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Fix: ensure archive files do not carry object files from prior builds
In some cases, when NuttX configuration changes and this makes the object list used to build one of the .a libraries change as well, since the command used to build it is "ar crs" and this simply appends the list of object files, the library could still include object files from prior builds. This commit modifies the ARCHIVE macro to erase the .a file if it already exists. Since in some cases this behavior was actually expected (object files from a subdirectory were appended to a library created one level above) I added a ARCHIVE_ADD which works as ARCHIVE did. This change should greatly improve behavior of building after configuration changes.
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@@ -525,16 +525,8 @@ framework like GTK or Qt. So this might be a trip down the rabbit hole.
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### Using macOS
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You need to install at least the following tools specific to macOS.
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* flock (used by APPDIR build logic)
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A macOS port is available at: <https://github.com/discoteq/flock>
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brew tap discoteq/discoteq
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brew install flock
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If you want to build the sim:
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You need to install at least the following tools specific to macOS
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if you want to build the sim:
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* Xcode (the native compiler and the rest of the toolchain)
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