Add JP's BDF font conversion program

git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@3813 42af7a65-404d-4744-a932-0658087f49c3
This commit is contained in:
patacongo
2011-07-23 13:53:59 +00:00
parent 56de8b9f01
commit 2ee238e14b
7 changed files with 895 additions and 23 deletions
+146 -2
View File
@@ -4,6 +4,14 @@ README
This directory contains tiny graphics support for NuttX. The contents of this directory
are only build if CONFIG_NX is defined in the NuttX configuration file.
Contents
^^^^^^^^
Roadmap
Related Header Files
Directories
Installing New Fonts
Configuration Settings
Roadmap
^^^^^^^
@@ -37,8 +45,8 @@ include/nutt/nxtk.h -- Describe the NXTOOLKIT C interfaces
include/nutt/nxfont.h -- Describe sthe NXFONT C interfaces
include/nuttx/nxwidgets.h -- Will describe the NXWIDGETS classes (no longer planned)
Directories:
^^^^^^^^^^^^
Directories
^^^^^^^^^^^
graphics/nxglib
The NuttX tiny graphics library. The directory contains generic utilities
@@ -80,6 +88,142 @@ graphics/nxtk
graphics/nxwidgets
At one time, I planned to put NXWIDGETS implementation here, but not anymore.
Installing New Fonts
^^^^^^^^^^^^^^^^^^^^
There is a tool called bdf-converter in the directory tools/. The bdf-converter
program be used to convert fonts in Bitmap Distribution Format (BDF)
into fonts that can be used in the NX graphics system.
Below are general instructions for creating and installing a new font
in the NX graphic system:
1. Locate a font in BDF format,
2. Use the bdf-converter program to convert the BDF font to the NuttX
font format. This will result in a C header file containing
defintions. That header file should be installed at, for example,
graphics/nxfonts/nxfonts_myfont.h.
Create a new NuttX configuration variable. For example, suppose
you define the following variable: CONFIG_NXFONT_MYFONT. Then
you would need to:
3. Define CONFIG_NXFONT_MYFONT=y in your NuttX configuration file.
A font ID number has to be assigned for each new font. The font ID
is defined in the file include/nuttx/nxfonts.h. Those definitions
have to be extended to support your new font. Look at how the font ID
enabled by CONFIG_NXFONT_SANS23X27 is defined and add an ID for your
new font in a similar fashion:
4. include/nuttx/nxfonts.h. Add you new font as a possible system
default font:
#if defined(CONFIG_NXFONT_SANS23X27)
# define NXFONT_DEFAULT FONTID_SANS23X27
#elif defined(CONFIG_NXFONT_MYFONT)
# define NXFONT_DEFAULT FONTID_MYFONT
#endif
Then define the actual font ID. Make sure that the font ID value
is unique:
enum nx_fontid_e
{
FONTID_DEFAULT = 0 /* The default font */
#ifdef CONFIG_NXFONT_SANS23X27
, FONTID_SANS23X27 = 1 /* The 23x27 sans serif font */
#endif
#ifdef CONFIG_NXFONT_MYFONT
, FONTID_MYFONT = 2 /* My shiny, new font */
#endif
...
New Add the font to the NX build system. There are several files that
you have to modify to to this. Look how the build system uses the
font CONFIG_NXFONT_SANS23X27 for examaples:
5. nuttx/graphics/Makefile. This file needs logic to auto-generate
a C source file from the header file that you generated with the
the bdf-converter program. Notice NXFONTS_FONTID=2; this must be
set to the same font ID value that you defined in the
include/nuttx/nxfonts.h file.
genfontsources:
ifeq ($(CONFIG_NXFONT_SANS23X27),y)
@$(MAKE) -C nxfonts -f Makefile.sources TOPDIR=$(TOPDIR) NXFONTS_FONTID=1 EXTRADEFINES=$(EXTRADEFINES)
endif
ifeq ($(CONFIG_NXFONT_MYFONT),y)
@$(MAKE) -C nxfonts -f Makefile.sources TOPDIR=$(TOPDIR) NXFONTS_FONTID=2 EXTRADEFINES=$(EXTRADEFINES)
endif
6. nuttx/graphics/nxfonts/Make.defs. Set the make variable NXFSET_CSRCS.
NXFSET_CSRCS determines the name of the font C file to build when
NXFONTS_FONTID=2:
ifeq ($(CONFIG_NXFONT_SANS23X27),y)
NXFSET_CSRCS += nxfonts_bitmaps_sans23x27.c
endif
ifeq ($(CONFIG_NXFONT_MYFONT),y)
NXFSET_CSRCS += nxfonts_bitmaps_myfont.c
endif
7. nuttx/graphics/nxfonts/Makefile.sources. This is the Makefile used
in step 5 that will actually generate the font C file. So, given
your NXFONTS_FONTID=2, it needs to determine a prefix to use for
auto-generated variable and function names and (again) the name of
the autogenerated file to create (this must be the same name that
was used in nuttx/graphics/nxfonts/Make.defs):
ifeq ($(NXFONTS_FONTID),1)
NXFONTS_PREFIX := g_sans23x27_
GEN_CSRC = nxfonts_bitmaps_sans23x27.c
endif
ifeq ($(NXFONTS_FONTID),2)
NXFONTS_PREFIX := g_myfont_
GEN_CSRC = nxfonts_bitmaps_myfont.c
endif
8. graphics/nxfonts/nxfonts_bitmaps.c. This is the file that contains
the generic font structures. It is used as a "template" file by
nuttx/graphics/nxfonts/Makefile.sources to create your customized
font data set.
#if NXFONTS_FONTID == 1
# include "nxfonts_sans23x27.h"
#elif NXFONTS_FONTID == 2
# include "nxfonts_myfont.h"
#else
# error "No font ID specified"
#endif
Where nxfonts_myfont.h is the NuttX font file that we generated in
step 2 using the bdf-converter tool.
9. Finally, we need to extend the logic that does the run-time font
lookups so that can find our new font. The lookup function is
NXHANDLE nxf_getfonthandle(enum nx_fontid_e fontid). The new
font information needs to be added to data structures used by
that function:
#ifdef CONFIG_NXFONT_SANS23X27
extern const struct nx_fontpackage_s g_sans23x27_package;
#endif
#ifdef CONFIG_NXFONT_MYFONT
extern const struct nx_fontpackage_s g_myfont_package;
#endif
static FAR const struct nx_fontpackage_s *g_fontpackages[] =
{
#ifdef CONFIG_NXFONT_SANS23X27
&g_sans23x27_package,
#endif
#ifdef CONFIG_NXFONT_MYFONT
&g_myfont_package,
#endif
NULL
};
Configuration Settings
^^^^^^^^^^^^^^^^^^^^^^
-4
View File
@@ -54,10 +54,6 @@
# define CONFIG_NXFONTS_CHARBITS 7
#endif
/* Only font supported for now */
#define CONFIG_NXFONT_SANS23X27 1
/****************************************************************************
* Public Types
****************************************************************************/