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Mirrors_Framework
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SDL
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da49f7950029671cf5e13bd3ab5bcc89f4960218
SDL
/
src
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render
T
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Ryan C. Gordon
da49f79500
opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
2020-11-08 19:56:12 -05:00
..
direct3d
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
direct3d11
Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be broken
2020-04-05 08:58:47 -07:00
metal
metal: Fix line drawing, again.
2020-11-08 03:18:05 -05:00
opengl
opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES.
2020-11-08 12:37:09 -05:00
opengles
opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
2020-11-08 19:56:12 -05:00
opengles2
opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
2020-11-08 19:56:12 -05:00
psp
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software
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SDL_d3dmath.c
…
SDL_d3dmath.h
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SDL_render.c
render: fixes to how we convert touch events for logical scaling.
2020-08-09 00:55:39 -04:00
SDL_sysrender.h
render: Scale relative mouse motion better for logical sizing
2020-04-10 12:23:08 -04:00
SDL_yuv_sw_c.h
…
SDL_yuv_sw.c
…