[lock] Store state strings in flash and avoid heap allocation in set_state (#13729)
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This commit is contained in:
J. Nick Koston
2026-02-03 05:29:24 +01:00
committed by GitHub
parent ff6f7d3248
commit d4110bf650
2 changed files with 11 additions and 9 deletions
+9 -8
View File
@@ -2,6 +2,7 @@
#include "esphome/core/defines.h"
#include "esphome/core/controller_registry.h"
#include "esphome/core/log.h"
#include "esphome/core/progmem.h"
namespace esphome::lock {
@@ -84,21 +85,21 @@ LockCall &LockCall::set_state(optional<LockState> state) {
this->state_ = state;
return *this;
}
LockCall &LockCall::set_state(const std::string &state) {
if (str_equals_case_insensitive(state, "LOCKED")) {
LockCall &LockCall::set_state(const char *state) {
if (ESPHOME_strcasecmp_P(state, ESPHOME_PSTR("LOCKED")) == 0) {
this->set_state(LOCK_STATE_LOCKED);
} else if (str_equals_case_insensitive(state, "UNLOCKED")) {
} else if (ESPHOME_strcasecmp_P(state, ESPHOME_PSTR("UNLOCKED")) == 0) {
this->set_state(LOCK_STATE_UNLOCKED);
} else if (str_equals_case_insensitive(state, "JAMMED")) {
} else if (ESPHOME_strcasecmp_P(state, ESPHOME_PSTR("JAMMED")) == 0) {
this->set_state(LOCK_STATE_JAMMED);
} else if (str_equals_case_insensitive(state, "LOCKING")) {
} else if (ESPHOME_strcasecmp_P(state, ESPHOME_PSTR("LOCKING")) == 0) {
this->set_state(LOCK_STATE_LOCKING);
} else if (str_equals_case_insensitive(state, "UNLOCKING")) {
} else if (ESPHOME_strcasecmp_P(state, ESPHOME_PSTR("UNLOCKING")) == 0) {
this->set_state(LOCK_STATE_UNLOCKING);
} else if (str_equals_case_insensitive(state, "NONE")) {
} else if (ESPHOME_strcasecmp_P(state, ESPHOME_PSTR("NONE")) == 0) {
this->set_state(LOCK_STATE_NONE);
} else {
ESP_LOGW(TAG, "'%s' - Unrecognized state %s", this->parent_->get_name().c_str(), state.c_str());
ESP_LOGW(TAG, "'%s' - Unrecognized state %s", this->parent_->get_name().c_str(), state);
}
return *this;
}
+2 -1
View File
@@ -83,7 +83,8 @@ class LockCall {
/// Set the state of the lock device.
LockCall &set_state(optional<LockState> state);
/// Set the state of the lock device based on a string.
LockCall &set_state(const std::string &state);
LockCall &set_state(const char *state);
LockCall &set_state(const std::string &state) { return this->set_state(state.c_str()); }
void perform();