Commit Graph
29 Commits
Author SHA1 Message Date
Ryan C. Gordon 9022d90e01 README-emscripten: corrected comments about vsync. 2025-12-16 12:24:29 -05:00
SDL Wiki Bot 76dfb85407 Sync SDL3 wiki -> header
[ci skip]
2025-12-11 23:15:58 +00:00
Ryan C. Gordon 029746a3d4 README-emscripten: Added some initial notes about customizing index.html.
Fixes #14485.
2025-11-21 10:25:34 -05:00
Ryan C. Gordon 62a7ac507a README-emscripten: updated notes on audio.
This still had a bunch of text that wasn't updated for SDL3's ability to deal
with pre-user-interaction pages. Same idea, but changed text that suggested
you have to wait to open the audio device.
2025-11-21 10:12:53 -05:00
Ryan C. Gordon 720a9d0636 README-emscripten: Note that using the latest stable release is a good idea. 2025-11-05 16:12:01 -05:00
Ryan C. Gordon f999d8d99f README-emscripten: Added a note about how the 2D API handles vsync differently.
Reference PR #13962.
2025-10-20 12:35:52 -04:00
SDL Wiki Bot 1e2057f1fe Sync SDL3 wiki -> header
[ci skip]
2025-09-18 23:10:17 +00:00
Ryan C. Gordon ee69cdc1fe README-emscripten.md: Fixed cmake commmand line for enabling pthreads.
Fixes #13190.
2025-08-29 09:39:14 -04:00
SDL Wiki Bot 89a8cf2505 Sync SDL3 wiki -> header
[ci skip]
2025-05-07 05:54:39 +00:00
Ryan C. Gordon 92a5417a98 docs: Tweak some minor things to keep wikiheaders happy.
You can't have two sections with the same name (so it can generate unique
page anchors), so fix one of these, and tweak another thing that _isn't_ a
header but wikiheader's quick-and-dirty parser thinks is one.
2025-05-05 23:34:20 -04:00
Sam Lantinga 0eaa8c6d81 Added INTRO-emscripten.md 2025-01-13 16:42:50 -08:00
Ryan C. Gordon b0982e8982 docs: Updated README-emscripten.md.
This now mentions the main callbacks as a possible option, and removes the
part about prebuilt libraries. The latter can return when Emscripten packages
SDL3.

Fixes #11080.
2024-10-21 23:38:40 -04:00
Anonymous Maarten 5415909f2d docs/emscripten: --embed-file does not accept a '=' 2024-08-20 16:04:58 +00:00
Hubert Maier 3acdb8a90b JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Ryan C. Gordon fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 2024-03-14 19:38:12 -04:00
Ryan C. Gordon f32575dfab docs: Convert everything to Unix-style endlines.
Fixes #8640.
2023-11-29 11:29:57 -05:00
Ryan C. Gordon 9da34e8fb5 docs: Updated README-emscripten.md.
This is updated from the rewrite in the SDL2 branch.
2023-09-12 21:27:40 -04:00
Sam Clegg b42cb1c6f2 emscripten: Add JS library dependencies using EM_JS_DEPS macro
See https://github.com/emscripten-core/emscripten/pull/19780

(cherry picked from commit 042243471f)
2023-07-06 19:32:05 -04:00
Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
Anonymous Maarten bdb416e4f3 docs: remove references to configure build systems from documentation 2022-11-25 15:37:30 -08:00
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Ryan C. Gordon 0ddec7e421 docs: Add notes about Emscripten audio quirks.
Fixes #6385.
2022-10-28 16:08:23 -04:00
Ryan C. Gordon 1b895912a2 docs: Note the lowest supported Emscripten version.
Reference Issue #6304.
2022-09-30 14:23:54 -04:00
Philipp Wiesemann f1296a8652 Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
Charlie Birks 90e302d074 Remove link to emscripten tests
Not updated since early port. Also stopped working when Dropbox
stopped allowing HTML to be parsed.
2017-02-17 10:13:10 +00:00
Sam Lantinga 104c9541d9 Converted README documentation to DOS text format 2016-10-07 17:46:58 -07:00
Philipp Wiesemann 9b6f159c3d Emscripten: Corrected build instructions in documentation.
And fixed a typo.
2015-06-26 20:11:41 +02:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00