Files
SDL/test/testgpu/overlay.frag.hlsl
T
Sam Lantinga a864dcac25
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
Added support for using the GPU renderer as an offscreen renderer
SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.

Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
2025-10-01 23:32:18 -07:00

11 lines
194 B
HLSL

#include "overlay.hlsli"
Texture2D<float4> t0 : register(t0, space2);
SamplerState s0 : register(s0, space2);
float4 main(VSOutput input) : SV_Target0
{
return t0.Sample(s0, input.uv);
}