Mouse simulatin should receive mouse positional input even if no button is pressed

This commit is contained in:
Gregory Nutt
2014-12-14 11:14:13 -06:00
parent bb8adff45b
commit b972c34d5f
+1 -1
View File
@@ -136,7 +136,7 @@ static inline int up_x11createframe(void)
ButtonPressMask|ButtonReleaseMask|PointerMotionMask); ButtonPressMask|ButtonReleaseMask|PointerMotionMask);
#else #else
XSelectInput(g_display, g_window, XSelectInput(g_display, g_window,
ButtonPressMask|ButtonReleaseMask|ButtonMotionMask|KeyPressMask); ButtonPressMask|ButtonReleaseMask|PointerMotionMask|KeyPressMask);
#endif #endif
/* Release queued events on the display */ /* Release queued events on the display */