Remove carriage returns from files

This commit is contained in:
Gregory Nutt
2016-01-23 15:26:10 -06:00
parent accd99db25
commit c36c49657b
3 changed files with 235 additions and 235 deletions
+1 -1
Submodule arch updated: 10e420a652...244343293f
+1 -1
Submodule configs updated: 5f36fcd26e...06c7256f4e
+233 -233
View File
@@ -1,233 +1,233 @@
/**************************************************************************** /****************************************************************************
* libnx/nxglib/nxglib_runcopy.c * libnx/nxglib/nxglib_runcopy.c
* *
* Copyright (C) 2008-2011, 2013 Gregory Nutt. All rights reserved. * Copyright (C) 2008-2011, 2013 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org> * Author: Gregory Nutt <gnutt@nuttx.org>
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions * modification, are permitted provided that the following conditions
* are met: * are met:
* *
* 1. Redistributions of source code must retain the above copyright * 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright * 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in * notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the * the documentation and/or other materials provided with the
* distribution. * distribution.
* 3. Neither the name NuttX nor the names of its contributors may be * 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software * used to endorse or promote products derived from this software
* without specific prior written permission. * without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE. * POSSIBILITY OF SUCH DAMAGE.
* *
****************************************************************************/ ****************************************************************************/
/**************************************************************************** /****************************************************************************
* Included Files * Included Files
****************************************************************************/ ****************************************************************************/
#include <stdint.h> #include <stdint.h>
#include <fixedmath.h> #include <fixedmath.h>
#include <nuttx/video/rgbcolors.h> #include <nuttx/video/rgbcolors.h>
/**************************************************************************** /****************************************************************************
* Private Functions * Private Functions
****************************************************************************/ ****************************************************************************/
/**************************************************************************** /****************************************************************************
* Name: nxglib_rgb24_blend and nxglib_rgb565_blend * Name: nxglib_rgb24_blend and nxglib_rgb565_blend
* *
* Description: * Description:
* Blend a single RGB color component. This is *not* alpha blending: * Blend a single RGB color component. This is *not* alpha blending:
* component2 is assumed to be opaque and "under" a semi-transparent * component2 is assumed to be opaque and "under" a semi-transparent
* component1. * component1.
* *
* The frac1 value could be though as related to the 1/alpha value for * The frac1 value could be though as related to the 1/alpha value for
* component1. However, the background, component2, is always treated as though * component1. However, the background, component2, is always treated as though
* alpha == 1. * alpha == 1.
* *
* This algorithm is used to handle endpoints as part of the * This algorithm is used to handle endpoints as part of the
* implementation of anti-aliasing without transparency. * implementation of anti-aliasing without transparency.
* *
* Input Parameters: * Input Parameters:
* component1 - The semi-transparent, forground 8-bit color component * component1 - The semi-transparent, forground 8-bit color component
* component2 - The opaque, background color component * component2 - The opaque, background color component
* frac1 - The fractional amount of component1 to blend into component2 * frac1 - The fractional amount of component1 to blend into component2
* *
* Returned Value: * Returned Value:
* The blended 8-bit color component. * The blended 8-bit color component.
* *
****************************************************************************/ ****************************************************************************/
#if !defined(CONFIG_NX_DISABLE_16BPP) || !defined(CONFIG_NX_DISABLE_24BPP) || \ #if !defined(CONFIG_NX_DISABLE_16BPP) || !defined(CONFIG_NX_DISABLE_24BPP) || \
!defined(CONFIG_NX_DISABLE_32BPP) !defined(CONFIG_NX_DISABLE_32BPP)
static uint8_t nxglib_blend_component(uint8_t component1, uint8_t component2, static uint8_t nxglib_blend_component(uint8_t component1, uint8_t component2,
ub8_t frac1) ub8_t frac1)
{ {
uint16_t blend; uint16_t blend;
uint32_t blendb8; uint32_t blendb8;
/* Use a uint32_t for the intermediate calculation. Due to rounding this /* Use a uint32_t for the intermediate calculation. Due to rounding this
* value could exceed ub8MAX (0xffff == 255.999..). * value could exceed ub8MAX (0xffff == 255.999..).
* *
* Hmm.. that might not actually be possible but this gives me piece of * Hmm.. that might not actually be possible but this gives me piece of
* mind and there should not be any particular overhead on a 32-bit * mind and there should not be any particular overhead on a 32-bit
* processor. * processor.
*/ */
blendb8 = (uint32_t)((ub16_t)component1 * frac1) + blendb8 = (uint32_t)((ub16_t)component1 * frac1) +
(uint32_t)((ub16_t)component2 * (b8ONE - frac1)) + (uint32_t)((ub16_t)component2 * (b8ONE - frac1)) +
(uint32_t)b8HALF; (uint32_t)b8HALF;
/* Now we can snap it down to 16-bits and check for the overflow condition. */ /* Now we can snap it down to 16-bits and check for the overflow condition. */
blend = ub8toi(blendb8); blend = ub8toi(blendb8);
if (blend > 255) if (blend > 255)
{ {
blend = 255; blend = 255;
} }
/* Return the blended value */ /* Return the blended value */
return (uint8_t)blend; return (uint8_t)blend;
} }
#endif #endif
/**************************************************************************** /****************************************************************************
* Public Functions * Public Functions
****************************************************************************/ ****************************************************************************/
/**************************************************************************** /****************************************************************************
* Name: nxglib_rgb24_blend and nxglib_rgb565_blend * Name: nxglib_rgb24_blend and nxglib_rgb565_blend
* *
* Description: * Description:
* Blend a foreground color onto a background color. This is *not* alpha * Blend a foreground color onto a background color. This is *not* alpha
* blending: color2 is assumed to be opaque and "under" a semi- * blending: color2 is assumed to be opaque and "under" a semi-
* transparent color1. * transparent color1.
* *
* The frac1 value could be though as related to the 1/alpha value for * The frac1 value could be though as related to the 1/alpha value for
* color1. However, the background, color2, is always treated as though * color1. However, the background, color2, is always treated as though
* alpha == 1. * alpha == 1.
* *
* This algorithm is used to handle endpoints as part of the * This algorithm is used to handle endpoints as part of the
* implementation of anti-aliasing without transparency. * implementation of anti-aliasing without transparency.
* *
* Input Parameters: * Input Parameters:
* color1 - The semi-transparent, forground color * color1 - The semi-transparent, forground color
* color2 - The opaque, background color * color2 - The opaque, background color
* frac1 - The fractional amount of color1 to blend into color2 * frac1 - The fractional amount of color1 to blend into color2
* *
* Returned Value: * Returned Value:
* The blended color, encoded just was the input color1 and color2 * The blended color, encoded just was the input color1 and color2
* *
****************************************************************************/ ****************************************************************************/
#if !defined(CONFIG_NX_DISABLE_24BPP) || !defined(CONFIG_NX_DISABLE_32BPP) #if !defined(CONFIG_NX_DISABLE_24BPP) || !defined(CONFIG_NX_DISABLE_32BPP)
uint32_t nxglib_rgb24_blend(uint32_t color1, uint32_t color2, ub16_t frac1) uint32_t nxglib_rgb24_blend(uint32_t color1, uint32_t color2, ub16_t frac1)
{ {
uint8_t r; uint8_t r;
uint8_t g; uint8_t g;
uint8_t b; uint8_t b;
uint8_t bg; uint8_t bg;
ub8_t fracb8; ub8_t fracb8;
/* Convert the fraction to ub8_t. We don't need that much precision to /* Convert the fraction to ub8_t. We don't need that much precision to
* scale an 8-bit color component. * scale an 8-bit color component.
*/ */
fracb8 = ub16toub8(frac1); fracb8 = ub16toub8(frac1);
/* Some limit checks. Rounding in the b16 to b8 conversion could cause /* Some limit checks. Rounding in the b16 to b8 conversion could cause
* the fraction exceed one; the loss of precision could cause small b16 * the fraction exceed one; the loss of precision could cause small b16
* values to convert to zero. * values to convert to zero.
*/ */
if (fracb8 >= b8ONE) if (fracb8 >= b8ONE)
{ {
return color1; return color1;
} }
else if (fracb8 == 0) else if (fracb8 == 0)
{ {
return color2; return color2;
} }
/* Separate and blend each component */ /* Separate and blend each component */
r = RGB24RED(color1); r = RGB24RED(color1);
bg = RGB24RED(color2); bg = RGB24RED(color2);
r = nxglib_blend_component(r, bg, fracb8); r = nxglib_blend_component(r, bg, fracb8);
g = RGB24GREEN(color1); g = RGB24GREEN(color1);
bg = RGB24GREEN(color2); bg = RGB24GREEN(color2);
g = nxglib_blend_component(g, bg, fracb8); g = nxglib_blend_component(g, bg, fracb8);
b = RGB24BLUE(color1); b = RGB24BLUE(color1);
bg = RGB24BLUE(color2); bg = RGB24BLUE(color2);
b = nxglib_blend_component(b, bg, fracb8); b = nxglib_blend_component(b, bg, fracb8);
/* Recombine and return the blended value */ /* Recombine and return the blended value */
return RGBTO24(r,g,b) ; return RGBTO24(r,g,b);
} }
#endif #endif
#ifndef CONFIG_NX_DISABLE_16BPP #ifndef CONFIG_NX_DISABLE_16BPP
uint16_t nxglib_rgb565_blend(uint16_t color1, uint16_t color2, ub16_t frac1) uint16_t nxglib_rgb565_blend(uint16_t color1, uint16_t color2, ub16_t frac1)
{ {
uint8_t r; uint8_t r;
uint8_t g; uint8_t g;
uint8_t b; uint8_t b;
uint8_t bg; uint8_t bg;
ub8_t fracb8; ub8_t fracb8;
/* Convert the fraction to ub8_t. We don't need that much precision. */ /* Convert the fraction to ub8_t. We don't need that much precision. */
fracb8 = ub16toub8(frac1); fracb8 = ub16toub8(frac1);
/* Some limit checks */ /* Some limit checks */
if (fracb8 >= b8ONE) if (fracb8 >= b8ONE)
{ {
return color1; return color1;
} }
else if (fracb8 == 0) else if (fracb8 == 0)
{ {
return color2; return color2;
} }
/* Separate and blend each component */ /* Separate and blend each component */
r = RGB16RED(color1); r = RGB16RED(color1);
bg = RGB16RED(color2); bg = RGB16RED(color2);
r = nxglib_blend_component(r, bg, fracb8); r = nxglib_blend_component(r, bg, fracb8);
g = RGB16GREEN(color1); g = RGB16GREEN(color1);
bg = RGB16GREEN(color2); bg = RGB16GREEN(color2);
g = nxglib_blend_component(g, bg, fracb8); g = nxglib_blend_component(g, bg, fracb8);
b = RGB16BLUE(color1); b = RGB16BLUE(color1);
bg = RGB16BLUE(color2); bg = RGB16BLUE(color2);
b = nxglib_blend_component(b, bg, fracb8); b = nxglib_blend_component(b, bg, fracb8);
/* Recombine and return the blended value */ /* Recombine and return the blended value */
return RGBTO24(r,g,b) ; return RGBTO24(r,g,b);
} }
#endif #endif