Ryan C. Gordon 5696e88e6b Added SDL_GetWindowBordersSize().
This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:29:06 -05:00
2016-01-02 10:10:34 -08:00
2016-01-01 17:41:11 +01:00
2016-01-05 02:29:06 -05:00
2016-01-02 10:10:34 -08:00
2016-01-05 02:29:06 -05:00
2016-01-02 10:10:34 -08:00
2016-01-04 23:52:40 -05:00
2016-01-02 10:10:34 -08:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

http://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



More extensive documentation is available in the docs directory, starting

with README.md



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)

S
Description
Simple Directmedia Layer
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