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Documentation update
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@3759 42af7a65-404d-4744-a932-0658087f49c3
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@@ -400,15 +400,15 @@
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<h2>2.1 <a name="nxheaders">NX Header Files</a></h2>
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<ul><dl>
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<dt><code>include/nuttx/nxglib.h
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<dt><code>include/nuttx/nxglib.h</code>
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<dd>Describes the NXGLIB C interfaces
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<dt><code>include/nuttx/nx.h
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<dt><code>include/nuttx/nx.h</code>
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<dd>Describes the NX C interfaces
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<dt><code>include/nutt/nxtk.h
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<dt><code>include/nutt/nxtk.h</code>
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<dd>Describe the NXTOOLKIT C interfaces
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<dt><code>include/nutt/nxfont.h
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<dt><code>include/nutt/nxfont.h</code>
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<dd>Describe sthe NXFONT C interfaces
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<dt><code>include/nuttx/nxwidgets.h
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<dt><code>include/nuttx/nxwidgets.h</code>
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<dd>Will describe the NXWIDGETS classes (no longer planned)
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</dl></ul>
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@@ -435,7 +435,7 @@
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</p>
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<p>
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<code>nxgl_coord_t</b>
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<code>nxgl_coord_t</code>.
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A given coordinate is limited to the screen height an width. If either
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of those values exceed 32,767 pixels, then the following will have to need
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to change:
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@@ -618,7 +618,7 @@ nxgl_nonintersecting(FAR struct nxgl_rect_s result[4],
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<b>Description:</b>
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Return the regions of rectangle <code>rect1</code> that do not intersect with
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<code>rect2</code>. This will four rectangles, some of which may be
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degenerate (and can be picked off with <a href="#nxglnullrect"><code>nxgl_nullrect()<code></a>).
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degenerate (and can be picked off with <a href="#nxglnullrect"><code>nxgl_nullrect()</code></a>).
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</p>
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<h3>2.2.10 <a name="nxglrectoverlap"><code>nxgl_rectoverlap()</code></a></h3>
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@@ -919,10 +919,10 @@ void (*kbdin)(NXWINDOW hwnd, uint8_t nch, FAR const uint8_t *ch, FAR void *arg);
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</dl></ul>
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</p>
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<p>
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<b>Returned Value:</b> NOne
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<b>Returned Value:</b> None
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</p>
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<h3>2.3.4 <a name="nxruninstance"><code>nx_runinstance()</code> (and <code>nx_run()<code> macro)</a></h3>
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<h3>2.3.4 <a name="nxruninstance"><code>nx_runinstance()</code> (and <code>nx_run()</code> macro)</a></h3>
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<p><b>Function Prototype:</b></p>
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<ul><pre>
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#include <nuttx/nxglib.h>
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@@ -2539,7 +2539,7 @@ int nxf_convert_32bpp(FAR uint32_t *dest, uint16_t height,
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<dt><code>graphics/nxbe</code>
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<dd>This is the <i>back-end</i> of a tiny windowing system.
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It can be used with either of two front-ends to complete a windowing system (see
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<code>nxmu</code> and <code>nxsu/<code> below).
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<code>nxmu</code> and <code>nxsu</code> below).
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It contains most of the important window management logic: clipping, window controls,
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window drawing, etc.
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