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* Move EntityBase Object Id from memory to flash. * Sprinkler use common `setup_entity` method. * Remove `EntityBase` from Sprinkler. * Support for entity names set to None * change so gh PR picks up commit. --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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ESPHome

Documentation: https://esphome.io/
For issues, please go to the issue tracker.
For feature requests, please see feature requests.
Description
ESPHome is a system to control your ESP8266/ESP32 by simple yet powerful configuration files and control them remotely through Home Automation systems.
Readme
Multiple Licenses
1.3 GiB
Languages
C++
60.5%
Python
38.9%
C
0.3%
JavaScript
0.2%
