Commit Graph
14143 Commits
Author SHA1 Message Date
Ryan C. Gordon dbf993d358 vitaaudio: patched to compile. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 9fa4a6ef87 netbsdaudio: Minor fix. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon 0b58e96d9e wasapi: Patched WinRT to compile. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon d6b4f48488 visualc: Turn on multiprocessor compilation. 2023-07-30 11:56:35 -04:00
Ryan C. Gordon c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes.
The WinRT code has _also_ be updated, but it has not been
tested or compiled, yet.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon dc04f85646 audio: whoops, that should be an int. 2023-07-30 11:56:35 -04:00
Ryan C. Gordon be0dc630b7 audio: Fixed incorrect assertion 2023-07-30 11:56:35 -04:00
Ryan C. Gordon 77b3fb06ee directsound: First shot at updating for SDL3 audio API.
This does an enormous amount of work in SDL_immdevice.c to simplify and
clean up that interface, while moving some of its responsibilities to the
higher level SDL_audio.c. I hope I saw the whole picture here, and this
wasn't foolhardy of me.

WASAPI has not been updated for these changes, or for SDL3 at all, yet. As
such, it continues to be broken for now. It will be updated soon.

This code compiles with my cross compiler, but hasn't been built with
Visual Studio, or tested in any form, so there might be obvious fixes
following along shortly.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle.
Every single case of this didn't want the device locked, so just looking
it up without having to immediately unlock it afterwards is better here.

Often these devices are passed on to other functions that want to lock them
themselves anyhow (disconnects, default changes, etc).
2023-07-30 11:56:34 -04:00
Ryan C. Gordon c3f5a5fc72 dummyaudio: SDL3ify style 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 2023-07-30 11:56:34 -04:00
Ryan C. Gordon 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. 2023-07-30 11:56:33 -04:00
Ryan C. Gordon fb395d3ad7 sndio: Updated to the SDL3 audio API. 2023-07-30 11:56:32 -04:00
Ryan C. Gordon 1a55282051 dsp: Some minor logic fixes 2023-07-30 11:56:11 -04:00
Ryan C. Gordon 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon 0f6e59312b netbsdaudio: Removed email address from source code.
Not to diminish their contribution, but I'm about to tear this code up
and would rather the bug reports go to the SDL project.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon 51ae78c0af haikuaudio: Updated for SDL3 audio API. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 2023-07-30 11:56:10 -04:00
Ryan C. Gordon 4233c41ce2 pulseaudio: Removed unnecessary variable. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 1bfe97c235 pspaudio: Updated for SDL3 audio API.
However, this still blocks in PlayDevice and leaves WaitDevice as a no-op,
which isn't ideal, since the device lock is held during PlayDevice.

Ideally, this should be fixed.
2023-07-30 11:56:09 -04:00
Ryan C. Gordon 121a2dce15 audio: Make sure device->hidden is NULL after CloseDevice 2023-07-30 11:56:09 -04:00
Ryan C. Gordon 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 00ed6f8827 test: Fixed compiler warnings for unused vars. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 6f12f68ec9 ps2audio: SDL3ified the style 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 4993743a02 ps2audio: Renamed _this to device 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon c83b68ef26 jack: renamed _this to device. 2023-07-30 11:56:07 -04:00
Ryan C. Gordon 3f4f004794 audio: Remove an assertion that no longer makes sense.
One may happen to call SDL_AudioThreadFinalize when thread_alive is not set.
2023-07-30 11:56:07 -04:00
Ryan C. Gordon 86243b2589 jack: Use ProvidesOwnCallbackThread.
We were firing a semaphore from the JACK-provided thread to otherwise work
within the standard SDL2 device thread, but there's no need for this in SDL3.
2023-07-30 11:56:07 -04:00
Ryan C. Gordon 18906a32b8 jack: First shot at updating for SDL3 audio API. 2023-07-30 11:56:07 -04:00
Ryan C. Gordon a2b488359e dsp: Removed debug logging 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 6fd71185cd dsp: Updated for new SDL3 audio API. 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 3482d1215a alsa: Don't ever block in CaptureFromDevice. 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 409b544505 alsa: Updated for new SDL3 audio API 2023-07-30 11:56:06 -04:00
Ryan C. Gordon 0999a090a7 audio: More tweaking of device->thread_alive 2023-07-30 11:56:05 -04:00
Ryan C. Gordon f94ffd6092 audio: Fixed logic error 2023-07-30 11:56:05 -04:00
Ryan C. Gordon 4deb2970c9 alsa: Renamed _this to device 2023-07-30 11:56:05 -04:00
Ryan C. Gordon 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples 2023-07-30 11:56:05 -04:00
Ryan C. Gordon c653e57768 coreaudio: rewritten for SDL3 audio redesign! 2023-07-30 11:56:04 -04:00
Ryan C. Gordon 533777eff5 audio: SDL_sysaudio.h comment conversion. 2023-07-30 11:56:04 -04:00