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https://github.com/esphome/esphome.git
synced 2026-05-24 01:37:15 +08:00
Merge remote-tracking branch 'upstream/wdt-feed-empty-loop' into integration
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@@ -642,26 +642,28 @@ void LvglComponent::write_random_() {
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int iterations = 6 - lv_display_get_inactive_time(this->disp_) / 60000;
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if (iterations <= 0)
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iterations = 1;
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int16_t width = lv_display_get_horizontal_resolution(this->disp_);
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int16_t height = lv_display_get_vertical_resolution(this->disp_);
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while (iterations-- != 0) {
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int32_t col = random_uint32() % this->width_;
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int32_t col = random_uint32() % width;
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col = col / this->draw_rounding * this->draw_rounding;
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int32_t row = random_uint32() % this->height_;
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int32_t row = random_uint32() % height;
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row = row / this->draw_rounding * this->draw_rounding;
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// size will be between 8 and 32, and a multiple of draw_rounding
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int32_t size = (random_uint32() % 25 + 8) / this->draw_rounding * this->draw_rounding;
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lv_area_t area{col, row, col + size - 1, row + size - 1};
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lv_area_t area{.x1 = col, .y1 = row, .x2 = col + size - 1, .y2 = row + size - 1};
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// clip to display bounds just in case
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if (area.x2 >= this->width_)
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area.x2 = this->width_ - 1;
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if (area.y2 >= this->height_)
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area.y2 = this->height_ - 1;
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if (area.x2 >= width)
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area.x2 = width - 1;
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if (area.y2 >= height)
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area.y2 = height - 1;
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// line_len can't exceed 1024, and minimum buffer size is 2048, so this won't overflow the buffer
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size_t line_len = lv_area_get_width(&area) * lv_area_get_height(&area) / 2;
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for (size_t i = 0; i != line_len; i++) {
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((uint32_t *) (this->draw_buf_))[i] = random_uint32();
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reinterpret_cast<uint32_t *>(this->draw_buf_)[i] = random_uint32();
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}
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this->draw_buffer_(&area, (lv_color_data *) this->draw_buf_);
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this->draw_buffer_(&area, reinterpret_cast<lv_color_data *>(this->draw_buf_));
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}
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}
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@@ -399,7 +399,7 @@ class Application {
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void enable_component_loop_(Component *component);
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void enable_pending_loops_();
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void activate_looping_component_(uint16_t index);
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inline void ESPHOME_ALWAYS_INLINE before_loop_tasks_(uint32_t loop_start_time);
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inline uint32_t ESPHOME_ALWAYS_INLINE before_loop_tasks_(uint32_t loop_start_time);
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inline void ESPHOME_ALWAYS_INLINE after_loop_tasks_() { this->in_loop_ = false; }
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/// Process dump_config output one component per loop iteration.
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@@ -541,18 +541,15 @@ inline void Application::drain_wake_notifications_() {
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}
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#endif // USE_HOST
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inline void ESPHOME_ALWAYS_INLINE Application::before_loop_tasks_(uint32_t loop_start_time) {
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inline uint32_t ESPHOME_ALWAYS_INLINE Application::before_loop_tasks_(uint32_t loop_start_time) {
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#ifdef USE_HOST
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// Drain wake notifications first to clear socket for next wake
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this->drain_wake_notifications_();
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#endif
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// Process scheduled tasks. Scheduler::call now feeds the watchdog itself
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// after each scheduled item that actually runs, so we no longer need an
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// unconditional feed here — when Scheduler::call has no work to do, the
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// only elapsed time is a sleep wake + a few instructions, and when it does
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// have work, it fed the wdt as it went.
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this->scheduler.call(loop_start_time);
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// Scheduler::call feeds the WDT per item and returns the timestamp of the
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// last fired item, or the input unchanged when nothing ran.
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uint32_t last_op_end_time = this->scheduler.call(loop_start_time);
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// Process any pending enable_loop requests from ISRs
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// This must be done before marking in_loop_ = true to avoid race conditions
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@@ -570,6 +567,7 @@ inline void ESPHOME_ALWAYS_INLINE Application::before_loop_tasks_(uint32_t loop_
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// Mark that we're in the loop for safe reentrant modifications
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this->in_loop_ = true;
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return last_op_end_time;
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}
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// NOLINTNEXTLINE(clang-diagnostic-unknown-attributes)
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@@ -588,7 +586,13 @@ inline void ESPHOME_ALWAYS_INLINE __attribute__((optimize("O2"))) Application::l
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// Get the initial loop time at the start
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uint32_t last_op_end_time = MillisInternal::get();
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this->before_loop_tasks_(last_op_end_time);
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// Returned timestamp keeps us monotonic with last_wdt_feed_ (advanced by
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// the scheduler's per-item feeds) without an extra millis() call.
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last_op_end_time = this->before_loop_tasks_(last_op_end_time);
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// Guarantee a WDT touch every tick — covers configs with no looping
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// components and no scheduler work, where the per-item / per-component
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// feeds never fire. Rate-limited inline fast path, ~free when unneeded.
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this->feed_wdt_with_time(last_op_end_time);
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#ifdef USE_RUNTIME_STATS
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uint32_t loop_before_end_us = micros();
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uint64_t loop_before_scheduled_us = ComponentRuntimeStats::global_recorded_us - loop_recorded_snap;
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@@ -533,7 +533,7 @@ void HOT Scheduler::process_defer_queue_slow_path_(uint32_t &now) {
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}
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#endif /* not ESPHOME_THREAD_SINGLE */
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void HOT Scheduler::call(uint32_t now) {
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uint32_t HOT Scheduler::call(uint32_t now) {
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#ifndef ESPHOME_THREAD_SINGLE
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this->process_defer_queue_(now);
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#endif /* not ESPHOME_THREAD_SINGLE */
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@@ -703,6 +703,9 @@ void HOT Scheduler::call(uint32_t now) {
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this->debug_verify_no_leak_();
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}
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#endif
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// execute_item_() advances `now` as items fire; return it so the caller
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// stays monotonic with last_wdt_feed_.
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return now;
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}
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void HOT Scheduler::process_to_add_slow_path_() {
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LockGuard guard{this->lock_};
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@@ -129,7 +129,8 @@ class Scheduler {
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// Execute all scheduled items that are ready
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// @param now Fresh timestamp from millis() - must not be stale/cached
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void call(uint32_t now);
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// @return Timestamp of the last item that ran, or `now` unchanged if none ran.
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uint32_t call(uint32_t now);
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// Move items from to_add_ into the main heap.
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// IMPORTANT: This method should only be called from the main thread (loop task).
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