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Mirrors_Framework
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SDL
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c56583fe45ecc71a4acd4a67f3eb44dea61e076b
SDL
/
src
/
render
T
History
Sam Lantinga
f3261fedcc
Code cleanup now that SDL_bool is equivalent to a C boolean expression
2023-11-03 09:54:04 -07:00
..
direct3d
Code cleanup now that SDL_bool is equivalent to a C boolean expression
2023-11-03 09:54:04 -07:00
direct3d11
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
2023-10-10 03:32:46 -07:00
direct3d12
Always provide an implementation for all SDL3 symbols
2023-10-12 14:00:47 +02:00
metal
metal: Add hint to select low power device instead of the default one (
#8182
)
2023-08-31 01:23:45 -07:00
opengl
…
opengles2
…
ps2
…
psp
…
software
triangle: don't read destination pixel when you're going to discard it anyways
2023-10-05 13:40:09 +02:00
vitagxm
…
SDL_d3dmath.c
…
SDL_d3dmath.h
…
SDL_render_unsupported.c
Always provide an implementation for all SDL3 symbols
2023-10-12 14:00:47 +02:00
SDL_render.c
Added properties to various SDL objects
2023-10-11 22:38:00 -07:00
SDL_sysrender.h
Added properties to various SDL objects
2023-10-11 22:38:00 -07:00
SDL_yuv_sw_c.h
…
SDL_yuv_sw.c
…