#include "Copter.h" #if MODE_ZIGZAG_ENABLED /* * Init and run calls for zigzag flight mode */ #define ZIGZAG_WP_RADIUS_M 3.0 #define ZIGZAG_LINE_INFINITY -1 const AP_Param::GroupInfo ModeZigZag::var_info[] = { // @Param: AUTO_ENABLE // @DisplayName: ZigZag auto enable/disable // @Description: Allows you to enable (1) or disable (0) ZigZag auto feature // @Values: 0:Disabled,1:Enabled // @User: Advanced AP_GROUPINFO_FLAGS("AUTO_ENABLE", 1, ModeZigZag, _auto_enabled, 0, AP_PARAM_FLAG_ENABLE), #if HAL_SPRAYER_ENABLED // @Param: SPRAYER // @DisplayName: Auto sprayer in ZigZag // @Description: Enable the auto sprayer in ZigZag mode. SPRAY_ENABLE = 1 and SERVOx_FUNCTION = 22(SprayerPump) / 23(SprayerSpinner) also must be set. This makes the sprayer on while moving to destination A or B. The sprayer will stop if the vehicle reaches destination or the flight mode is changed from ZigZag to other. // @Values: 0:Disabled,1:Enabled // @User: Advanced AP_GROUPINFO("SPRAYER", 2, ModeZigZag, _spray_enabled, 0), #endif // HAL_SPRAYER_ENABLED // @Param: WP_DELAY // @DisplayName: The delay for zigzag waypoint // @Description: Waiting time after reached the destination // @Units: s // @Range: 0 127 // @User: Advanced AP_GROUPINFO("WP_DELAY", 3, ModeZigZag, _wp_delay_s, 0), // @Param: SIDE_DIST // @DisplayName: Sideways distance in ZigZag auto // @Description: The distance to move sideways in ZigZag mode // @Units: m // @Range: 0.1 100 // @User: Advanced AP_GROUPINFO("SIDE_DIST", 4, ModeZigZag, _side_dist_m, 4), // @Param: DIRECTION // @DisplayName: Sideways direction in ZigZag auto // @Description: The direction to move sideways in ZigZag mode // @Values: 0:forward, 1:right, 2:backward, 3:left // @User: Advanced AP_GROUPINFO("DIRECTION", 5, ModeZigZag, _direction, 0), // @Param: LINE_NUM // @DisplayName: Total number of lines // @Description: Total number of lines for ZigZag auto if 1 or more. -1: Infinity, 0: Just moving to sideways // @Range: -1 32767 // @User: Advanced AP_GROUPINFO("LINE_NUM", 6, ModeZigZag, _line_num, 0), AP_GROUPEND }; ModeZigZag::ModeZigZag(void) : Mode() { AP_Param::setup_object_defaults(this, var_info); } // initialise zigzag controller bool ModeZigZag::init(bool ignore_checks) { // apply simple mode transform to pilot inputs update_simple_mode(); // convert pilot input to lean angles float target_roll_rad, target_pitch_rad; get_pilot_desired_lean_angles_rad(target_roll_rad, target_pitch_rad, loiter_nav->get_angle_max_rad(), attitude_control->get_althold_lean_angle_max_rad()); // process pilot's roll and pitch input loiter_nav->set_pilot_desired_acceleration_rad(target_roll_rad, target_pitch_rad); loiter_nav->init_target(); // set vertical speed and acceleration limits pos_control->D_set_max_speed_accel_m(get_pilot_speed_dn_ms(), get_pilot_speed_up_ms(), get_pilot_accel_D_mss()); pos_control->D_set_correction_speed_accel_m(get_pilot_speed_dn_ms(), get_pilot_speed_up_ms(), get_pilot_accel_D_mss()); // initialise the vertical position controller if (!pos_control->D_is_active()) { pos_control->D_init_controller(); } // initialise waypoint state stage = STORING_POINTS; dest_A_ne_m.zero(); dest_B_ne_m.zero(); // initialize zigzag auto init_auto(); return true; } // perform cleanup required when leaving zigzag mode void ModeZigZag::exit() { // The sprayer will stop if the flight mode is changed from ZigZag to other spray(false); } // run the zigzag controller // should be called at 100hz or more void ModeZigZag::run() { // set vertical speed and acceleration limits pos_control->D_set_max_speed_accel_m(get_pilot_speed_dn_ms(), get_pilot_speed_up_ms(), get_pilot_accel_D_mss()); // set the direction and the total number of lines zigzag_direction = (Direction)constrain_int16(_direction, 0, 3); line_num = constrain_int16(_line_num, ZIGZAG_LINE_INFINITY, INT16_MAX); // auto control if (stage == AUTO) { if (is_disarmed_or_landed() || !motors->get_interlock()) { // vehicle should be under manual control when disarmed or landed return_to_manual_control(false); } else if (reached_destination()) { // if vehicle has reached destination switch to manual control or moving to A or B AP_Notify::events.waypoint_complete = 1; if (is_auto) { if (line_num == ZIGZAG_LINE_INFINITY || line_count < line_num) { if (auto_stage == AutoState::SIDEWAYS) { save_or_move_to_destination((ab_dest_stored == Destination::A) ? Destination::B : Destination::A); } else { // spray off spray(false); move_to_side(); } } else { init_auto(); return_to_manual_control(true); } } else { return_to_manual_control(true); } } else { auto_control(); } } // manual control if (stage == STORING_POINTS || stage == MANUAL_REGAIN) { // receive pilot's inputs, do position and attitude control manual_control(); } } // save current position as A or B. If both A and B have been saved move to the one specified void ModeZigZag::save_or_move_to_destination(Destination ab_dest) { // get current position as an offset from EKF origin const Vector2p curr_pos_ned_m = pos_control->get_pos_desired_NED_m().xy(); // handle state machine changes switch (stage) { case STORING_POINTS: if (ab_dest == Destination::A) { // store point A dest_A_ne_m = curr_pos_ned_m; gcs().send_text(MAV_SEVERITY_INFO, "%s: point A stored", name()); LOGGER_WRITE_EVENT(LogEvent::ZIGZAG_STORE_A); } else { // store point B dest_B_ne_m = curr_pos_ned_m; gcs().send_text(MAV_SEVERITY_INFO, "%s: point B stored", name()); LOGGER_WRITE_EVENT(LogEvent::ZIGZAG_STORE_B); } // if both A and B have been stored advance state if (!dest_A_ne_m.is_zero() && !dest_B_ne_m.is_zero() && !is_zero((dest_B_ne_m - dest_A_ne_m).length_squared())) { stage = MANUAL_REGAIN; spray(false); } else if (!dest_A_ne_m.is_zero() || !dest_B_ne_m.is_zero()) { // if only A or B have been stored, spray on spray(true); } break; case AUTO: case MANUAL_REGAIN: // A and B have been defined, move vehicle to destination A or B Vector3p next_dest_ned_m; bool is_terrain_alt; if (calculate_next_dest_m(ab_dest, stage == AUTO, next_dest_ned_m, is_terrain_alt)) { wp_nav->wp_and_spline_init_m(); if (wp_nav->set_wp_destination_NED_m(next_dest_ned_m, is_terrain_alt)) { stage = AUTO; auto_stage = AutoState::AB_MOVING; ab_dest_stored = ab_dest; // spray on while moving to A or B spray(true); reach_wp_time_ms = 0; if (is_auto == false || line_num == ZIGZAG_LINE_INFINITY) { gcs().send_text(MAV_SEVERITY_INFO, "%s: moving to %s", name(), (ab_dest == Destination::A) ? "A" : "B"); } else { line_count++; gcs().send_text(MAV_SEVERITY_INFO, "%s: moving to %s (line %d/%d)", name(), (ab_dest == Destination::A) ? "A" : "B", line_count, line_num); } } } break; } } void ModeZigZag::move_to_side() { if (!dest_A_ne_m.is_zero() && !dest_B_ne_m.is_zero() && !is_zero((dest_B_ne_m - dest_A_ne_m).length_squared())) { Vector3p next_dest_ned_m; bool is_terrain_alt; if (calculate_side_dest_m(next_dest_ned_m, is_terrain_alt)) { wp_nav->wp_and_spline_init_m(); if (wp_nav->set_wp_destination_NED_m(next_dest_ned_m, is_terrain_alt)) { stage = AUTO; auto_stage = AutoState::SIDEWAYS; current_dest_ned_m = next_dest_ned_m; current_is_terr_alt = is_terrain_alt; reach_wp_time_ms = 0; char const *dir[] = {"forward", "right", "backward", "left"}; gcs().send_text(MAV_SEVERITY_INFO, "%s: moving to %s", name(), dir[(uint8_t)zigzag_direction]); } } } } // return manual control to the pilot void ModeZigZag::return_to_manual_control(bool maintain_target) { if (stage == AUTO) { stage = MANUAL_REGAIN; spray(false); loiter_nav->clear_pilot_desired_acceleration(); if (maintain_target) { const Vector3p& wp_dest_ned_m = wp_nav->get_wp_destination_NED_m(); loiter_nav->init_target_m(wp_dest_ned_m.xy()); #if AP_RANGEFINDER_ENABLED if (copter.rangefinder_alt_ok() && wp_nav->rangefinder_used_and_healthy()) { copter.surface_tracking.external_init(); } #endif } else { loiter_nav->init_target(); } is_auto = false; gcs().send_text(MAV_SEVERITY_INFO, "%s: manual control", name()); } } // fly the vehicle to closest point on line perpendicular to dest_A_ne_m or dest_B_ne_m void ModeZigZag::auto_control() { // process pilot's yaw input const float target_yaw_rate_rads = get_pilot_desired_yaw_rate_rads(); // set motors to full range motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::THROTTLE_UNLIMITED); // run waypoint controller const bool wpnav_ok = wp_nav->update_wpnav(); // WP_Nav has set the vertical position control targets // run the vertical position controller and set output throttle pos_control->D_update_controller(); // call attitude controller // roll & pitch from waypoint controller, yaw rate from pilot attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw_rad(wp_nav->get_roll_rad(), wp_nav->get_pitch_rad(), target_yaw_rate_rads); // if wpnav failed (because of lack of terrain data) switch back to pilot control for next iteration if (!wpnav_ok) { return_to_manual_control(false); } } // manual_control - process manual control void ModeZigZag::manual_control() { float target_yaw_rate_rads = 0.0f; float target_climb_rate_ms = 0.0f; // process pilot inputs unless we are in radio failsafe float target_roll_rad, target_pitch_rad; // apply SIMPLE mode transform to pilot inputs update_simple_mode(); // convert pilot input to lean angles get_pilot_desired_lean_angles_rad(target_roll_rad, target_pitch_rad, loiter_nav->get_angle_max_rad(), attitude_control->get_althold_lean_angle_max_rad()); // process pilot's roll and pitch input loiter_nav->set_pilot_desired_acceleration_rad(target_roll_rad, target_pitch_rad); // get pilot's desired yaw rate target_yaw_rate_rads = get_pilot_desired_yaw_rate_rads(); // get pilot desired climb rate target_climb_rate_ms = get_pilot_desired_climb_rate_ms(); // make sure the climb rate is in the given range, prevent floating point errors target_climb_rate_ms = constrain_float(target_climb_rate_ms, -get_pilot_speed_dn_ms(), get_pilot_speed_up_ms()); // relax loiter target if we might be landed if (copter.ap.land_complete_maybe) { loiter_nav->soften_for_landing(); } // Loiter State Machine Determination AltHoldModeState althold_state = get_alt_hold_state_D_ms(target_climb_rate_ms); // althold state machine switch (althold_state) { case AltHoldModeState::MotorStopped: attitude_control->reset_rate_controller_I_terms(); attitude_control->reset_yaw_target_and_rate(); pos_control->D_relax_controller(0.0f); // forces throttle output to decay to zero loiter_nav->init_target(); attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw_rad(loiter_nav->get_roll_rad(), loiter_nav->get_pitch_rad(), target_yaw_rate_rads); break; case AltHoldModeState::Takeoff: // initiate take-off if (!takeoff.running()) { takeoff.start_m(constrain_float(g.pilot_takeoff_alt_cm * 0.01, 0.0, 10.0)); } // get avoidance adjusted climb rate target_climb_rate_ms = get_avoidance_adjusted_climbrate_ms(target_climb_rate_ms); // run loiter controller loiter_nav->update(); // call attitude controller attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw_rad(loiter_nav->get_roll_rad(), loiter_nav->get_pitch_rad(), target_yaw_rate_rads); // set position controller targets adjusted for pilot input takeoff.do_pilot_takeoff_ms(target_climb_rate_ms); break; case AltHoldModeState::Landed_Ground_Idle: attitude_control->reset_yaw_target_and_rate(); FALLTHROUGH; case AltHoldModeState::Landed_Pre_Takeoff: attitude_control->reset_rate_controller_I_terms_smoothly(); loiter_nav->init_target(); attitude_control->input_thrust_vector_rate_heading_rads(loiter_nav->get_thrust_vector(), target_yaw_rate_rads); pos_control->D_relax_controller(0.0f); // forces throttle output to decay to zero break; case AltHoldModeState::Flying: // set motors to full range motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::THROTTLE_UNLIMITED); // run loiter controller loiter_nav->update(); // call attitude controller attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw_rad(loiter_nav->get_roll_rad(), loiter_nav->get_pitch_rad(), target_yaw_rate_rads); // get avoidance adjusted climb rate target_climb_rate_ms = get_avoidance_adjusted_climbrate_ms(target_climb_rate_ms); #if AP_RANGEFINDER_ENABLED // update the vertical offset based on the surface measurement copter.surface_tracking.update_surface_offset(); #endif // Send the commanded climb rate to the position controller pos_control->D_set_pos_target_from_climb_rate_ms(target_climb_rate_ms); break; } // run the vertical position controller and set output throttle pos_control->D_update_controller(); } // return true if vehicle is within a small area around the destination bool ModeZigZag::reached_destination() { // check if wp_nav believes it has reached the destination if (!wp_nav->reached_wp_destination()) { return false; } // check distance to destination if (wp_nav->get_wp_distance_to_destination_m() > ZIGZAG_WP_RADIUS_M) { return false; } // wait at time which is set in zigzag_wp_delay uint32_t now = AP_HAL::millis(); if (reach_wp_time_ms == 0) { reach_wp_time_ms = now; } return ((now - reach_wp_time_ms) >= (uint16_t)constrain_int16(_wp_delay_s, 0, 127) * 1000); } // calculate next destination according to vector A-B and current position // use_wpnav_alt should be true if waypoint controller's altitude target should be used, false for position control or current altitude target // is_terrain_alt is returned as true if the next_dest_ned_m.z is relative to the terrain surface bool ModeZigZag::calculate_next_dest_m(Destination ab_dest, bool use_wpnav_alt, Vector3p& next_dest_ned_m, bool& is_terrain_alt) const { // define start_pos_ne_m as either destination A or B Vector2p start_pos_ne_m = (ab_dest == Destination::A) ? dest_A_ne_m : dest_B_ne_m; // calculate vector from A to B Vector2f AB_diff_ne_m = (dest_B_ne_m - dest_A_ne_m).tofloat(); // check distance between A and B if (is_zero(AB_diff_ne_m.length_squared())) { return false; } // get distance from vehicle to start_pos_ne_m const Vector2p curr_pos_ne_m = pos_control->get_pos_desired_NED_m().xy(); Vector2p veh_to_start_pos_ne_m = (curr_pos_ne_m - start_pos_ne_m); // lengthen AB_diff_ne_m so that it is at least as long as vehicle is from start point // we need to ensure that the lines perpendicular to AB are long enough to reach the vehicle float scalar = 1.0f; if (veh_to_start_pos_ne_m.length_squared() > AB_diff_ne_m.length_squared()) { scalar = veh_to_start_pos_ne_m.length() / AB_diff_ne_m.length(); } // create a line perpendicular to AB but originating at start_pos_ne_m Vector2p perp1 = start_pos_ne_m + Vector2p(-AB_diff_ne_m[1] * scalar, AB_diff_ne_m[0] * scalar); Vector2p perp2 = start_pos_ne_m + Vector2p(AB_diff_ne_m[1] * scalar, -AB_diff_ne_m[0] * scalar); // find the closest point on the perpendicular line const Vector2p closest2d_ne_m = Vector2p::closest_point(curr_pos_ne_m, perp1, perp2); next_dest_ned_m.x = closest2d_ne_m.x; next_dest_ned_m.y = closest2d_ne_m.y; if (use_wpnav_alt) { // get altitude target from waypoint controller is_terrain_alt = wp_nav->origin_and_destination_are_terrain_alt(); next_dest_ned_m.z = wp_nav->get_wp_destination_NED_m().z; } else { is_terrain_alt = copter.rangefinder_alt_ok() && wp_nav->rangefinder_used_and_healthy(); next_dest_ned_m.z = pos_control->get_pos_desired_NED_m().z; if (!is_terrain_alt) { next_dest_ned_m.z += pos_control->get_pos_terrain_D_m(); } } return true; } // calculate side destination according to vertical vector A-B and current position // is_terrain_alt is returned as true if the next_dest_ned_m.z is relative to the terrain surfaces bool ModeZigZag::calculate_side_dest_m(Vector3p& next_dest_ned_m, bool& is_terrain_alt) const { // calculate vector from A to B Vector2f AB_diff_ne_m = (dest_B_ne_m - dest_A_ne_m).tofloat(); // calculate a vertical right or left vector for AB from the current yaw direction Vector2f AB_side_ne_m; if (zigzag_direction == Direction::RIGHT || zigzag_direction == Direction::LEFT) { float yaw_ab_sign = (-ahrs.sin_yaw() * AB_diff_ne_m[1]) + (ahrs.cos_yaw() * -AB_diff_ne_m[0]); if (is_positive(yaw_ab_sign * (zigzag_direction == Direction::RIGHT ? 1 : -1))) { AB_side_ne_m = Vector2f(AB_diff_ne_m[1], -AB_diff_ne_m[0]); } else { AB_side_ne_m = Vector2f(-AB_diff_ne_m[1], AB_diff_ne_m[0]); } } else { float yaw_ab_sign = (ahrs.cos_yaw() * AB_diff_ne_m[1]) + (ahrs.sin_yaw() * -AB_diff_ne_m[0]); if (is_positive(yaw_ab_sign * (zigzag_direction == Direction::FORWARD ? 1 : -1))) { AB_side_ne_m = Vector2f(AB_diff_ne_m[1], -AB_diff_ne_m[0]); } else { AB_side_ne_m = Vector2f(-AB_diff_ne_m[1], AB_diff_ne_m[0]); } } // check distance the vertical vector between A and B float AB_side_ne_m_length = AB_side_ne_m.length(); if (is_zero(AB_side_ne_m_length)) { return false; } // adjust AB_side_ne_m length to zigzag_side_dist float scalar = constrain_float(_side_dist_m, 0.1, 100.0) / AB_side_ne_m_length; // get distance from vehicle to start_pos_ne_m const Vector3p curr_pos_ned_m = pos_control->get_pos_desired_NED_m(); next_dest_ned_m.xy() = curr_pos_ned_m.xy() + (AB_side_ne_m.topostype() * scalar); // if we have a downward facing range finder then use terrain altitude targets is_terrain_alt = copter.rangefinder_alt_ok() && wp_nav->rangefinder_used_and_healthy(); next_dest_ned_m.z = curr_pos_ned_m.z; return true; } // run zigzag auto feature which is automate both AB and sideways void ModeZigZag::run_auto() { // exit immediately if we are disabled if (!_auto_enabled) { return; } // make sure both A and B point are registered and not when moving to A or B if (stage != MANUAL_REGAIN) { return; } is_auto = true; // resume if zigzag auto is suspended if (is_suspended && line_count <= line_num) { // resume the stage when it was suspended if (auto_stage == AutoState::AB_MOVING) { line_count--; save_or_move_to_destination(ab_dest_stored); } else if (auto_stage == AutoState::SIDEWAYS) { wp_nav->wp_and_spline_init_m(); if (wp_nav->set_wp_destination_NED_m(current_dest_ned_m, current_is_terr_alt)) { stage = AUTO; reach_wp_time_ms = 0; char const *dir[] = {"forward", "right", "backward", "left"}; gcs().send_text(MAV_SEVERITY_INFO, "%s: moving to %s", name(), dir[(uint8_t)zigzag_direction]); } } } else { move_to_side(); } } // suspend zigzag auto void ModeZigZag::suspend_auto() { // exit immediately if we are disabled if (!_auto_enabled) { return; } if (auto_stage != AutoState::MANUAL) { is_suspended = true; return_to_manual_control(true); } } // initialize zigzag auto void ModeZigZag::init_auto() { is_auto = false; auto_stage = AutoState::MANUAL; line_count = 0; is_suspended = false; } // spray on / off void ModeZigZag::spray(bool b) { #if HAL_SPRAYER_ENABLED if (_spray_enabled) { copter.sprayer.run(b); } #endif } float ModeZigZag::wp_distance_m() const { return is_auto ? wp_nav->get_wp_distance_to_destination_m() : 0.0f; } float ModeZigZag::wp_bearing_deg() const { return is_auto ? degrees(wp_nav->get_wp_bearing_to_destination_rad()) : 0; } float ModeZigZag::crosstrack_error_m() const { return is_auto ? wp_nav->crosstrack_error_m() : 0; } #endif // MODE_ZIGZAG_ENABLED