diff --git a/esphome/components/lvgl/lvgl_esphome.cpp b/esphome/components/lvgl/lvgl_esphome.cpp index ce9b013dcf1..d8248e4aa4e 100644 --- a/esphome/components/lvgl/lvgl_esphome.cpp +++ b/esphome/components/lvgl/lvgl_esphome.cpp @@ -642,26 +642,28 @@ void LvglComponent::write_random_() { int iterations = 6 - lv_display_get_inactive_time(this->disp_) / 60000; if (iterations <= 0) iterations = 1; + int16_t width = lv_display_get_horizontal_resolution(this->disp_); + int16_t height = lv_display_get_vertical_resolution(this->disp_); while (iterations-- != 0) { - int32_t col = random_uint32() % this->width_; + int32_t col = random_uint32() % width; col = col / this->draw_rounding * this->draw_rounding; - int32_t row = random_uint32() % this->height_; + int32_t row = random_uint32() % height; row = row / this->draw_rounding * this->draw_rounding; // size will be between 8 and 32, and a multiple of draw_rounding int32_t size = (random_uint32() % 25 + 8) / this->draw_rounding * this->draw_rounding; - lv_area_t area{col, row, col + size - 1, row + size - 1}; + lv_area_t area{.x1 = col, .y1 = row, .x2 = col + size - 1, .y2 = row + size - 1}; // clip to display bounds just in case - if (area.x2 >= this->width_) - area.x2 = this->width_ - 1; - if (area.y2 >= this->height_) - area.y2 = this->height_ - 1; + if (area.x2 >= width) + area.x2 = width - 1; + if (area.y2 >= height) + area.y2 = height - 1; // line_len can't exceed 1024, and minimum buffer size is 2048, so this won't overflow the buffer size_t line_len = lv_area_get_width(&area) * lv_area_get_height(&area) / 2; for (size_t i = 0; i != line_len; i++) { - ((uint32_t *) (this->draw_buf_))[i] = random_uint32(); + reinterpret_cast(this->draw_buf_)[i] = random_uint32(); } - this->draw_buffer_(&area, (lv_color_data *) this->draw_buf_); + this->draw_buffer_(&area, reinterpret_cast(this->draw_buf_)); } } diff --git a/esphome/core/application.h b/esphome/core/application.h index 2f723daec18..d37400a335c 100644 --- a/esphome/core/application.h +++ b/esphome/core/application.h @@ -399,7 +399,7 @@ class Application { void enable_component_loop_(Component *component); void enable_pending_loops_(); void activate_looping_component_(uint16_t index); - inline void ESPHOME_ALWAYS_INLINE before_loop_tasks_(uint32_t loop_start_time); + inline uint32_t ESPHOME_ALWAYS_INLINE before_loop_tasks_(uint32_t loop_start_time); inline void ESPHOME_ALWAYS_INLINE after_loop_tasks_() { this->in_loop_ = false; } /// Process dump_config output one component per loop iteration. @@ -541,18 +541,15 @@ inline void Application::drain_wake_notifications_() { } #endif // USE_HOST -inline void ESPHOME_ALWAYS_INLINE Application::before_loop_tasks_(uint32_t loop_start_time) { +inline uint32_t ESPHOME_ALWAYS_INLINE Application::before_loop_tasks_(uint32_t loop_start_time) { #ifdef USE_HOST // Drain wake notifications first to clear socket for next wake this->drain_wake_notifications_(); #endif - // Process scheduled tasks. Scheduler::call now feeds the watchdog itself - // after each scheduled item that actually runs, so we no longer need an - // unconditional feed here — when Scheduler::call has no work to do, the - // only elapsed time is a sleep wake + a few instructions, and when it does - // have work, it fed the wdt as it went. - this->scheduler.call(loop_start_time); + // Scheduler::call feeds the WDT per item and returns the timestamp of the + // last fired item, or the input unchanged when nothing ran. + uint32_t last_op_end_time = this->scheduler.call(loop_start_time); // Process any pending enable_loop requests from ISRs // This must be done before marking in_loop_ = true to avoid race conditions @@ -570,6 +567,7 @@ inline void ESPHOME_ALWAYS_INLINE Application::before_loop_tasks_(uint32_t loop_ // Mark that we're in the loop for safe reentrant modifications this->in_loop_ = true; + return last_op_end_time; } // NOLINTNEXTLINE(clang-diagnostic-unknown-attributes) @@ -588,7 +586,13 @@ inline void ESPHOME_ALWAYS_INLINE __attribute__((optimize("O2"))) Application::l // Get the initial loop time at the start uint32_t last_op_end_time = MillisInternal::get(); - this->before_loop_tasks_(last_op_end_time); + // Returned timestamp keeps us monotonic with last_wdt_feed_ (advanced by + // the scheduler's per-item feeds) without an extra millis() call. + last_op_end_time = this->before_loop_tasks_(last_op_end_time); + // Guarantee a WDT touch every tick — covers configs with no looping + // components and no scheduler work, where the per-item / per-component + // feeds never fire. Rate-limited inline fast path, ~free when unneeded. + this->feed_wdt_with_time(last_op_end_time); #ifdef USE_RUNTIME_STATS uint32_t loop_before_end_us = micros(); uint64_t loop_before_scheduled_us = ComponentRuntimeStats::global_recorded_us - loop_recorded_snap; diff --git a/esphome/core/scheduler.cpp b/esphome/core/scheduler.cpp index 7e6ad19ac70..b0eaa670ac2 100644 --- a/esphome/core/scheduler.cpp +++ b/esphome/core/scheduler.cpp @@ -533,7 +533,7 @@ void HOT Scheduler::process_defer_queue_slow_path_(uint32_t &now) { } #endif /* not ESPHOME_THREAD_SINGLE */ -void HOT Scheduler::call(uint32_t now) { +uint32_t HOT Scheduler::call(uint32_t now) { #ifndef ESPHOME_THREAD_SINGLE this->process_defer_queue_(now); #endif /* not ESPHOME_THREAD_SINGLE */ @@ -703,6 +703,9 @@ void HOT Scheduler::call(uint32_t now) { this->debug_verify_no_leak_(); } #endif + // execute_item_() advances `now` as items fire; return it so the caller + // stays monotonic with last_wdt_feed_. + return now; } void HOT Scheduler::process_to_add_slow_path_() { LockGuard guard{this->lock_}; diff --git a/esphome/core/scheduler.h b/esphome/core/scheduler.h index 432a488a387..b7e99d46030 100644 --- a/esphome/core/scheduler.h +++ b/esphome/core/scheduler.h @@ -129,7 +129,8 @@ class Scheduler { // Execute all scheduled items that are ready // @param now Fresh timestamp from millis() - must not be stale/cached - void call(uint32_t now); + // @return Timestamp of the last item that ran, or `now` unchanged if none ran. + uint32_t call(uint32_t now); // Move items from to_add_ into the main heap. // IMPORTANT: This method should only be called from the main thread (loop task).