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9ff3446f03
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
223 lines
7.5 KiB
C
223 lines
7.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_time_c.h"
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/* The following algorithms are based on those of Howard Hinnant and are in the public domain.
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*
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* http://howardhinnant.github.io/date_algorithms.html
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*/
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/* Given a calendar date, returns days since Jan 1 1970, and optionally
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* the day of the week [0-6, 0 is Sunday] and day of the year [0-365].
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*/
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Sint64 SDL_CivilToDays(int year, int month, int day, int *day_of_week, int *day_of_year)
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{
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year -= month <= 2;
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const int era = (year >= 0 ? year : year - 399) / 400;
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const unsigned yoe = (unsigned)(year - era * 400); // [0, 399]
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const unsigned doy = (153 * (month > 2 ? month - 3 : month + 9) + 2) / 5 + day - 1; // [0, 365]
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const unsigned doe = yoe * 365 + yoe / 4 - yoe / 100 + doy; // [0, 146096]
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const Sint64 z = (Sint64)(era) * 146097 + (Sint64)(doe)-719468;
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if (day_of_week) {
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*day_of_week = (int)(z >= -4 ? (z + 4) % 7 : (z + 5) % 7 + 6);
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}
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if (day_of_year) {
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// This algorithm considers March 1 to be the first day of the year, so offset by Jan + Feb.
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if (doy > 305) {
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// Day 0 is the first day of the year.
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*day_of_year = doy - 306;
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} else {
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const int doy_offset = 59 + (!(year % 4) && ((year % 100) || !(year % 400)));
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*day_of_year = doy + doy_offset;
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}
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}
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return z;
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}
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SDL_bool SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat)
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{
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// Default to ISO 8061 date format, as it is unambiguous, and 24 hour time.
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if (dateFormat) {
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*dateFormat = SDL_DATE_FORMAT_YYYYMMDD;
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}
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if (timeFormat) {
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*timeFormat = SDL_TIME_FORMAT_24HR;
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}
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SDL_GetSystemTimeLocalePreferences(dateFormat, timeFormat);
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return true;
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}
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int SDL_GetDaysInMonth(int year, int month)
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{
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static const int DAYS_IN_MONTH[] = {
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31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31
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};
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if (month < 1 || month > 12) {
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SDL_SetError("Month out of range [1-12], requested: %i", month);
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return -1;
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}
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int days = DAYS_IN_MONTH[month - 1];
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/* A leap year occurs every 4 years...
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* but not every 100 years...
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* except for every 400 years.
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*/
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if (month == 2 && (!(year % 4) && ((year % 100) || !(year % 400)))) {
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++days;
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}
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return days;
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}
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int SDL_GetDayOfYear(int year, int month, int day)
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{
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int dayOfYear;
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if (month < 1 || month > 12) {
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SDL_SetError("Month out of range [1-12], requested: %i", month);
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return -1;
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}
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if (day < 1 || day > SDL_GetDaysInMonth(year, month)) {
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SDL_SetError("Day out of range [1-%i], requested: %i", SDL_GetDaysInMonth(year, month), month);
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return -1;
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}
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SDL_CivilToDays(year, month, day, NULL, &dayOfYear);
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return dayOfYear;
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}
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int SDL_GetDayOfWeek(int year, int month, int day)
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{
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int dayOfWeek;
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if (month < 1 || month > 12) {
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SDL_SetError("Month out of range [1-12], requested: %i", month);
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return -1;
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}
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if (day < 1 || day > SDL_GetDaysInMonth(year, month)) {
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SDL_SetError("Day out of range [1-%i], requested: %i", SDL_GetDaysInMonth(year, month), month);
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return -1;
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}
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SDL_CivilToDays(year, month, day, &dayOfWeek, NULL);
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return dayOfWeek;
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}
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static bool SDL_DateTimeIsValid(const SDL_DateTime *dt)
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{
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if (dt->month < 1 || dt->month > 12) {
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SDL_SetError("Malformed SDL_DateTime: month out of range [1-12], current: %i", dt->month);
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return false;
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}
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const int daysInMonth = SDL_GetDaysInMonth(dt->year, dt->month);
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if (dt->day < 1 || dt->day > daysInMonth) {
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SDL_SetError("Malformed SDL_DateTime: day of month out of range [1-%i], current: %i", daysInMonth, dt->month);
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return false;
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}
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if (dt->hour < 0 || dt->hour > 23) {
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SDL_SetError("Malformed SDL_DateTime: hour out of range [0-23], current: %i", dt->hour);
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return false;
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}
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if (dt->minute < 0 || dt->minute > 59) {
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SDL_SetError("Malformed SDL_DateTime: minute out of range [0-59], current: %i", dt->minute);
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return false;
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}
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if (dt->second < 0 || dt->second > 60) {
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SDL_SetError("Malformed SDL_DateTime: second out of range [0-60], current: %i", dt->second);
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return false; // 60 accounts for a possible leap second.
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}
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if (dt->nanosecond < 0 || dt->nanosecond >= SDL_NS_PER_SECOND) {
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SDL_SetError("Malformed SDL_DateTime: nanosecond out of range [0-999999999], current: %i", dt->nanosecond);
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return false;
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}
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return true;
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}
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SDL_bool SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks)
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{
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static const Sint64 max_seconds = SDL_NS_TO_SECONDS(SDL_MAX_TIME) - 1;
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static const Sint64 min_seconds = SDL_NS_TO_SECONDS(SDL_MIN_TIME) + 1;
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bool result = true;
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if (!dt) {
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return SDL_InvalidParamError("dt");
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}
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if (!ticks) {
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return SDL_InvalidParamError("ticks");
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}
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if (!SDL_DateTimeIsValid(dt)) {
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// The validation function sets the error string.
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return false;
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}
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*ticks = SDL_CivilToDays(dt->year, dt->month, dt->day, NULL, NULL) * SDL_SECONDS_PER_DAY;
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*ticks += (((dt->hour * 60) + dt->minute) * 60) + dt->second - dt->utc_offset;
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if (*ticks > max_seconds || *ticks < min_seconds) {
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*ticks = SDL_clamp(*ticks, min_seconds, max_seconds);
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result = SDL_SetError("Date out of range for SDL_Time representation; SDL_Time value clamped");
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}
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*ticks = SDL_SECONDS_TO_NS(*ticks) + dt->nanosecond;
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return result;
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}
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#define DELTA_EPOCH_1601_100NS (11644473600ll * 10000000ll) // [100 ns] (100 ns units between 1601-01-01 and 1970-01-01, 11644473600 seconds)
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void SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime)
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{
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/* Convert nanoseconds to Win32 ticks.
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* SDL_Time has a range of roughly 292 years, so even SDL_MIN_TIME can't underflow thw Win32 epoch.
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*/
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const Uint64 wtime = (Uint64)((ticks / 100) + DELTA_EPOCH_1601_100NS);
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if (dwLowDateTime) {
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*dwLowDateTime = (Uint32)wtime;
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}
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if (dwHighDateTime) {
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*dwHighDateTime = (Uint32)(wtime >> 32);
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}
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}
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SDL_Time SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime)
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{
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static const Uint64 wintime_min = (Uint64)((SDL_MIN_TIME / 100) + DELTA_EPOCH_1601_100NS);
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static const Uint64 wintime_max = (Uint64)((SDL_MAX_TIME / 100) + DELTA_EPOCH_1601_100NS);
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Uint64 wtime = (((Uint64)dwHighDateTime << 32) | dwLowDateTime);
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// Clamp the windows time range to the SDL_Time min/max
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wtime = SDL_clamp(wtime, wintime_min, wintime_max);
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return (SDL_Time)(wtime - DELTA_EPOCH_1601_100NS) * 100;
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}
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