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Fill trapezoid for LCD
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@2606 42af7a65-404d-4744-a932-0658087f49c3
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@@ -46,6 +46,7 @@
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#include <nuttx/nxglib.h>
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#include "nxglib_bitblit.h"
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#include "nxglib_fillrun.h"
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/****************************************************************************
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* Pre-Processor Definitions
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@@ -91,161 +92,137 @@ void NXGL_FUNCNAME(nxgl_filltrapezoid,NXGLIB_SUFFIX)(
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FAR const struct nxgl_rect_s *bounds,
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nxgl_mxpixel_t color)
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{
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unsigned int stride;
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unsigned int width;
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FAR uint8_t *line;
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int nrows;
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b16_t x1;
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b16_t x2;
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nxgl_coord_t y1;
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nxgl_coord_t y2;
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b16_t dx1dy;
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b16_t dx2dy;
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unsigned int ncols;
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unsigned int dy;
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unsigned int topy;
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unsigned int boty;
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unsigned int row;
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unsigned int botw;
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b16_t topx1;
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b16_t topx2;
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b16_t botx1;
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b16_t botx2;
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b16_t dx1dy;
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b16_t dx2dy;
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int ix1;
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int ix2;
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#if NXGLIB_BITSPERPIXEL < 8
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FAR uint8_t *dest;
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uint8_t mpixel = NXGL_MULTIPIXEL(color);
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uint8_t mask;
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int lnlen;
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#endif
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/* Get the top run endpoints */
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/* Get the width of the framebuffer in bytes */
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stride = pinfo->stride;
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/* Get the top run position and the number of rows to draw */
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x1 = trap->top.x1;
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x2 = trap->top.x2;
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topx1 = trap->top.x1;
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topx2 = trap->top.x2;
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/* Calculate the number of rows to render */
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y1 = trap->top.y;
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y2 = trap->bot.y;
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nrows = y2 - y1 + 1;
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topy = trap->top.y;
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boty = trap->bot.y;
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/* Get the bottom run endpoints */
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botx1 = trap->bot.x1;
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botx2 = trap->bot.x2;
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/* Calculate the slope of the left and right side of the trapezoid */
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dx1dy = b16divi((trap->bot.x1 - x1), nrows - 1);
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dx2dy = b16divi((trap->bot.x2 - x2), nrows - 1);
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dy = boty - topy;
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dx1dy = b16divi((botx1 - topx1), dy);
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dx2dy = b16divi((botx2 - topx2), dy);
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/* Perform vertical clipping */
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if (y1 < bounds->pt1.y)
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if (topy < bounds->pt1.y)
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{
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/* Calculate the x values for the new top run */
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int dy = bounds->pt1.y - y1;
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x1 += dy * dx1dy;
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x2 += dy * dx2dy;
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dy = bounds->pt1.y - topy;
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topx1 += dy * dx1dy;
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topx2 += dy * dx2dy;
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/* Clip and re-calculate the number of rows to render */
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/* Clip the top row to render */
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y1 = bounds->pt1.y;
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nrows = y2 - y1 + 1;
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topy = bounds->pt1.y;
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}
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if (y2 > bounds->pt2.y)
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if (boty > bounds->pt2.y)
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{
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/* Clip and re-calculate the number of rows to render */
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/* Calculate the x values for the new bottom run */
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y2 = bounds->pt2.y;
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nrows = y2 - y1 + 1;
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dy = boty - bounds->pt2.y;
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botx1 -= dy * dx1dy;
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botx2 -= dy * dx2dy;
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/* Clip the bottom row to render */
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boty = bounds->pt2.y;
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}
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/* Get the address of the first byte on the first line */
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/* Break out now if it was completely clipped */
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line = pinfo->fbmem + y1 * stride ;
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if (topy > boty)
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{
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return;
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}
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/* Handle the special case where the sides cross (as in an hourglass) */
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if (botx1 > botx2)
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{
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b16_t tmp;
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ngl_swap(botx1, botx2, tmp);
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}
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/* Fill the run buffer for the maximum run that we will need */
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ix1 = ngl_clipl(b16toi(topx1), bounds->pt1.x);
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ix2 = ngl_clipl(b16toi(topx2), bounds->pt2.x);
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ncols = ix2 - ix1 + 1;
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ix1 = ngl_clipl(b16toi(botx1), bounds->pt1.x);
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ix2 = ngl_clipl(b16toi(botx2), bounds->pt2.x);
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botw = ix2 - ix1 + 1;
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if (ncols < botw)
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{
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ncols = botw;
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}
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NXGL_FUNCNAME(nxgl_fillrun,NXGLIB_SUFFIX)((NXGLIB_RUNTYPE*)pinfo->buffer, color, ncols);
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/* Then fill the trapezoid line-by-line */
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while (nrows--)
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for (row = topy; row <= boty; row++)
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{
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int ix1;
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int ix2;
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/* Handle the special case where the sides cross (as in an hourglass) */
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if (x1 > x2)
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if (topx1 > topx2)
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{
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b16_t tmp;
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ngl_swap(x1, x2, tmp);
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ngl_swap(topx1, topx2, tmp);
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ngl_swap(dx1dy, dx2dy, tmp);
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}
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/* Convert the positions to integer and get the run width */
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/* Convert the positions to integer and get the run width,
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* clipping to fit within the bounding box.
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*/
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ix1 = b16toi(x1);
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ix2 = b16toi(x2);
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width = ix2 - ix1 + 1;
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ix1 = ngl_clipl(b16toi(topx1), bounds->pt1.x);
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ix2 = ngl_clipl(b16toi(topx2), bounds->pt2.x);
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/* Handle some corner cases where we draw nothing. Otherwise, we will
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* always draw at least one pixel.
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*/
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if (x1 > x2 || ix2 < bounds->pt1.x || ix1 > bounds->pt2.x)
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if (ix1 <= ix2)
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{
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/* Get a clipped copies of the starting and ending X positions. This
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* clipped truncates "down" and gives the quantized pixel holding the
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* fractional X position
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*/
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/* Then draw the run from ix1 to ix2 at row */
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ix1 = ngl_clipl(ix1, bounds->pt1.x);
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ix2 = ngl_clipr(ix2, bounds->pt2.x);
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#if NXGLIB_BITSPERPIXEL < 8
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/* Handle masking of the fractional initial byte */
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#ifdef CONFIG_NX_PACKEDMSFIRST
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mask = (uint8_t)(0xff >> (8 - NXGL_REMAINDERX(ix1));
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#else
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mask = (uint8_t)(0xff << (8 - NXGL_REMAINDERX(ix1)));
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#endif
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dest = line;
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lnlen = width;
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if (lnlen > 1 && mask)
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{
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dest[0] = (dest[0] & ~mask) | (mpixel & mask);
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mask = 0xff;
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dest++;
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lnlen--;
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}
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/* Handle masking of the fractional final byte */
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#ifdef CONFIG_NX_PACKEDMSFIRST
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mask &= (uint8_t)(0xff << (8 - NXGL_REMAINDERX(ix2)));
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#else
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mask &= (uint8_t)(0xff >> (8 - NXGL_REMAINDERX(ix2)));
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#endif
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if (lnlen > 0 && mask)
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{
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dest[lnlen-1] = (dest[lnlen-1] & ~mask) | (mpixel & mask);
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lnlen--;
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}
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/* Handle all of the unmasked bytes in-between */
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if (lnlen > 0)
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{
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NXGL_MEMSET(dest, (NXGL_PIXEL_T)color, lnlen);
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}
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#else
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/* Then draw the run from (line + ix1) to (line + ix2) */
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NXGL_MEMSET(line + NXGL_SCALEX(ix1), (NXGL_PIXEL_T)color, width);
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#endif
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ncols = ix2 - ix1 + 1;
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(void)pinfo->putrun(row, ix1, pinfo->buffer, ncols);
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}
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/* Move to the start of the next line */
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line += stride;
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/* Add the dx/dy value to get the run positions on the next row */
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x1 += dx1dy;
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x2 += dx2dy;
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topx1 += dx1dy;
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topx2 += dx2dy;
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}
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}
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