Files
ardupilot/libraries/AP_Landing/AP_Landing_Slope.cpp
T
Peter Barker eb54baa586 AP_Landing: avoid use of Location .alt field
various changes to avoid use of the Location .alt field, which should be private.

Introduces several new helper functions on Location to help with this
2025-07-22 17:46:53 +10:00

445 lines
19 KiB
C++

/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* AP_Landing_Slope.cpp - Landing logic handler for ArduPlane for STANDARD_GLIDE_SLOPE
*/
#include "AP_Landing.h"
#include <GCS_MAVLink/GCS.h>
#include <AP_HAL/AP_HAL.h>
#include <AP_LandingGear/AP_LandingGear.h>
#include <AP_AHRS/AP_AHRS.h>
#include <AP_GPS/AP_GPS.h>
#include <AP_Logger/AP_Logger.h>
#if defined(APM_BUILD_TYPE)
// - this is just here to encourage the build system to supply the "legacy build defines". The actual dependecy is in the AP_LandingGear.h and AP_LandingGear_config.h headers
#endif
void AP_Landing::type_slope_do_land(const AP_Mission::Mission_Command& cmd, const float relative_altitude)
{
initial_slope = 0;
slope = 0;
// once landed, post some landing statistics to the GCS
type_slope_flags.post_stats = false;
type_slope_stage = SlopeStage::NORMAL;
GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing approach start at %.1fm", (double)relative_altitude);
}
void AP_Landing::type_slope_verify_abort_landing(const Location &prev_WP_loc, Location &next_WP_loc, bool &throttle_suppressed)
{
// when aborting a landing, mimic the verify_takeoff with steering hold. Once
// the altitude has been reached, restart the landing sequence
throttle_suppressed = false;
nav_controller->update_heading_hold(prev_WP_loc.get_bearing_to(next_WP_loc));
}
/*
update navigation for landing. Called when on landing approach or
final flare
*/
bool AP_Landing::type_slope_verify_land(const Location &prev_WP_loc, Location &next_WP_loc, const Location &current_loc,
const float height, const float sink_rate, const float wp_proportion, const uint32_t last_flying_ms, const bool is_armed, const bool is_flying, const bool rangefinder_state_in_range)
{
// we don't 'verify' landing in the sense that it never completes,
// so we don't verify command completion. Instead we use this to
// adjust final landing parameters
// determine stage
if (type_slope_stage == SlopeStage::NORMAL) {
const bool heading_lined_up = abs(nav_controller->bearing_error_cd()) < 1000 && !nav_controller->data_is_stale();
const bool on_flight_line = fabsf(nav_controller->crosstrack_error()) < 5.0f && !nav_controller->data_is_stale();
const bool below_prev_WP = current_loc.alt < loc_alt_AMSL_cm(prev_WP_loc);
if ((mission.get_prev_nav_cmd_id() == MAV_CMD_NAV_LOITER_TO_ALT) ||
(wp_proportion >= 0 && heading_lined_up && on_flight_line) ||
(wp_proportion > 0.15f && heading_lined_up && below_prev_WP) ||
(wp_proportion > 0.5f)) {
type_slope_stage = SlopeStage::APPROACH;
}
}
/* Set land_complete (which starts the flare) under 3 conditions:
1) we are within LAND_FLARE_ALT meters of the landing altitude
2) we are within LAND_FLARE_SEC of the landing point vertically
by the calculated sink rate (if LAND_FLARE_SEC != 0)
3) we have gone past the landing point and don't have
rangefinder data (to prevent us keeping throttle on
after landing if we've had positive baro drift)
*/
// flare check:
// 1) below flare alt/sec requires approach stage check because if sec/alt are set too
// large, and we're on a hard turn to line up for approach, we'll prematurely flare by
// skipping approach phase and the extreme roll limits will make it hard to line up with runway
// 2) passed land point and don't have an accurate AGL
// 3) probably crashed (ensures motor gets turned off)
const bool on_approach_stage = type_slope_is_on_approach();
const bool below_flare_alt = (height <= flare_alt);
const bool below_flare_sec = (flare_sec > 0 && height <= sink_rate * flare_sec);
const bool probably_crashed = (aparm.crash_detection_enable && fabsf(sink_rate) < 0.2f && !is_flying);
height_flare_log = height;
const AP_GPS &gps = AP::gps();
if ((on_approach_stage && below_flare_alt) ||
(on_approach_stage && below_flare_sec && (wp_proportion > 0.5)) ||
(!rangefinder_state_in_range && wp_proportion >= 1) ||
probably_crashed) {
if (type_slope_stage != SlopeStage::FINAL) {
type_slope_flags.post_stats = true;
if (is_flying && (AP_HAL::millis()-last_flying_ms) > 3000) {
GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)gps.ground_speed());
} else {
GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f",
(double)height, (double)sink_rate,
(double)gps.ground_speed(),
(double)current_loc.get_distance(next_WP_loc));
}
type_slope_stage = SlopeStage::FINAL;
#if AP_LANDINGGEAR_ENABLED
// Check if the landing gear was deployed before landing
// If not - go around
AP_LandingGear *LG_inst = AP_LandingGear::get_singleton();
if (LG_inst != nullptr && !LG_inst->check_before_land()) {
type_slope_request_go_around();
GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Landing gear was not deployed");
}
#endif
}
if (gps.ground_speed() < 3) {
// reload any airspeed or groundspeed parameters that may have
// been set for landing. We don't do this till ground
// speed drops below 3.0 m/s as otherwise we will change
// target speeds too early.
aparm.airspeed_cruise.load();
aparm.min_groundspeed.load();
aparm.throttle_cruise.load();
}
} else if (type_slope_stage == SlopeStage::APPROACH && pre_flare_airspeed > 0) {
bool reached_pre_flare_alt = pre_flare_alt > 0 && (height <= pre_flare_alt);
bool reached_pre_flare_sec = pre_flare_sec > 0 && (height <= sink_rate * pre_flare_sec);
if (reached_pre_flare_alt || reached_pre_flare_sec) {
type_slope_stage = SlopeStage::PREFLARE;
}
}
/*
when landing we keep the L1 navigation waypoint 200m ahead. This
prevents sudden turns if we overshoot the landing point
*/
Location land_WP_loc = next_WP_loc;
int32_t land_bearing_cd = prev_WP_loc.get_bearing_to(next_WP_loc);
land_WP_loc.offset_bearing(land_bearing_cd * 0.01f, prev_WP_loc.get_distance(current_loc) + 200);
nav_controller->update_waypoint(prev_WP_loc, land_WP_loc);
// once landed and stationary, post some statistics
// this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm
if (type_slope_flags.post_stats && !is_armed) {
type_slope_flags.post_stats = false;
GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)current_loc.get_distance(next_WP_loc));
}
// check if we should auto-disarm after a confirmed landing
if (type_slope_stage == SlopeStage::FINAL) {
disarm_if_autoland_complete_fn();
}
if (mission.continue_after_land() &&
type_slope_stage == SlopeStage::FINAL &&
gps.status() >= AP_GPS::GPS_OK_FIX_3D &&
gps.ground_speed() < 1) {
/*
user has requested to continue with mission after a
landing. Return true to allow for continue
*/
return true;
}
/*
we return false as a landing mission item never completes
we stay on this waypoint unless the GCS commands us to change
mission item, reset the mission, command a go-around or finish
a land_abort procedure.
*/
return false;
}
void AP_Landing::type_slope_adjust_landing_slope_for_rangefinder_bump(AP_FixedWing::Rangefinder_State &rangefinder_state, Location &prev_WP_loc, Location &next_WP_loc, const Location &current_loc, const float wp_distance, int32_t &target_altitude_offset_cm)
{
// check the rangefinder correction for a large change. When found, recalculate the glide slope. This is done by
// determining the slope from your current location to the land point then following that back up to the approach
// altitude and moving the prev_wp to that location. From there
float correction_delta = fabsf(rangefinder_state.last_stable_correction) - fabsf(rangefinder_state.correction);
if (slope_recalc_shallow_threshold <= 0 ||
fabsf(correction_delta) < slope_recalc_shallow_threshold) {
return;
}
rangefinder_state.last_stable_correction = rangefinder_state.correction;
float corrected_alt_m = (adjusted_altitude_cm_fn() - loc_alt_AMSL_cm(next_WP_loc))*0.01f - rangefinder_state.correction;
float total_distance_m = prev_WP_loc.get_distance(next_WP_loc);
float top_of_glide_slope_alt_m = total_distance_m * corrected_alt_m / wp_distance;
prev_WP_loc.set_alt_cm(top_of_glide_slope_alt_m*100 + loc_alt_AMSL_cm(next_WP_loc), Location::AltFrame::ABSOLUTE);
// re-calculate auto_state.land_slope with updated prev_WP_loc
setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude_offset_cm);
if (rangefinder_state.correction >= 0) { // we're too low or object is below us
// correction positive means we're too low so we should continue on with
// the newly computed shallower slope instead of pitching/throttling up
} else if (slope_recalc_steep_threshold_to_abort > 0 && !type_slope_flags.has_aborted_due_to_slope_recalc) {
// correction negative means we're too high and need to point down (and speed up) to re-align
// to land on target. A large negative correction means we would have to dive down a lot and will
// generating way too much speed that we can not bleed off in time. It is better to remember
// the large baro altitude offset and abort the landing to come around again with the correct altitude
// offset and "perfect" slope.
// calculate projected slope with projected alt
float new_slope_deg = degrees(atanf(slope));
float initial_slope_deg = degrees(atanf(initial_slope));
// is projected slope too steep?
if (new_slope_deg - initial_slope_deg > slope_recalc_steep_threshold_to_abort) {
GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing slope too steep, aborting (%.0fm %.1fdeg)",
(double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
alt_offset = rangefinder_state.correction;
flags.commanded_go_around = true;
type_slope_flags.has_aborted_due_to_slope_recalc = true; // only allow this once.
Log();
}
}
}
bool AP_Landing::type_slope_request_go_around(void)
{
flags.commanded_go_around = true;
return true;
}
/*
a special glide slope calculation for the landing approach
During the land approach use a linear glide slope to a point
projected through the landing point. We don't use the landing point
itself as that leads to discontinuities close to the landing point,
which can lead to erratic pitch control
*/
void AP_Landing::type_slope_setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location &current_loc, int32_t &target_altitude_offset_cm)
{
float total_distance = prev_WP_loc.get_distance(next_WP_loc);
// If someone mistakenly puts all 0's in their LAND command then total_distance
// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
if (total_distance < 1) {
total_distance = 1;
}
// height we need to sink for this WP
float sink_height = (loc_alt_AMSL_cm(prev_WP_loc) - loc_alt_AMSL_cm(next_WP_loc))*0.01f;
// current ground speed
float groundspeed = ahrs.groundspeed();
if (groundspeed < 0.5f) {
groundspeed = 0.5f;
}
// calculate time to lose the needed altitude
float sink_time = total_distance / groundspeed;
if (sink_time < 0.5f) {
sink_time = 0.5f;
}
// find the sink rate needed for the target location
float sink_rate = sink_height / sink_time;
// the height we aim for is the one to give us the right flare point
float aim_height = flare_sec * sink_rate;
if (aim_height <= 0) {
aim_height = flare_alt;
}
// don't allow the aim height to be too far above LAND_FLARE_ALT
if (flare_alt > 0 && aim_height > flare_alt*2) {
aim_height = flare_alt*2;
}
// calculate time spent in flare assuming the sink rate reduces over time from sink_rate at aim_height
// to tecs_controller->get_land_sinkrate() at touchdown
const float weight = constrain_float(0.01f*(float)flare_effectivness_pct, 0.0f, 1.0f);
const float flare_sink_rate_avg = MAX(weight * tecs_Controller->get_land_sinkrate() + (1.0f - weight) * sink_rate, 0.1f);
const float flare_time = aim_height / flare_sink_rate_avg;
// distance to flare is based on ground speed, adjusted as we
// get closer. This takes into account the wind
float flare_distance = groundspeed * flare_time;
// don't allow the flare before half way along the final leg
if (flare_distance > total_distance*0.5f) {
flare_distance = total_distance*0.5f;
}
// project a point 500 meters past the landing point, passing
// through the landing point
const float land_projection = 500;
int32_t land_bearing_cd = prev_WP_loc.get_bearing_to(next_WP_loc);
// now calculate our aim point, which is before the landing
// point and above it
Location loc = next_WP_loc;
loc.change_alt_frame(Location::AltFrame::ABSOLUTE);
loc.offset_bearing(land_bearing_cd * 0.01f, -flare_distance);
loc.alt += aim_height*100;
// calculate slope to landing point
bool is_first_calc = is_zero(slope);
slope = (sink_height - aim_height) / (total_distance - flare_distance);
if (is_first_calc) {
GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
}
// calculate point along that slope 500m ahead
loc.offset_bearing(land_bearing_cd * 0.01f, land_projection);
loc.offset_up_m(-slope * land_projection);
// setup the offset_cm for set_target_altitude_proportion()
target_altitude_offset_cm = loc.alt - loc_alt_AMSL_cm(prev_WP_loc);
// calculate the proportion we are to the target
float land_proportion = current_loc.line_path_proportion(prev_WP_loc, loc);
// now setup the glide slope for landing
set_target_altitude_proportion_fn(loc, 1.0f - land_proportion);
// stay within the range of the start and end locations in altitude
constrain_target_altitude_location_fn(loc, prev_WP_loc);
}
int32_t AP_Landing::type_slope_get_target_airspeed_cm(void)
{
// we're landing, check for custom approach and
// pre-flare airspeeds. Also increase for head-winds
const float land_airspeed = tecs_Controller->get_land_airspeed();
int32_t target_airspeed_cm = aparm.airspeed_cruise*100;
if (land_airspeed >= 0) {
target_airspeed_cm = land_airspeed * 100;
} else {
target_airspeed_cm = 100 * 0.5 * (aparm.airspeed_cruise + aparm.airspeed_min);
}
switch (type_slope_stage) {
case SlopeStage::NORMAL:
target_airspeed_cm = aparm.airspeed_cruise*100;
break;
case SlopeStage::APPROACH:
break;
case SlopeStage::PREFLARE:
case SlopeStage::FINAL:
if (pre_flare_airspeed > 0) {
// if we just preflared then continue using the pre-flare airspeed during final flare
target_airspeed_cm = pre_flare_airspeed * 100;
}
break;
}
// when landing, add half of head-wind.
const float head_wind_comp = constrain_float(wind_comp, 0.0f, 100.0f)*0.01;
const int32_t head_wind_compensation_cm = ahrs.head_wind() * head_wind_comp * 100;
const uint32_t max_airspeed_cm = AP_Landing::allow_max_airspeed_on_land() ? aparm.airspeed_max*100 : aparm.airspeed_cruise*100;
return constrain_int32(target_airspeed_cm + head_wind_compensation_cm, target_airspeed_cm, max_airspeed_cm);
}
int32_t AP_Landing::type_slope_constrain_roll(const int32_t desired_roll_cd, const int32_t level_roll_limit_cd)
{
if (type_slope_stage == SlopeStage::FINAL) {
return constrain_int32(desired_roll_cd, level_roll_limit_cd * -1, level_roll_limit_cd);
} else {
return desired_roll_cd;
}
}
bool AP_Landing::type_slope_is_flaring(void) const
{
return (type_slope_stage == SlopeStage::FINAL);
}
bool AP_Landing::type_slope_is_on_final(void) const
{
return (type_slope_stage == SlopeStage::PREFLARE ||
type_slope_stage == SlopeStage::FINAL);
}
bool AP_Landing::type_slope_is_on_approach(void) const
{
return (type_slope_stage == SlopeStage::APPROACH ||
type_slope_stage == SlopeStage::PREFLARE);
}
bool AP_Landing::type_slope_is_expecting_impact(void) const
{
return type_slope_is_on_final();
}
bool AP_Landing::type_slope_is_complete(void) const
{
return (type_slope_stage == SlopeStage::FINAL);
}
#if HAL_LOGGING_ENABLED
void AP_Landing::type_slope_log(void) const
{
// @LoggerMessage: LAND
// @Description: Slope Landing data
// @Field: TimeUS: Time since system startup
// @Field: stage: progress through landing sequence
// @Field: f1: Landing flags
// @Field: f2: Slope-specific landing flags
// @Field: slope: Slope to landing point
// @Field: slopeInit: Initial slope to landing point
// @Field: altO: Rangefinder correction
// @Field: fh: Height for flare timing.
AP::logger().WriteStreaming("LAND", "TimeUS,stage,f1,f2,slope,slopeInit,altO,fh", "QBBBffff",
AP_HAL::micros64(),
type_slope_stage,
flags,
type_slope_flags,
(double)slope,
(double)initial_slope,
(double)alt_offset,
(double)height_flare_log);
}
#endif
bool AP_Landing::type_slope_is_throttle_suppressed(void) const
{
return type_slope_stage == SlopeStage::FINAL;
}