITIVITY CAMERA_CID(13) /* ISO sensitivity */
/* Auto ISO sensitivity */
#define V4L2_CID_ISO_SENSITIVITY_AUTO CAMERA_CID(14)
/* Enumeration for V4L2_CID_ISO_SENSITIVITY_AUTO */
enum v4l2_iso_sensitivity_auto_type
{
V4L2_ISO_SENSITIVITY_MANUAL = 0, /* Manual */
V4L2_ISO_SENSITIVITY_AUTO = 1, /* Automatic */
};
#define V4L2_CID_EXPOSURE_METERING CAMERA_CID(15) /* Exposure metering */
/* Enumeration for V4L2_CID_EXPOSURE_METERING */
enum v4l2_exposure_metering
{
V4L2_EXPOSURE_METERING_AVERAGE = 0, /* Average */
V4L2_EXPOSURE_METERING_CENTER_WEIGHTED = 1, /* Center weighted */
V4L2_EXPOSURE_METERING_SPOT = 2, /* Spot */
V4L2_EXPOSURE_METERING_MATRIX = 3, /* Matrix */
};
#define V4L2_CID_SCENE_MODE CAMERA_CID(16) /* Scene selection */
/* Enumeration for V4L2_CID_SCENE_MODE */
enum v4l2_scene_mode
{
V4L2_SCENE_MODE_NONE = 0, /* No scene */
V4L2_SCENE_MODE_BACKLIGHT = 1, /* Backlight */
V4L2_SCENE_MODE_BEACH_SNOW = 2, /* Beach snow */
V4L2_SCENE_MODE_CANDLE_LIGHT = 3, /* Candle light */
V4L2_SCENE_MODE_DAWN_DUSK = 4, /* Dawn dask */
V4L2_SCENE_MODE_FALL_COLORS = 5, /* Fall colors */
V4L2_SCENE_MODE_FIREWORKS = 6, /* Fire works */
V4L2_SCENE_MODE_LANDSCAPE = 7, /* Landscape */
V4L2_SCENE_MODE_NIGHT = 8, /* Night */
V4L2_SCENE_MODE_PARTY_INDOOR = 9, /* Indoor party */
V4L2_SCENE_MODE_PORTRAIT = 10, /* Portrait */
V4L2_SCENE_MODE_SPORTS = 11, /* Sports */
V4L2_SCENE_MODE_SUNSET = 12, /* Sunset */
V4L2_SCENE_MODE_TEXT = 13, /* Text */
V4L2_SCENE_MODE_MAX = 14 /* Max number */
};
#define V4L2_CID_3A_LOCK CAMERA_CID(17) /* Lock 3A */
#define V4L2_LOCK_EXPOSURE (1 << 0) /* Exposure bit for
* V4L2_CID_3A_LOCK */
#define V4L2_LOCK_WHITE_BALANCE (1 << 1) /* White balance bit for
* V4L2_CID_3A_LOCK */
#define V4L2_LOCK_FOCUS (1 << 2) /* Focus bit for
* V4L2_CID_3A_LOCK */
#define V4L2_CID_AUTO_FOCUS_START CAMERA_CID(18) /* Start single AF */
#define V4L2_CID_AUTO_FOCUS_STOP CAMERA_CID(19) /* Stop single AF */
#define V4L2_CID_3A_PARAMETER CAMERA_CID(20) /* 3A parameter */
#define V4L2_CID_3A_STATUS CAMERA_CID(21) /* 3A status */
#define V4L2_3A_STATUS_STABLE (0) /* 3A is stable */
#define V4L2_3A_STATUS_AE_OPERATING (1 << 0) /* AE is operating */
#define V4L2_3A_STATUS_AWB_OPERATING (1 << 1) /* AWB is operating */
#define V4L2_3A_STATUS_AF_OPERATING (1 << 2) /* AF is operating */
/* Spot position in spot exposure metering */
#define V4L2_CID_EXPOSURE_METERING_SPOT_POSITION CAMERA_CID(22)
/* Flash and privacy (indicator) light controls */
#define V4L2_CID_FLASH_LED_MODE FLASH_CID(0)
/* Enumeration for V4L2_CID_FLASH_LED_MODE */
enum v4l2_flash_led_mode
{
V4L2_FLASH_LED_MODE_NONE, /* Not use LED */
V4L2_FLASH_LED_MODE_FLASH, /* Flash mode */
V4L2_FLASH_LED_MODE_TORCH, /* Torch mode */
};
/* JPEG-class control IDs */
#define V4L2_CID_JPEG_COMPRESSION_QUALITY JPEG_CID(0) /* JPEG quality */
#endif /* __INCLUDE_SYS_VIDEO_CONTROLS_H */
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@@ -28,9 +28,9 @@
#include <stdint.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/video_controls.h>
#include <nuttx/fs/ioctl.h>
#include <nuttx/video/video_controls.h>
#ifdef __cplusplus
extern "C"