Fix nuttx coding style

Remove TABs
Fix indentation
This commit is contained in:
simbit18
2023-07-11 14:36:33 +02:00
committed by Xiang Xiao
parent 2529f371ee
commit 9681c52517
20 changed files with 217 additions and 217 deletions
+116 -116
View File
@@ -31,196 +31,196 @@
/* Control classes */ /* Control classes */
#define V4L2_CTRL_CLASS_USER (0x0000) /**< Old-style 'user' controls */ #define V4L2_CTRL_CLASS_USER (0x0000) /* Old-style 'user' controls */
#define V4L2_CTRL_CLASS_CAMERA (0x0001) /**< Camera class controls */ #define V4L2_CTRL_CLASS_CAMERA (0x0001) /* Camera class controls */
#define V4L2_CTRL_CLASS_FLASH (0x0002) /**< Camera flash controls */ #define V4L2_CTRL_CLASS_FLASH (0x0002) /* Camera flash controls */
#define V4L2_CTRL_CLASS_JPEG (0x0003) /**< JPEG-compression controls */ #define V4L2_CTRL_CLASS_JPEG (0x0003) /* JPEG-compression controls */
/* User-class control IDs */ /* User-class control IDs */
#define V4L2_CID_BRIGHTNESS (0) /**< Brightness */ #define V4L2_CID_BRIGHTNESS (0) /* Brightness */
#define V4L2_CID_CONTRAST (1) /**< Contrast */ #define V4L2_CID_CONTRAST (1) /* Contrast */
#define V4L2_CID_SATURATION (2) /**< Saturation */ #define V4L2_CID_SATURATION (2) /* Saturation */
#define V4L2_CID_HUE (3) /**< Hue */ #define V4L2_CID_HUE (3) /* Hue */
#define V4L2_CID_AUTO_WHITE_BALANCE (4) /**< AWB */ #define V4L2_CID_AUTO_WHITE_BALANCE (4) /* AWB */
#define V4L2_CID_RED_BALANCE (5) /**< Red balance */ #define V4L2_CID_RED_BALANCE (5) /* Red balance */
#define V4L2_CID_BLUE_BALANCE (6) /**< Blue balance */ #define V4L2_CID_BLUE_BALANCE (6) /* Blue balance */
#define V4L2_CID_GAMMA (7) /**< Gamma value adjustment */ #define V4L2_CID_GAMMA (7) /* Gamma value adjustment */
#define V4L2_CID_GAMMA_CURVE (8) /**< Gamma curve adjustment */ #define V4L2_CID_GAMMA_CURVE (8) /* Gamma curve adjustment */
#define V4L2_CID_EXPOSURE (9) /**< Exposure value */ #define V4L2_CID_EXPOSURE (9) /* Exposure value */
#define V4L2_CID_HFLIP (10) /**< Mirror horizontally(VIDEO) */ #define V4L2_CID_HFLIP (10) /* Mirror horizontally(VIDEO) */
#define V4L2_CID_VFLIP (11) /**< Mirror vertically(VIDEO) */ #define V4L2_CID_VFLIP (11) /* Mirror vertically(VIDEO) */
#define V4L2_CID_HFLIP_STILL (12) /**< Mirror horizontally(STILL) */ #define V4L2_CID_HFLIP_STILL (12) /* Mirror horizontally(STILL) */
#define V4L2_CID_VFLIP_STILL (13) /**< Mirror vertically(STILL) */ #define V4L2_CID_VFLIP_STILL (13) /* Mirror vertically(STILL) */
#define V4L2_CID_SHARPNESS (14) /**< Sharpness */ #define V4L2_CID_SHARPNESS (14) /* Sharpness */
#define V4L2_CID_COLOR_KILLER (15) /**< Color killer */ #define V4L2_CID_COLOR_KILLER (15) /* Color killer */
#define V4L2_CID_COLORFX (16) /**< Color effect */ #define V4L2_CID_COLORFX (16) /* Color effect */
/** Enumeration for V4L2_CID_COLORFX */ /** Enumeration for V4L2_CID_COLORFX */
enum v4l2_colorfx enum v4l2_colorfx
{ {
V4L2_COLORFX_NONE = 0, /**< No effect */ V4L2_COLORFX_NONE = 0, /* No effect */
V4L2_COLORFX_BW = 1, /**< Black/white */ V4L2_COLORFX_BW = 1, /* Black/white */
V4L2_COLORFX_SEPIA = 2, /**< Sepia */ V4L2_COLORFX_SEPIA = 2, /* Sepia */
V4L2_COLORFX_NEGATIVE = 3, /**< Positive/negative inversion */ V4L2_COLORFX_NEGATIVE = 3, /* Positive/negative inversion */
V4L2_COLORFX_EMBOSS = 4, /**< Emboss */ V4L2_COLORFX_EMBOSS = 4, /* Emboss */
V4L2_COLORFX_SKETCH = 5, /**< Sketch */ V4L2_COLORFX_SKETCH = 5, /* Sketch */
V4L2_COLORFX_SKY_BLUE = 6, /**< Sky blue */ V4L2_COLORFX_SKY_BLUE = 6, /* Sky blue */
V4L2_COLORFX_GRASS_GREEN = 7, /**< Grass green */ V4L2_COLORFX_GRASS_GREEN = 7, /* Grass green */
V4L2_COLORFX_SKIN_WHITEN = 8, /**< Skin whiten */ V4L2_COLORFX_SKIN_WHITEN = 8, /* Skin whiten */
V4L2_COLORFX_VIVID = 9, /**< Vivid */ V4L2_COLORFX_VIVID = 9, /* Vivid */
V4L2_COLORFX_AQUA = 10, /**< Aqua */ V4L2_COLORFX_AQUA = 10, /* Aqua */
V4L2_COLORFX_ART_FREEZE = 11, /**< Art freeze */ V4L2_COLORFX_ART_FREEZE = 11, /* Art freeze */
V4L2_COLORFX_SILHOUETTE = 12, /**< Silhouette */ V4L2_COLORFX_SILHOUETTE = 12, /* Silhouette */
V4L2_COLORFX_SOLARIZATION = 13, /**< Solarization */ V4L2_COLORFX_SOLARIZATION = 13, /* Solarization */
V4L2_COLORFX_ANTIQUE = 14, /**< Antique */ V4L2_COLORFX_ANTIQUE = 14, /* Antique */
V4L2_COLORFX_SET_CBCR = 15, /**< Set CbCr */ V4L2_COLORFX_SET_CBCR = 15, /* Set CbCr */
V4L2_COLORFX_PASTEL = 16 /**< Pastel */ V4L2_COLORFX_PASTEL = 16 /* Pastel */
}; };
#define V4L2_CID_AUTOBRIGHTNESS (17) /**< Auto brightness */ #define V4L2_CID_AUTOBRIGHTNESS (17) /* Auto brightness */
#define V4L2_CID_ROTATE (18) /**< Rotation */ #define V4L2_CID_ROTATE (18) /* Rotation */
/** Camera class control IDs */ /* Camera class control IDs */
#define V4L2_CID_EXPOSURE_AUTO (0) /**< Auto exposure */ #define V4L2_CID_EXPOSURE_AUTO (0) /* Auto exposure */
/** Enumeration for V4L2_CID_EXPOSURE_AUTO */ /* Enumeration for V4L2_CID_EXPOSURE_AUTO */
enum v4l2_exposure_auto_type enum v4l2_exposure_auto_type
{ {
/** Exposure time:auto, iris aperture:auto */ /* Exposure time:auto, iris aperture:auto */
V4L2_EXPOSURE_AUTO = 0, V4L2_EXPOSURE_AUTO = 0,
/** Exposure time:manual, iris aperture:manual */ /* Exposure time:manual, iris aperture:manual */
V4L2_EXPOSURE_MANUAL = 1, V4L2_EXPOSURE_MANUAL = 1,
/** Exposure time:manual, iris aperture:auto */ /* Exposure time:manual, iris aperture:auto */
V4L2_EXPOSURE_SHUTTER_PRIORITY = 2, V4L2_EXPOSURE_SHUTTER_PRIORITY = 2,
/** Exposure time:auto, iris aperture:manual */ /* Exposure time:auto, iris aperture:manual */
V4L2_EXPOSURE_APERTURE_PRIORITY = 3 V4L2_EXPOSURE_APERTURE_PRIORITY = 3
}; };
#define V4L2_CID_EXPOSURE_ABSOLUTE (1) /**< Exposure time */ #define V4L2_CID_EXPOSURE_ABSOLUTE (1) /* Exposure time */
#define V4L2_CID_FOCUS_ABSOLUTE (2) /** Focus */ #define V4L2_CID_FOCUS_ABSOLUTE (2) /* Focus */
#define V4L2_CID_FOCUS_RELATIVE (3) /** Focus */ #define V4L2_CID_FOCUS_RELATIVE (3) /* Focus */
#define V4L2_CID_FOCUS_AUTO (4) /** Auto focus */ #define V4L2_CID_FOCUS_AUTO (4) /* Auto focus */
#define V4L2_CID_ZOOM_ABSOLUTE (5) /** Zoom(absolute) */ #define V4L2_CID_ZOOM_ABSOLUTE (5) /* Zoom(absolute) */
#define V4L2_CID_ZOOM_RELATIVE (6) /** Zoom(relative) */ #define V4L2_CID_ZOOM_RELATIVE (6) /* Zoom(relative) */
#define V4L2_CID_ZOOM_CONTINUOUS (7) /** Continuous zoom */ #define V4L2_CID_ZOOM_CONTINUOUS (7) /* Continuous zoom */
#define V4L2_CID_IRIS_ABSOLUTE (8) /** Iris(absolute) */ #define V4L2_CID_IRIS_ABSOLUTE (8) /* Iris(absolute) */
#define V4L2_CID_IRIS_RELATIVE (9) /** Iris(relative) */ #define V4L2_CID_IRIS_RELATIVE (9) /* Iris(relative) */
#define V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE (10) /**< Preset white balance */ #define V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE (10) /* Preset white balance */
/** Enumeration for V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE */ /* Enumeration for V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE */
enum v4l2_auto_n_preset_white_balance enum v4l2_auto_n_preset_white_balance
{ {
V4L2_WHITE_BALANCE_MANUAL = 0, /**< Manual */ V4L2_WHITE_BALANCE_MANUAL = 0, /* Manual */
V4L2_WHITE_BALANCE_AUTO = 1, /**< Automatic */ V4L2_WHITE_BALANCE_AUTO = 1, /* Automatic */
V4L2_WHITE_BALANCE_INCANDESCENT = 2, /**< Incandescent */ V4L2_WHITE_BALANCE_INCANDESCENT = 2, /* Incandescent */
V4L2_WHITE_BALANCE_FLUORESCENT = 3, /**< Fluorescent */ V4L2_WHITE_BALANCE_FLUORESCENT = 3, /* Fluorescent */
V4L2_WHITE_BALANCE_FLUORESCENT_H = 4, /**< Fluorescent H */ V4L2_WHITE_BALANCE_FLUORESCENT_H = 4, /* Fluorescent H */
V4L2_WHITE_BALANCE_HORIZON = 5, /**< Horizon */ V4L2_WHITE_BALANCE_HORIZON = 5, /* Horizon */
V4L2_WHITE_BALANCE_DAYLIGHT = 6, /**< Daylight */ V4L2_WHITE_BALANCE_DAYLIGHT = 6, /* Daylight */
V4L2_WHITE_BALANCE_FLASH = 7, /**< Flash */ V4L2_WHITE_BALANCE_FLASH = 7, /* Flash */
V4L2_WHITE_BALANCE_CLOUDY = 8, /**< Cloudy */ V4L2_WHITE_BALANCE_CLOUDY = 8, /* Cloudy */
V4L2_WHITE_BALANCE_SHADE = 9, /**< Shade */ V4L2_WHITE_BALANCE_SHADE = 9, /* Shade */
}; };
#define V4L2_CID_WIDE_DYNAMIC_RANGE (11) /**< Wide dynamic range */ #define V4L2_CID_WIDE_DYNAMIC_RANGE (11) /* Wide dynamic range */
#define V4L2_CID_IMAGE_STABILIZATION (12) /**< Image stabilization */ #define V4L2_CID_IMAGE_STABILIZATION (12) /* Image stabilization */
#define V4L2_CID_ISO_SENSITIVITY (13) /**< ISO sensitivity */ #define V4L2_CID_ISO_SENSITIVITY (13) /* ISO sensitivity */
#define V4L2_CID_ISO_SENSITIVITY_AUTO (14) /**< Auto ISO sensitivity */ #define V4L2_CID_ISO_SENSITIVITY_AUTO (14) /* Auto ISO sensitivity */
/** Enumeration for V4L2_CID_ISO_SENSITIVITY_AUTO */ /* Enumeration for V4L2_CID_ISO_SENSITIVITY_AUTO */
enum v4l2_iso_sensitivity_auto_type enum v4l2_iso_sensitivity_auto_type
{ {
V4L2_ISO_SENSITIVITY_MANUAL = 0, /**< Manual */ V4L2_ISO_SENSITIVITY_MANUAL = 0, /* Manual */
V4L2_ISO_SENSITIVITY_AUTO = 1, /**< Automatic */ V4L2_ISO_SENSITIVITY_AUTO = 1, /* Automatic */
}; };
#define V4L2_CID_EXPOSURE_METERING (15) /**< Exposure metering */ #define V4L2_CID_EXPOSURE_METERING (15) /* Exposure metering */
/** Enumeration for V4L2_CID_EXPOSURE_METERING */ /* Enumeration for V4L2_CID_EXPOSURE_METERING */
enum v4l2_exposure_metering enum v4l2_exposure_metering
{ {
V4L2_EXPOSURE_METERING_AVERAGE = 0, /**< Average */ V4L2_EXPOSURE_METERING_AVERAGE = 0, /* Average */
V4L2_EXPOSURE_METERING_CENTER_WEIGHTED = 1, /**< Center weighted */ V4L2_EXPOSURE_METERING_CENTER_WEIGHTED = 1, /* Center weighted */
V4L2_EXPOSURE_METERING_SPOT = 2, /**< Spot */ V4L2_EXPOSURE_METERING_SPOT = 2, /* Spot */
V4L2_EXPOSURE_METERING_MATRIX = 3, /**< Matrix */ V4L2_EXPOSURE_METERING_MATRIX = 3, /* Matrix */
}; };
#define V4L2_CID_SCENE_MODE (16) /**< Scene selection */ #define V4L2_CID_SCENE_MODE (16) /* Scene selection */
/** Enumeration for V4L2_CID_SCENE_MODE */ /* Enumeration for V4L2_CID_SCENE_MODE */
enum v4l2_scene_mode enum v4l2_scene_mode
{ {
V4L2_SCENE_MODE_NONE = 0, /**< No scene */ V4L2_SCENE_MODE_NONE = 0, /* No scene */
V4L2_SCENE_MODE_BACKLIGHT = 1, /**< Backlight */ V4L2_SCENE_MODE_BACKLIGHT = 1, /* Backlight */
V4L2_SCENE_MODE_BEACH_SNOW = 2, /**< Beach snow */ V4L2_SCENE_MODE_BEACH_SNOW = 2, /* Beach snow */
V4L2_SCENE_MODE_CANDLE_LIGHT = 3, /**< Candle light */ V4L2_SCENE_MODE_CANDLE_LIGHT = 3, /* Candle light */
V4L2_SCENE_MODE_DAWN_DUSK = 4, /**< Dawn dask */ V4L2_SCENE_MODE_DAWN_DUSK = 4, /* Dawn dask */
V4L2_SCENE_MODE_FALL_COLORS = 5, /**< Fall colors */ V4L2_SCENE_MODE_FALL_COLORS = 5, /* Fall colors */
V4L2_SCENE_MODE_FIREWORKS = 6, /**< Fire works */ V4L2_SCENE_MODE_FIREWORKS = 6, /* Fire works */
V4L2_SCENE_MODE_LANDSCAPE = 7, /**< Landscape */ V4L2_SCENE_MODE_LANDSCAPE = 7, /* Landscape */
V4L2_SCENE_MODE_NIGHT = 8, /**< Night */ V4L2_SCENE_MODE_NIGHT = 8, /* Night */
V4L2_SCENE_MODE_PARTY_INDOOR = 9, /**< Indoor party */ V4L2_SCENE_MODE_PARTY_INDOOR = 9, /* Indoor party */
V4L2_SCENE_MODE_PORTRAIT = 10, /**< Portrait */ V4L2_SCENE_MODE_PORTRAIT = 10, /* Portrait */
V4L2_SCENE_MODE_SPORTS = 11, /**< Sports */ V4L2_SCENE_MODE_SPORTS = 11, /* Sports */
V4L2_SCENE_MODE_SUNSET = 12, /**< Sunset */ V4L2_SCENE_MODE_SUNSET = 12, /* Sunset */
V4L2_SCENE_MODE_TEXT = 13 /**< Text */ V4L2_SCENE_MODE_TEXT = 13 /* Text */
}; };
#define V4L2_CID_3A_LOCK (17) /**< Lock 3A */ #define V4L2_CID_3A_LOCK (17) /* Lock 3A */
#define V4L2_LOCK_EXPOSURE (1 << 0) /**< Exposure bit for #define V4L2_LOCK_EXPOSURE (1 << 0) /* Exposure bit for
* V4L2_CID_3A_LOCK */ * V4L2_CID_3A_LOCK */
#define V4L2_LOCK_WHITE_BALANCE (1 << 1) /**< White balance bit for #define V4L2_LOCK_WHITE_BALANCE (1 << 1) /* White balance bit for
* V4L2_CID_3A_LOCK */ * V4L2_CID_3A_LOCK */
#define V4L2_LOCK_FOCUS (1 << 2) /**< Focus bit for #define V4L2_LOCK_FOCUS (1 << 2) /* Focus bit for
* V4L2_CID_3A_LOCK */ * V4L2_CID_3A_LOCK */
#define V4L2_CID_AUTO_FOCUS_START (18) /**< Start single AF */ #define V4L2_CID_AUTO_FOCUS_START (18) /* Start single AF */
#define V4L2_CID_AUTO_FOCUS_STOP (19) /**< Stop single AF */ #define V4L2_CID_AUTO_FOCUS_STOP (19) /* Stop single AF */
#define V4L2_CID_3A_PARAMETER (20) /**< 3A parameter */ #define V4L2_CID_3A_PARAMETER (20) /* 3A parameter */
#define V4L2_CID_3A_STATUS (21) /**< 3A status */ #define V4L2_CID_3A_STATUS (21) /* 3A status */
#define V4L2_3A_STATUS_STABLE (0) /**< 3A is stable */ #define V4L2_3A_STATUS_STABLE (0) /* 3A is stable */
#define V4L2_3A_STATUS_AE_OPERATING (1 << 0) /**< AE is operating */ #define V4L2_3A_STATUS_AE_OPERATING (1 << 0) /* AE is operating */
#define V4L2_3A_STATUS_AWB_OPERATING (1 << 1) /**< AWB is operating */ #define V4L2_3A_STATUS_AWB_OPERATING (1 << 1) /* AWB is operating */
#define V4L2_3A_STATUS_AF_OPERATING (1 << 2) /**< AF is operating */ #define V4L2_3A_STATUS_AF_OPERATING (1 << 2) /* AF is operating */
/** Spot position in spot exposure metering */ /* Spot position in spot exposure metering */
#define V4L2_CID_EXPOSURE_METERING_SPOT_POSITION (22) #define V4L2_CID_EXPOSURE_METERING_SPOT_POSITION (22)
/** Flash and privacy (indicator) light controls */ /* Flash and privacy (indicator) light controls */
#define V4L2_CID_FLASH_LED_MODE (0) #define V4L2_CID_FLASH_LED_MODE (0)
/** Enumeration for V4L2_CID_FLASH_LED_MODE */ /* Enumeration for V4L2_CID_FLASH_LED_MODE */
enum v4l2_flash_led_mode enum v4l2_flash_led_mode
{ {
V4L2_FLASH_LED_MODE_NONE, /**< Not use LED */ V4L2_FLASH_LED_MODE_NONE, /* Not use LED */
V4L2_FLASH_LED_MODE_FLASH, /**< Flash mode */ V4L2_FLASH_LED_MODE_FLASH, /* Flash mode */
V4L2_FLASH_LED_MODE_TORCH, /**< Torch mode */ V4L2_FLASH_LED_MODE_TORCH, /* Torch mode */
}; };
/* JPEG-class control IDs */ /* JPEG-class control IDs */
#define V4L2_CID_JPEG_COMPRESSION_QUALITY (0) /**< JPEG quality */ #define V4L2_CID_JPEG_COMPRESSION_QUALITY (0) /* JPEG quality */
#endif /* __INCLUDE_NUTTX_VIDEO_VIDEO_CONTROLS_H */ #endif /* __INCLUDE_NUTTX_VIDEO_VIDEO_CONTROLS_H */