Frank Praznik 4fbd60b817 audio: pipewire: Remove the nickname portion of sink/source names
Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
2021-03-13 18:36:47 -08:00
2021-03-09 15:54:25 -05:00
2021-03-08 09:07:12 -08:00
2021-03-08 09:07:12 -08:00
2021-03-08 09:07:12 -08:00
2021-02-22 15:44:32 +03:00
2021-02-22 15:44:32 +03:00
2021-02-17 11:55:01 +03:00
2021-03-08 09:07:12 -08:00
2021-03-13 18:36:01 -08:00
2021-02-15 08:35:13 -08:00
2021-03-13 18:36:01 -08:00
2021-02-21 16:45:48 -08:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

https://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



More extensive documentation is available in the docs directory, starting

with README.md



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)

S
Description
Simple Directmedia Layer
Readme 230 MiB
Languages
C 87.8%
C++ 4%
Objective-C 3.4%
CMake 1.7%
Python 0.8%
Other 2%