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Mirrors_Framework/SDL
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SDL/src/render
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Sylvain Becker 3bebdaccb7 METAL: clip rect w/h must be <= render pass
2022-03-15 10:37:17 +01:00
..
direct3d
reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV.
2022-03-10 01:55:04 +03:00
direct3d11
fix memory leak in D3D11_CreateRenderer
2022-03-09 15:03:49 +01:00
metal
METAL: clip rect w/h must be <= render pass
2022-03-15 10:37:17 +01:00
opengl
extend the code hidden by SDL_HAVE_YUV
2022-03-09 15:03:30 +01:00
opengles
…
opengles2
Remove unused warning
2022-03-09 15:38:36 +01:00
psp
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
2022-02-15 11:34:50 +01:00
software
Fixed compile warnings
2022-02-21 12:02:44 -08:00
vitagxm
fix compile error with disabled SDL_HAVE_YUV (vita)
2022-03-09 15:02:44 +01:00
SDL_d3dmath.c
…
SDL_d3dmath.h
…
SDL_render.c
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
2022-02-15 11:33:56 +01:00
SDL_sysrender.h
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
2022-02-15 11:33:56 +01:00
SDL_yuv_sw_c.h
…
SDL_yuv_sw.c
…
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