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Merge branch 'output-power-scaling-optional' into integration
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@@ -59,8 +59,9 @@ async def setup_output_platform_(obj, config):
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if CONF_MIN_POWER in config:
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if CONF_MIN_POWER in config:
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cg.add_define("USE_OUTPUT_FLOAT_POWER_SCALING")
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cg.add_define("USE_OUTPUT_FLOAT_POWER_SCALING")
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cg.add(obj.set_min_power(config[CONF_MIN_POWER]))
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cg.add(obj.set_min_power(config[CONF_MIN_POWER]))
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# Only emit (and pull in the scaling field) when explicitly enabled — the
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# Only emit when zero_means_zero is actually enabled. The schema defaults to False
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# C++ default initializer covers the False case, saving 4 B per instance.
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# so this key is always present; emitting unconditionally would force
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# USE_OUTPUT_FLOAT_POWER_SCALING on for every output, defeating the gate.
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if config.get(CONF_ZERO_MEANS_ZERO):
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if config.get(CONF_ZERO_MEANS_ZERO):
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cg.add_define("USE_OUTPUT_FLOAT_POWER_SCALING")
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cg.add_define("USE_OUTPUT_FLOAT_POWER_SCALING")
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cg.add(obj.set_zero_means_zero(config[CONF_ZERO_MEANS_ZERO]))
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cg.add(obj.set_zero_means_zero(config[CONF_ZERO_MEANS_ZERO]))
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@@ -9,11 +9,11 @@ static const char *const TAG = "output.float";
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#ifdef USE_OUTPUT_FLOAT_POWER_SCALING
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#ifdef USE_OUTPUT_FLOAT_POWER_SCALING
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void FloatOutput::set_max_power(float max_power) {
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void FloatOutput::set_max_power(float max_power) {
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this->max_power_ = clamp(max_power, this->min_power_, 1.0f); // Clamp to MIN>=MAX>=1.0
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this->max_power_ = clamp(max_power, this->min_power_, 1.0f); // Clamp to min_power <= max <= 1.0
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}
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}
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void FloatOutput::set_min_power(float min_power) {
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void FloatOutput::set_min_power(float min_power) {
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this->min_power_ = clamp(min_power, 0.0f, this->max_power_); // Clamp to 0.0>=MIN>=MAX
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this->min_power_ = clamp(min_power, 0.0f, this->max_power_); // Clamp to 0.0 <= min <= max_power
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}
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}
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#endif
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#endif
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@@ -27,11 +27,14 @@ namespace output {
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* makes using maths much easier and (in theory) supports all possible bit depths.
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* makes using maths much easier and (in theory) supports all possible bit depths.
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*
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*
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* If you want to create a FloatOutput yourself, you essentially just have to override write_state(float).
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* If you want to create a FloatOutput yourself, you essentially just have to override write_state(float).
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* That method will be called for you with inversion and max-min power and offset to min power already applied.
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* That method will be called for you with inversion already applied. When USE_OUTPUT_FLOAT_POWER_SCALING is
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* enabled (set automatically by Python codegen if any output uses min_power/max_power/zero_means_zero or the
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* matching runtime actions), the value will additionally have max-min power scaling and offset to min_power
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* applied; otherwise only inversion is applied.
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*
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*
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* This interface is compatible with BinaryOutput (and will automatically convert the binary states to floating
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* This interface is compatible with BinaryOutput (and will automatically convert the binary states to floating
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* point states for you). Additionally, this class provides a way for users to set a minimum and/or maximum power
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* point states for you). Additionally, this class provides a way for users to set a minimum and/or maximum power
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* output
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* output (gated on USE_OUTPUT_FLOAT_POWER_SCALING).
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*/
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*/
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class FloatOutput : public BinaryOutput {
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class FloatOutput : public BinaryOutput {
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public:
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public:
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@@ -57,6 +60,31 @@ class FloatOutput : public BinaryOutput {
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* @param zero_means_zero True if a 0 state should mean 0 and not min_power.
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* @param zero_means_zero True if a 0 state should mean 0 and not min_power.
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*/
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*/
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void set_zero_means_zero(bool zero_means_zero) { this->zero_means_zero_ = zero_means_zero; }
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void set_zero_means_zero(bool zero_means_zero) { this->zero_means_zero_ = zero_means_zero; }
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#else
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// Compile-time guards for users calling these methods from lambdas (documented usage at
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// https://esphome.io/components/output/#output-set_min_power_action). When power scaling
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// is compiled out, these template stubs fail to compile with an actionable error pointing
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// at the user's lambda. Templating on a default-false bool means static_assert only fires
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// on instantiation (i.e. when the user actually calls the method), not on every parse.
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template<bool _use_output_float_power_scaling = false> void set_max_power(float max_power) {
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static_assert(_use_output_float_power_scaling,
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"set_max_power() requires USE_OUTPUT_FLOAT_POWER_SCALING. "
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"To enable it, add 'max_power: 100%' (or any value) to one output entry in your YAML — "
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"the codegen will then keep the scaling fields. "
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"See https://esphome.io/components/output/ for details.");
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}
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template<bool _use_output_float_power_scaling = false> void set_min_power(float min_power) {
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static_assert(_use_output_float_power_scaling,
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"set_min_power() requires USE_OUTPUT_FLOAT_POWER_SCALING. "
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"To enable it, add 'min_power: 0%' (or any value) to one output entry in your YAML — "
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"the codegen will then keep the scaling fields. "
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"See https://esphome.io/components/output/ for details.");
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}
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template<bool _use_output_float_power_scaling = false> void set_zero_means_zero(bool zero_means_zero) {
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static_assert(_use_output_float_power_scaling,
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"set_zero_means_zero() requires USE_OUTPUT_FLOAT_POWER_SCALING. "
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"To enable it, add 'zero_means_zero: true' to one output entry in your YAML.");
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}
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#endif
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#endif
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/** Set the level of this float output, this is called from the front-end.
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/** Set the level of this float output, this is called from the front-end.
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