[benchmark] Add noise handshake benchmark (#15039)

This commit is contained in:
J. Nick Koston
2026-03-23 13:40:41 -10:00
committed by GitHub
parent 0fb31726f6
commit a0d0516b22
@@ -172,6 +172,135 @@ BENCHMARK(NoiseDecrypt_MediumMessage);
static void NoiseDecrypt_LargeMessage(benchmark::State &state) { noise_decrypt_bench(state, 1024); }
BENCHMARK(NoiseDecrypt_LargeMessage);
// --- Full Noise_NNpsk0 handshake benchmark ---
// Measures the complete handshake between initiator and responder:
// - Create handshake states for both sides
// - Set PSK and prologue
// - Exchange messages (initiator write -> responder read -> responder write -> initiator read)
// - Split to get cipher states
// This is dominated by Curve25519 DH operations (expensive on ESP8266).
// No inner iterations — each handshake is already expensive enough.
static void NoiseHandshake_Full(benchmark::State &state) {
// Matching ESPHome's protocol: Noise_NNpsk0_25519_ChaChaPoly_SHA256
NoiseProtocolId nid;
memset(&nid, 0, sizeof(nid));
nid.pattern_id = NOISE_PATTERN_NN;
nid.cipher_id = NOISE_CIPHER_CHACHAPOLY;
nid.dh_id = NOISE_DH_CURVE25519;
nid.prefix_id = NOISE_PREFIX_STANDARD;
nid.hybrid_id = NOISE_DH_NONE;
nid.hash_id = NOISE_HASH_SHA256;
nid.modifier_ids[0] = NOISE_MODIFIER_PSK0;
// Dummy PSK (32 bytes) and prologue matching production setup
static constexpr uint8_t PSK[32] = {0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB,
0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB,
0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB};
static constexpr uint8_t PROLOGUE[] = "NoESPHome";
// Message buffer for handshake exchange (max handshake message ~96 bytes)
uint8_t msg_buf[128];
for (auto _ : state) {
NoiseHandshakeState *initiator = nullptr;
NoiseHandshakeState *responder = nullptr;
NoiseCipherState *init_send = nullptr, *init_recv = nullptr;
NoiseCipherState *resp_send = nullptr, *resp_recv = nullptr;
int err;
// Create both handshake states
err = noise_handshakestate_new_by_id(&initiator, &nid, NOISE_ROLE_INITIATOR);
if (err != NOISE_ERROR_NONE) {
state.SkipWithError("Failed to create initiator");
return;
}
err = noise_handshakestate_new_by_id(&responder, &nid, NOISE_ROLE_RESPONDER);
if (err != NOISE_ERROR_NONE) {
state.SkipWithError("Failed to create responder");
noise_handshakestate_free(initiator);
return;
}
// Set PSK and prologue on both sides
noise_handshakestate_set_pre_shared_key(initiator, PSK, sizeof(PSK));
noise_handshakestate_set_pre_shared_key(responder, PSK, sizeof(PSK));
noise_handshakestate_set_prologue(initiator, PROLOGUE, sizeof(PROLOGUE) - 1);
noise_handshakestate_set_prologue(responder, PROLOGUE, sizeof(PROLOGUE) - 1);
noise_handshakestate_start(initiator);
noise_handshakestate_start(responder);
// Message 1: Initiator -> Responder
NoiseBuffer write_buf, read_buf;
noise_buffer_set_output(write_buf, msg_buf, sizeof(msg_buf));
err = noise_handshakestate_write_message(initiator, &write_buf, nullptr);
if (err != NOISE_ERROR_NONE) {
state.SkipWithError("Initiator write_message failed");
noise_handshakestate_free(initiator);
noise_handshakestate_free(responder);
return;
}
noise_buffer_set_input(read_buf, msg_buf, write_buf.size);
err = noise_handshakestate_read_message(responder, &read_buf, nullptr);
if (err != NOISE_ERROR_NONE) {
state.SkipWithError("Responder read_message failed");
noise_handshakestate_free(initiator);
noise_handshakestate_free(responder);
return;
}
// Message 2: Responder -> Initiator
noise_buffer_set_output(write_buf, msg_buf, sizeof(msg_buf));
err = noise_handshakestate_write_message(responder, &write_buf, nullptr);
if (err != NOISE_ERROR_NONE) {
state.SkipWithError("Responder write_message failed");
noise_handshakestate_free(initiator);
noise_handshakestate_free(responder);
return;
}
noise_buffer_set_input(read_buf, msg_buf, write_buf.size);
err = noise_handshakestate_read_message(initiator, &read_buf, nullptr);
if (err != NOISE_ERROR_NONE) {
state.SkipWithError("Initiator read_message failed");
noise_handshakestate_free(initiator);
noise_handshakestate_free(responder);
return;
}
// Split to get cipher states
err = noise_handshakestate_split(initiator, &init_send, &init_recv);
if (err != NOISE_ERROR_NONE) {
state.SkipWithError("Initiator split failed");
noise_handshakestate_free(initiator);
noise_handshakestate_free(responder);
return;
}
err = noise_handshakestate_split(responder, &resp_send, &resp_recv);
if (err != NOISE_ERROR_NONE) {
state.SkipWithError("Responder split failed");
noise_handshakestate_free(initiator);
noise_handshakestate_free(responder);
noise_cipherstate_free(init_send);
noise_cipherstate_free(init_recv);
return;
}
benchmark::DoNotOptimize(init_send);
// Cleanup
noise_handshakestate_free(initiator);
noise_handshakestate_free(responder);
noise_cipherstate_free(init_send);
noise_cipherstate_free(init_recv);
noise_cipherstate_free(resp_send);
noise_cipherstate_free(resp_recv);
}
}
BENCHMARK(NoiseHandshake_Full);
} // namespace esphome::api::benchmarks
#endif // USE_API_NOISE