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Mirrors_Framework/SDL
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SDL/src/render
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Sam Lantinga f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression
2023-11-03 09:54:04 -07:00
..
direct3d
Code cleanup now that SDL_bool is equivalent to a C boolean expression
2023-11-03 09:54:04 -07:00
direct3d11
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
2023-10-10 03:32:46 -07:00
direct3d12
Always provide an implementation for all SDL3 symbols
2023-10-12 14:00:47 +02:00
metal
metal: Add hint to select low power device instead of the default one (#8182)
2023-08-31 01:23:45 -07:00
opengl
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opengles2
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ps2
Fix remaining typos (#7921)
2023-07-03 12:46:47 -07:00
psp
Fix remaining typos (#7921)
2023-07-03 12:46:47 -07:00
software
triangle: don't read destination pixel when you're going to discard it anyways
2023-10-05 13:40:09 +02:00
vitagxm
Fix remaining typos (#7921)
2023-07-03 12:46:47 -07:00
SDL_d3dmath.c
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SDL_d3dmath.h
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SDL_render_unsupported.c
Always provide an implementation for all SDL3 symbols
2023-10-12 14:00:47 +02:00
SDL_render.c
Added properties to various SDL objects
2023-10-11 22:38:00 -07:00
SDL_sysrender.h
Added properties to various SDL objects
2023-10-11 22:38:00 -07:00
SDL_yuv_sw_c.h
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SDL_yuv_sw.c
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