#include "Rover.h" #if AP_FENCE_ENABLED // async fence checking io callback at 1Khz void Rover::fence_checks_async() { const uint32_t now = AP_HAL::millis(); if (!AP_HAL::timeout_expired(fence_breaches.last_check_ms, now, 100U)) { // 10Hz update rate return; } if (fence_breaches.have_updates) { return; // wait for the main loop to pick up the new breaches before checking again } fence_breaches.last_check_ms = now; const uint8_t orig_breaches = fence.get_breaches(); // check for new breaches; new_breaches is bitmask of fence types breached fence_breaches.new_breaches = fence.check(); if (!fence_breaches.new_breaches && orig_breaches && fence.get_breaches() == 0) { // record clearing of breach LOGGER_WRITE_ERROR(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode::ERROR_RESOLVED); } fence_breaches.have_updates = true; // new breaches latched so main loop will now pick it up } // fence_check - ask fence library to check for breaches and initiate the response void Rover::fence_check() { // only take action if there is a new breach if (!fence_breaches.have_updates) { return; } // return immediately if motors are not armed if (!arming.is_armed()) { fence_breaches.have_updates = false; return; } if (fence_breaches.new_breaches) { // if the user wants some kind of response and motors are armed if ((FailsafeAction)fence.get_action() != FailsafeAction::None) { // if within 100m of the fence, it will take the action specified by the FENCE_ACTION parameter if (fence.get_breach_distance(fence_breaches.new_breaches) <= AC_FENCE_GIVE_UP_DISTANCE) { switch ((FailsafeAction)fence.get_action()) { case FailsafeAction::None: break; case FailsafeAction::SmartRTL: if (set_mode(mode_smartrtl, ModeReason::FENCE_BREACHED)) { break; } FALLTHROUGH; case FailsafeAction::RTL: if (set_mode(mode_rtl, ModeReason::FENCE_BREACHED)) { break; } FALLTHROUGH; case FailsafeAction::Hold: set_mode(mode_hold, ModeReason::FENCE_BREACHED); break; case FailsafeAction::SmartRTL_Hold: if (!set_mode(mode_smartrtl, ModeReason::FENCE_BREACHED)) { set_mode(mode_hold, ModeReason::FENCE_BREACHED); } break; case FailsafeAction::Loiter_Hold: if (!set_mode(mode_loiter, ModeReason::FENCE_BREACHED)) { set_mode(mode_hold, ModeReason::FENCE_BREACHED); } break; case FailsafeAction::Terminate: arming.disarm(AP_Arming::Method::FENCEBREACH); break; } } else { // if more than 100m outside the fence just force to HOLD set_mode(mode_hold, ModeReason::FENCE_BREACHED); } } LOGGER_WRITE_ERROR(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode(fence_breaches.new_breaches)); } fence_breaches.have_updates = false; } #endif // AP_FENCE_ENABLED