Sam Lantinga
cc7a73e727
Revert "Support Google Play 16 KB Page Size Requirement ( #13470 )"
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This reverts commit e321995244 .
If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:37:44 -07:00
Anonymous Maarten
e321995244
Support Google Play 16 KB Page Size Requirement ( #13470 )
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Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
- See: https://developer.android.com/guide/practices/page-sizes#update-packaging
- Also, make min API uniform at 21 (from 16 and 23 in a few places)
Manual backport of dc2c83c383
(cherry picked from commit 4b2aa3f102 )
2025-08-07 18:11:13 +02:00
Sam Lantinga
997ef88605
Sort joystick drivers in Android.mk
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(cherry picked from commit 27728db41d )
2024-06-05 12:09:45 -07:00
Sam Lantinga
f725ce492c
Build the dummy joystick driver on Android
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Fixes https://github.com/libsdl-org/SDL/issues/9978
(cherry picked from commit 69bfa5c951 )
2024-06-05 12:09:39 -07:00
Sam Lantinga
b9d1c483b9
Fixed building with the 16.1.4479499 Android toolchain
2023-06-03 23:55:56 -07:00
Anonymous Maarten
156bf7e6aa
android.mk: LOCAL_EXPORT_C_INCLUDES does not need to add include subfolder
2022-11-22 09:41:23 -08:00
Sam Lantinga
8ae46a49ea
Save the version in VERSION.txt instead of VERSION
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Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Ozkan Sezer
c29629a5ef
fix permissions of Android.mk
2022-10-01 04:25:40 +03:00
Sam Lantinga
28572702bf
Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard
2022-09-30 17:25:57 -07:00
Ozkan Sezer
7567c4cb00
revert executable permissions from Android.mk
2022-09-30 21:51:11 +03:00
Sam Lantinga
82e341bc9e
Android: use real editable text and mimic the edit operations to generate key events
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This fixes issues where the IME and the output would get out of sync
2022-09-30 11:40:29 -07:00
Anonymous Maarten
d76f0cc753
Android.mk: Build android SDL2.so with -Wl,--no-undefined
2022-09-27 13:13:52 -07:00
Ozkan Sezer
c3a4a6a033
mark Android.mk as non-executable
2021-11-12 12:55:28 +03:00
Sam Lantinga
97c71371f2
If Android version >= API 31 PendingIntent.FLAG_MUTABLE
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"If your app targets Android 12, you must specify the mutability of each PendingIntent object that your app creates. This additional requirement improves your app's security."
Thanks @FormularSumo and @cgutman
2021-11-12 01:21:29 -08:00
Ozkan Sezer
33735d5997
mark Android.mk as non-executable
2021-11-12 07:40:00 +03:00
Sam Lantinga
ed05a0e9e7
Fixed exception trying to get USB permission
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You can't set the intent to be immutable, otherwise the USB system can't set the device and permission in the response. This works fine on Android 12 without an immutable intent.
2021-11-11 20:33:02 -08:00
Sam Lantinga
5b646cd19e
Build hidapi code into SDL as a new public API
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This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Ozkan Sezer
646ddfb782
minor watcom build fixes.
2021-05-15 00:22:50 +03:00
Sam Lantinga
9231f1f1cf
Added support for the PS5 controller on iOS and tvOS
2021-05-07 12:29:03 -07:00
Sylvain
146656cfe6
AAudio: add compilation to Android.mk, but not activated in SDL_config_android.h
2021-04-15 21:03:10 +02:00
Ozkan Sezer
e58cc5fa0e
minor whitespace fix
2020-10-09 03:28:30 +03:00
Sam Lantinga
79e625f017
Fixed trying to build OSX SDL_OpenURL on iOS and tvOS
2020-10-08 17:01:28 -07:00
Ryan C. Gordon
77c9d73b63
Removed SDL_AndroidOpenURL, added SDL_OpenURL.
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Still needs to be wired into Xcode and Visual Studio projects.
2020-10-05 11:30:33 -04:00
Ozkan Sezer
9db16a6557
fix permissions of some project files
2020-06-14 12:21:02 +03:00
Ryan C. Gordon
fa23e3d00b
locale: Implemented SDL_GetPreferredLocales().
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This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131 .
2020-05-04 02:27:29 -04:00
Sam Lantinga
9e3b259dec
Added virtual joystick sources to the Android build
2020-04-13 19:17:28 -07:00
Sam Lantinga
c7a62b410b
There are lots of unused macros in the Steam controller code
2020-01-29 20:09:12 -08:00
Ozkan Sezer
51df932efb
fix permissions
2019-09-05 13:21:02 +03:00
Sam Lantinga
e5580e18ba
x11: add a hint to force the VisualID used when creating a window.
2019-09-04 09:27:58 -07:00
Sylvain Becker
6794ec6670
Android: add more warning flags
2019-08-30 08:43:13 +02:00
Ozkan Sezer
09142eb715
fix permissions
2019-06-12 13:56:20 +03:00
Sam Lantinga
7dc92a7669
Initial Android OpenSL ES implementation, contributed by ANTA
2019-01-12 12:18:44 -08:00
Sam Lantinga
db320e460a
Fixed the PS4 motion controls showing up as a separate game controller on Linux
2018-12-04 14:21:29 -08:00
Ryan C. Gordon
3323b355c9
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
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Fixes Bugzilla #4406 .
2018-12-01 12:19:11 -05:00
Ozkan Sezer
14e389eadc
minor update to Makefile.os2, added a test/Makefile.os2.
2018-11-20 10:55:00 +03:00
Sam Lantinga
2e348c1f59
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
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maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Sam Lantinga
47fb450beb
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
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Sylvain
SDL_android.c
src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
default:
^~~~~~~
src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here
return br;
^~
src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning
jint br;
^
Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner.
I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
2018-11-02 17:18:03 -07:00
Sam Lantinga
df89abb23e
Fixed bug 4335 - Android NDK build error
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dmuratshin
LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
2018-10-28 14:17:21 -07:00
Ozkan Sezer
faf8f8b86b
fix permissions
2018-08-30 12:50:10 +03:00
Sam Lantinga
f1bc1c1274
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
2018-08-22 17:44:28 -07:00
Sam Lantinga
7c3040e08a
First pass on the new SDL sensor API
2018-08-21 12:11:34 -07:00
Ozkan Sezer
f159d798dd
chmod -x Android.mk
2018-08-10 11:50:01 +03:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
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Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Ryan C. Gordon
e8237e2b02
android: Android.mk should only preserve debug symbols in debug builds.
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Fixes Bugzilla #4111 .
2018-06-24 15:21:01 -04:00
Ozkan Sezer
41da7b79c0
ran 'chmod -x' on many files
2018-06-12 14:00:15 +03:00
Sam Lantinga
95d8396e9d
Added Android build script for SDL
2017-12-16 10:40:41 -08:00
Sam Lantinga
a6a4e27ae8
Updated SDL's YUV support, many thanks to Adrien Descamps
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New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga
4187b3d760
Removed non-existent files
2017-09-22 08:31:02 -07:00
Sam Lantinga
d828647944
Added stubs for simple Steam Controller support
2017-09-22 08:30:52 -07:00