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Use object to represent a variable record and implement variable loading and storing in the interpreter.
42 lines
954 B
C
42 lines
954 B
C
#ifndef js_h
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#define js_h
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#include <stdio.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <stdarg.h>
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#include <string.h>
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#include <setjmp.h>
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#include <math.h>
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typedef struct js_State js_State;
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typedef enum js_ValueType js_ValueType;
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typedef int (*js_CFunction)(js_State *J);
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typedef struct js_Ast js_Ast;
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typedef struct js_Closure js_Closure;
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typedef struct js_Function js_Function;
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typedef struct js_Object js_Object;
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typedef struct js_Property js_Property;
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typedef struct js_RegExp js_RegExp;
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typedef struct js_StringNode js_StringNode;
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typedef struct js_Value js_Value;
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#define JS_REGEXP_G 1
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#define JS_REGEXP_I 2
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#define JS_REGEXP_M 4
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js_State *js_newstate(void);
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void js_close(js_State *J);
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int js_error(js_State *J, const char *fmt, ...);
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int js_loadstring(js_State *J, const char *s);
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int js_loadfile(js_State *J, const char *filename);
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const char *js_intern(js_State *J, const char *s);
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void js_printstringtree(js_State *J);
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#endif
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