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SDL/examples/renderer/20-blending
Ryan C. Gordon 9fe200c215
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examples/renderer/20-blending: Note when a blend mode is unsupported.
2026-05-22 10:37:15 -04:00
..

This example uses SDL_SetTextureBlendMode() to apply blending to textures,
and SDL_ComposeCustomBlendMode() to create a custom blend mode.

You can also use SDL_SetRenderDrawBlendMode() to apply blending to the
entire renderer, but it only affects filled rects and lines, not texture