mirror of
https://github.com/ArduPilot/ardupilot.git
synced 2026-10-29 10:38:58 +08:00
Fixed a bug where the landing slope recalculation logic based on rangefinder data could run as long as there was a rangefinder fitted, despite it not being currently in use, or even enabled for landing at all. This could lead to sharp altitude demand adjustments, often right before flare in the case of short range rangefinders. Thanks to Henry Wurzburg for discovering this.
449 lines
19 KiB
C++
449 lines
19 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* AP_Landing_Slope.cpp - Landing logic handler for ArduPlane for STANDARD_GLIDE_SLOPE
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*/
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#include "AP_Landing.h"
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#include <GCS_MAVLink/GCS.h>
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#include <AP_HAL/AP_HAL.h>
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#include <AP_LandingGear/AP_LandingGear.h>
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_GPS/AP_GPS.h>
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#include <AP_Logger/AP_Logger.h>
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#if defined(APM_BUILD_TYPE)
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// - this is just here to encourage the build system to supply the "legacy build defines". The actual dependecy is in the AP_LandingGear.h and AP_LandingGear_config.h headers
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#endif
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void AP_Landing::type_slope_do_land(const AP_Mission::Mission_Command& cmd, const float relative_altitude)
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{
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initial_slope = 0;
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slope = 0;
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// once landed, post some landing statistics to the GCS
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type_slope_flags.post_stats = false;
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type_slope_stage = SlopeStage::NORMAL;
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing approach start at %.1fm", (double)relative_altitude);
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}
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void AP_Landing::type_slope_verify_abort_landing(const Location &prev_WP_loc, Location &next_WP_loc, bool &throttle_suppressed)
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{
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// when aborting a landing, mimic the verify_takeoff with steering hold. Once
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// the altitude has been reached, restart the landing sequence
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throttle_suppressed = false;
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nav_controller->update_heading_hold(prev_WP_loc.get_bearing_to(next_WP_loc));
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}
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/*
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update navigation for landing. Called when on landing approach or
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final flare
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*/
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bool AP_Landing::type_slope_verify_land(const Location &prev_WP_loc, Location &next_WP_loc, const Location ¤t_loc,
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const float height, const float sink_rate, const float wp_proportion, const uint32_t last_flying_ms, const bool is_armed, const bool is_flying, const bool rangefinder_state_in_range)
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{
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// we don't 'verify' landing in the sense that it never completes,
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// so we don't verify command completion. Instead we use this to
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// adjust final landing parameters
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// determine stage
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if (type_slope_stage == SlopeStage::NORMAL) {
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const bool heading_lined_up = abs(nav_controller->bearing_error_cd()) < 1000 && !nav_controller->data_is_stale();
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const bool on_flight_line = fabsf(nav_controller->crosstrack_error()) < 5.0f && !nav_controller->data_is_stale();
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const bool below_prev_WP = current_loc.alt < loc_alt_AMSL_cm(prev_WP_loc);
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if ((mission.get_prev_nav_cmd_id() == MAV_CMD_NAV_LOITER_TO_ALT) ||
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(wp_proportion >= 0 && heading_lined_up && on_flight_line) ||
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(wp_proportion > 0.15f && heading_lined_up && below_prev_WP) ||
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(wp_proportion > 0.5f)) {
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type_slope_stage = SlopeStage::APPROACH;
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}
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}
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/* Set land_complete (which starts the flare) under 3 conditions:
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1) we are within LAND_FLARE_ALT meters of the landing altitude
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2) we are within LAND_FLARE_SEC of the landing point vertically
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by the calculated sink rate (if LAND_FLARE_SEC != 0)
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3) we have gone past the landing point and don't have
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rangefinder data (to prevent us keeping throttle on
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after landing if we've had positive baro drift)
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*/
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// flare check:
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// 1) below flare alt/sec requires approach stage check because if sec/alt are set too
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// large, and we're on a hard turn to line up for approach, we'll prematurely flare by
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// skipping approach phase and the extreme roll limits will make it hard to line up with runway
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// 2) passed land point and don't have an accurate AGL
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// 3) probably crashed (ensures motor gets turned off)
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const bool on_approach_stage = type_slope_is_on_approach();
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const bool below_flare_alt = (height <= flare_alt);
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const bool below_flare_sec = (flare_sec > 0 && height <= sink_rate * flare_sec);
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const bool probably_crashed = (aparm.crash_detection_enable && fabsf(sink_rate) < 0.2f && !is_flying);
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height_flare_log = height;
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const AP_GPS &gps = AP::gps();
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if ((on_approach_stage && below_flare_alt) ||
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(on_approach_stage && below_flare_sec && (wp_proportion > 0.5)) ||
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(!rangefinder_state_in_range && wp_proportion >= 1) ||
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probably_crashed) {
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if (type_slope_stage != SlopeStage::FINAL) {
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type_slope_flags.post_stats = true;
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if (is_flying && (AP_HAL::millis()-last_flying_ms) > 3000) {
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GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)gps.ground_speed());
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} else {
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f",
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(double)height, (double)sink_rate,
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(double)gps.ground_speed(),
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(double)current_loc.get_distance(next_WP_loc));
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}
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type_slope_stage = SlopeStage::FINAL;
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#if AP_LANDINGGEAR_ENABLED
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// Check if the landing gear was deployed before landing
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// If not - go around
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AP_LandingGear *LG_inst = AP_LandingGear::get_singleton();
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if (LG_inst != nullptr && !LG_inst->check_before_land()) {
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type_slope_request_go_around();
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GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Landing gear was not deployed");
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}
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#endif
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}
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if (gps.ground_speed() < 3) {
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// reload any airspeed or groundspeed parameters that may have
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// been set for landing. We don't do this till ground
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// speed drops below 3.0 m/s as otherwise we will change
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// target speeds too early.
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aparm.airspeed_cruise.load();
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aparm.min_groundspeed.load();
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aparm.throttle_cruise.load();
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}
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} else if (type_slope_stage == SlopeStage::APPROACH && pre_flare_airspeed > 0) {
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bool reached_pre_flare_alt = pre_flare_alt > 0 && (height <= pre_flare_alt);
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bool reached_pre_flare_sec = pre_flare_sec > 0 && (height <= sink_rate * pre_flare_sec);
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if (reached_pre_flare_alt || reached_pre_flare_sec) {
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type_slope_stage = SlopeStage::PREFLARE;
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}
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}
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/*
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when landing we keep the L1 navigation waypoint 200m ahead. This
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prevents sudden turns if we overshoot the landing point
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*/
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Location land_WP_loc = next_WP_loc;
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int32_t land_bearing_cd = prev_WP_loc.get_bearing_to(next_WP_loc);
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land_WP_loc.offset_bearing(land_bearing_cd * 0.01f, prev_WP_loc.get_distance(current_loc) + 200);
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nav_controller->update_waypoint(prev_WP_loc, land_WP_loc);
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// once landed and stationary, post some statistics
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// this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm
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if (type_slope_flags.post_stats && !is_armed) {
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type_slope_flags.post_stats = false;
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)current_loc.get_distance(next_WP_loc));
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}
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// check if we should auto-disarm after a confirmed landing
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if (type_slope_stage == SlopeStage::FINAL) {
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disarm_if_autoland_complete_fn();
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}
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if (mission.continue_after_land() &&
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type_slope_stage == SlopeStage::FINAL &&
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gps.status() >= AP_GPS::GPS_OK_FIX_3D &&
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gps.ground_speed() < 1) {
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/*
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user has requested to continue with mission after a
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landing. Return true to allow for continue
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*/
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return true;
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}
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/*
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we return false as a landing mission item never completes
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we stay on this waypoint unless the GCS commands us to change
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mission item, reset the mission, command a go-around or finish
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a land_abort procedure.
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*/
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return false;
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}
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void AP_Landing::type_slope_adjust_landing_slope_for_rangefinder_bump(AP_FixedWing::Rangefinder_State &rangefinder_state, Location &prev_WP_loc, Location &next_WP_loc, const Location ¤t_loc, const float wp_distance, int32_t &target_altitude_offset_cm)
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{
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if (!rangefinder_state.in_use) {
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return;
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}
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// check the rangefinder correction for a large change. When found, recalculate the glide slope. This is done by
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// determining the slope from your current location to the land point then following that back up to the approach
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// altitude and moving the prev_wp to that location. From there
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float correction_delta = fabsf(rangefinder_state.last_stable_correction) - fabsf(rangefinder_state.correction);
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if (slope_recalc_shallow_threshold <= 0 ||
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fabsf(correction_delta) < slope_recalc_shallow_threshold) {
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return;
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}
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rangefinder_state.last_stable_correction = rangefinder_state.correction;
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float corrected_alt_m = (adjusted_altitude_cm_fn() - loc_alt_AMSL_cm(next_WP_loc))*0.01f - rangefinder_state.correction;
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float total_distance_m = prev_WP_loc.get_distance(next_WP_loc);
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float top_of_glide_slope_alt_m = total_distance_m * corrected_alt_m / wp_distance;
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prev_WP_loc.set_alt_cm(top_of_glide_slope_alt_m*100 + loc_alt_AMSL_cm(next_WP_loc), Location::AltFrame::ABSOLUTE);
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// re-calculate auto_state.land_slope with updated prev_WP_loc
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setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude_offset_cm);
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if (rangefinder_state.correction >= 0) { // we're too low or object is below us
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// correction positive means we're too low so we should continue on with
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// the newly computed shallower slope instead of pitching/throttling up
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} else if (slope_recalc_steep_threshold_to_abort > 0 && !type_slope_flags.has_aborted_due_to_slope_recalc) {
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// correction negative means we're too high and need to point down (and speed up) to re-align
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// to land on target. A large negative correction means we would have to dive down a lot and will
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// generating way too much speed that we can not bleed off in time. It is better to remember
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// the large baro altitude offset and abort the landing to come around again with the correct altitude
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// offset and "perfect" slope.
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// calculate projected slope with projected alt
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float new_slope_deg = degrees(atanf(slope));
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float initial_slope_deg = degrees(atanf(initial_slope));
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// is projected slope too steep?
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if (new_slope_deg - initial_slope_deg > slope_recalc_steep_threshold_to_abort) {
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing slope too steep, aborting (%.0fm %.1fdeg)",
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(double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
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alt_offset = rangefinder_state.correction;
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flags.commanded_go_around = true;
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type_slope_flags.has_aborted_due_to_slope_recalc = true; // only allow this once.
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Log();
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}
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}
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}
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bool AP_Landing::type_slope_request_go_around(void)
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{
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flags.commanded_go_around = true;
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return true;
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}
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/*
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a special glide slope calculation for the landing approach
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During the land approach use a linear glide slope to a point
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projected through the landing point. We don't use the landing point
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itself as that leads to discontinuities close to the landing point,
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which can lead to erratic pitch control
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*/
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void AP_Landing::type_slope_setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location ¤t_loc, int32_t &target_altitude_offset_cm)
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{
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float total_distance = prev_WP_loc.get_distance(next_WP_loc);
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// If someone mistakenly puts all 0's in their LAND command then total_distance
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// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
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if (total_distance < 1) {
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total_distance = 1;
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}
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// height we need to sink for this WP
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float sink_height = (loc_alt_AMSL_cm(prev_WP_loc) - loc_alt_AMSL_cm(next_WP_loc))*0.01f;
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// current ground speed
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float groundspeed = ahrs.groundspeed();
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if (groundspeed < 0.5f) {
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groundspeed = 0.5f;
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}
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// calculate time to lose the needed altitude
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float sink_time = total_distance / groundspeed;
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if (sink_time < 0.5f) {
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sink_time = 0.5f;
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}
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// find the sink rate needed for the target location
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float sink_rate = sink_height / sink_time;
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// the height we aim for is the one to give us the right flare point
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float aim_height = flare_sec * sink_rate;
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if (aim_height <= 0) {
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aim_height = flare_alt;
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}
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// don't allow the aim height to be too far above LAND_FLARE_ALT
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if (flare_alt > 0 && aim_height > flare_alt*2) {
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aim_height = flare_alt*2;
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}
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// calculate time spent in flare assuming the sink rate reduces over time from sink_rate at aim_height
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// to tecs_controller->get_land_sinkrate() at touchdown
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const float weight = constrain_float(0.01f*(float)flare_effectivness_pct, 0.0f, 1.0f);
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const float flare_sink_rate_avg = MAX(weight * tecs_Controller->get_land_sinkrate() + (1.0f - weight) * sink_rate, 0.1f);
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const float flare_time = aim_height / flare_sink_rate_avg;
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// distance to flare is based on ground speed, adjusted as we
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// get closer. This takes into account the wind
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float flare_distance = groundspeed * flare_time;
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// don't allow the flare before half way along the final leg
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if (flare_distance > total_distance*0.5f) {
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flare_distance = total_distance*0.5f;
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}
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// project a point 500 meters past the landing point, passing
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// through the landing point
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const float land_projection = 500;
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int32_t land_bearing_cd = prev_WP_loc.get_bearing_to(next_WP_loc);
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// now calculate our aim point, which is before the landing
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// point and above it
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Location loc = next_WP_loc;
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loc.change_alt_frame(Location::AltFrame::ABSOLUTE);
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loc.offset_bearing(land_bearing_cd * 0.01f, -flare_distance);
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loc.alt += aim_height*100;
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// calculate slope to landing point
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bool is_first_calc = is_zero(slope);
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slope = (sink_height - aim_height) / (total_distance - flare_distance);
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if (is_first_calc) {
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
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}
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// calculate point along that slope 500m ahead
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loc.offset_bearing(land_bearing_cd * 0.01f, land_projection);
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loc.offset_up_m(-slope * land_projection);
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// setup the offset_cm for set_target_altitude_proportion()
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target_altitude_offset_cm = loc.alt - loc_alt_AMSL_cm(prev_WP_loc);
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// calculate the proportion we are to the target
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float land_proportion = current_loc.line_path_proportion(prev_WP_loc, loc);
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// now setup the glide slope for landing
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set_target_altitude_proportion_fn(loc, 1.0f - land_proportion);
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// stay within the range of the start and end locations in altitude
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constrain_target_altitude_location_fn(loc, prev_WP_loc);
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}
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int32_t AP_Landing::type_slope_get_target_airspeed_cm(void)
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{
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// we're landing, check for custom approach and
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// pre-flare airspeeds. Also increase for head-winds
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const float land_airspeed = tecs_Controller->get_land_airspeed();
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int32_t target_airspeed_cm = aparm.airspeed_cruise*100;
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if (land_airspeed >= 0) {
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target_airspeed_cm = land_airspeed * 100;
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} else {
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target_airspeed_cm = 100 * 0.5 * (aparm.airspeed_cruise + aparm.airspeed_min);
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}
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switch (type_slope_stage) {
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case SlopeStage::NORMAL:
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target_airspeed_cm = aparm.airspeed_cruise*100;
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break;
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case SlopeStage::APPROACH:
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break;
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case SlopeStage::PREFLARE:
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case SlopeStage::FINAL:
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if (pre_flare_airspeed > 0) {
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// if we just preflared then continue using the pre-flare airspeed during final flare
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target_airspeed_cm = pre_flare_airspeed * 100;
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}
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break;
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}
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// when landing, add half of head-wind.
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const float head_wind_comp = constrain_float(wind_comp, 0.0f, 100.0f)*0.01;
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const int32_t head_wind_compensation_cm = ahrs.head_wind() * head_wind_comp * 100;
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const uint32_t max_airspeed_cm = AP_Landing::allow_max_airspeed_on_land() ? aparm.airspeed_max*100 : aparm.airspeed_cruise*100;
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return constrain_int32(target_airspeed_cm + head_wind_compensation_cm, target_airspeed_cm, max_airspeed_cm);
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}
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int32_t AP_Landing::type_slope_constrain_roll(const int32_t desired_roll_cd, const int32_t level_roll_limit_cd)
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{
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if (type_slope_stage == SlopeStage::FINAL) {
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return constrain_int32(desired_roll_cd, level_roll_limit_cd * -1, level_roll_limit_cd);
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} else {
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return desired_roll_cd;
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}
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}
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bool AP_Landing::type_slope_is_flaring(void) const
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{
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return (type_slope_stage == SlopeStage::FINAL);
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}
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bool AP_Landing::type_slope_is_on_final(void) const
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{
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return (type_slope_stage == SlopeStage::PREFLARE ||
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type_slope_stage == SlopeStage::FINAL);
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}
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bool AP_Landing::type_slope_is_on_approach(void) const
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{
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return (type_slope_stage == SlopeStage::APPROACH ||
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type_slope_stage == SlopeStage::PREFLARE);
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}
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bool AP_Landing::type_slope_is_expecting_impact(void) const
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{
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return type_slope_is_on_final();
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}
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bool AP_Landing::type_slope_is_complete(void) const
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{
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return (type_slope_stage == SlopeStage::FINAL);
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}
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#if HAL_LOGGING_ENABLED
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void AP_Landing::type_slope_log(void) const
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{
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// @LoggerMessage: LAND
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// @Description: Slope Landing data
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// @Field: TimeUS: Time since system startup
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// @Field: stage: progress through landing sequence
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// @Field: f1: Landing flags
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// @Field: f2: Slope-specific landing flags
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// @Field: slope: Slope to landing point
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// @Field: slopeInit: Initial slope to landing point
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// @Field: altO: Rangefinder correction
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// @Field: fh: Height for flare timing.
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AP::logger().WriteStreaming("LAND", "TimeUS,stage,f1,f2,slope,slopeInit,altO,fh", "QBBBffff",
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AP_HAL::micros64(),
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type_slope_stage,
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|
flags,
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type_slope_flags,
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(double)slope,
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(double)initial_slope,
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(double)alt_offset,
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|
(double)height_flare_log);
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}
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#endif
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|
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bool AP_Landing::type_slope_is_throttle_suppressed(void) const
|
|
{
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return type_slope_stage == SlopeStage::FINAL;
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|
}
|