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94505a89e6
PiperOrigin-RevId: 281522361
124 lines
4.2 KiB
Python
124 lines
4.2 KiB
Python
# Lint as: python2, python3
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# pylint: disable=g-bad-file-header
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# Copyright 2019 DeepMind Technologies Limited. All Rights Reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ============================================================================
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"""Pycolab sprites."""
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from __future__ import absolute_import
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from __future__ import division
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from __future__ import print_function
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from pycolab import things as plab_things
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from pycolab.prefab_parts import sprites as prefab_sprites
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import six
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from tvt.pycolab import common
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class PlayerSprite(prefab_sprites.MazeWalker):
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"""Sprite representing the agent."""
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def __init__(self, corner, position, character,
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max_steps_per_act, moving_player):
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"""Indicates to the superclass that we can't walk off the board."""
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super(PlayerSprite, self).__init__(
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corner, position, character, impassable=[common.BORDER],
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confined_to_board=True)
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self._moving_player = moving_player
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self._max_steps_per_act = max_steps_per_act
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self._num_steps = 0
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def update(self, actions, board, layers, backdrop, things, the_plot):
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del backdrop # Unused.
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if actions is not None:
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assert actions in common.ACTIONS
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the_plot.log("Step {} | Action {}".format(self._num_steps, actions))
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the_plot.add_reward(0.0)
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self._num_steps += 1
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if actions == common.ACTION_QUIT:
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the_plot.terminate_episode()
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if self._moving_player:
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if actions == common.ACTION_WEST:
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self._west(board, the_plot)
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elif actions == common.ACTION_EAST:
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self._east(board, the_plot)
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elif actions == common.ACTION_NORTH:
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self._north(board, the_plot)
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elif actions == common.ACTION_SOUTH:
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self._south(board, the_plot)
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if self._max_steps_per_act == self._num_steps:
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the_plot.terminate_episode()
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class ObjectSprite(plab_things.Sprite):
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"""Sprite for a generic object which can be collectable."""
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def __init__(self, corner, position, character, reward=0., collectable=True,
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terminate=True):
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super(ObjectSprite, self).__init__(corner, position, character)
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self._reward = reward # Reward on pickup.
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self._collectable = collectable
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def set_visibility(self, visible):
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self._visible = visible
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def update(self, actions, board, layers, backdrop, things, the_plot):
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player_position = things[common.PLAYER].position
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pick_up = self.position == player_position
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if pick_up and self.visible:
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the_plot.add_reward(self._reward)
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if self._collectable:
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self.set_visibility(False)
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# set all other objects to be invisible
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for v in six.itervalues(things):
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if isinstance(v, ObjectSprite):
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v.set_visibility(False)
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class IndicatorObjectSprite(plab_things.Sprite):
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"""Sprite for the indicator object.
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The indicator object is an object that spawns at a designated position once
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the player picks up an object defined by the `char_to_track` argument.
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The indicator object is spawned for just a single frame.
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"""
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def __init__(self, corner, position, character, char_to_track,
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override_position=None):
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super(IndicatorObjectSprite, self).__init__(corner, position, character)
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if override_position is not None:
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self._position = override_position
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self._char_to_track = char_to_track
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self._visible = False
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self._pickup_frame = None
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def update(self, actions, board, layers, backdrop, things, the_plot):
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player_position = things[common.PLAYER].position
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pick_up = things[self._char_to_track].position == player_position
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if self._pickup_frame:
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self._visible = False
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if pick_up and not self._pickup_frame:
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self._visible = True
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self._pickup_frame = the_plot.frame
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