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Mirrors_Framework
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SDL
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3323b355c93e29111c1fb5dc6faeaa13b997188d
SDL
/
src
T
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Ryan C. Gordon
3323b355c9
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
...
Fixes Bugzilla
#4406
.
2018-12-01 12:19:11 -05:00
..
atomic
…
audio
…
core
Patched to compile on Linux with threads enabled. (whoops!)
2018-12-01 11:14:20 -05:00
cpuinfo
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
2018-12-01 12:19:11 -05:00
dynapi
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events
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file
…
filesystem
…
haptic
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hidapi
…
joystick
Added support for the Razer Raiju Mobile
2018-11-27 15:10:26 -08:00
libm
libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
2018-11-18 11:50:20 +03:00
loadso
…
main
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power
…
render
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
2018-11-25 22:13:09 -04:00
sensor
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
2018-11-19 21:17:00 -08:00
stdlib
os/2 bits for SDL_malloc.c -- from libffi
2018-11-18 19:28:20 +03:00
test
…
thread
Patched to compile on Linux with --disable-threads.
2018-12-01 10:36:26 -05:00
timer
…
video
Patched to compile on Linux with --disable-threads.
2018-12-01 10:36:26 -05:00
SDL_assert_c.h
…
SDL_assert.c
…
SDL_dataqueue.c
…
SDL_dataqueue.h
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SDL_error_c.h
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SDL_error.c
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SDL_hints.c
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SDL_internal.h
…
SDL_log.c
…
SDL.c
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
2018-11-19 21:17:00 -08:00