Sam Lantinga
1981d23f4b
Fixed bug 5466 - Add haptic support for Stadia Controller
...
Dimitriy Ryazantcev
Consider adding support for Stadia Controller haptics.
Here is example code how to deal with it:
https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45
2021-01-24 00:51:26 -05:00
Sam Lantinga
96cfb81232
Fixed bug 5467 - SDL sys timer Mac OS update proposal
...
David Carlier
Change of api from 2016 which reduce code complexity a bit.
2021-01-24 00:51:25 -05:00
JibbSmart
0f57864c9e
Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller.
2021-01-24 00:51:25 -05:00
Ozkan Sezer
2376458841
renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H
2021-01-24 00:51:25 -05:00
Ozkan Sezer
02e61a88fb
added SDL_JOYSTICK_OS2 to SDL_config.h.in and SDL_config.h.cmake
2021-01-24 00:51:25 -05:00
Ozkan Sezer
4a776557af
old os2 analogue joystick code ported from SDL-1.2. disabled by default,
...
build-tested only.
2021-01-24 00:51:25 -05:00
Cameron Gutman
6e97170e96
Use PS4 rumble hint as the default for the PS5 rumble hint
...
Existing SDL applications may not know about the need to set a specific
hint to enable rumble on PS5 controllers, even though they may already
set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4
controller rumble support.
Rather than requiring those developers update their apps, let's use the
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior
they are expected for all PlayStation controllers.
2021-01-24 00:51:24 -05:00
Sam Lantinga
69bd7ebbca
Fixed build
2021-01-15 00:02:33 -08:00
Sam Lantinga
6a342954e8
Fixed bug 5451 - Can't create EGLSurface in Wayland from SDLWindow (no EGLNativeWindow pointer)
...
sashikknox
In some cases, need create EGLWindow with SDLWindow. In X11 i can get pointer to NativeWindow from **struct SDL_SysWMinfo wmInfo**
```C++
struct SDL_SysWMinfo wmInfo;
SDL_GetWindowWMInfo(ptSDLWindow, &wmInfo)
#if defined(__unix__) && defined(SDL_VIDEO_DRIVER_X11)
nativeWindow=(EGLNativeWindowType)wmInfo.info.x11.window;
nativeDisplay=(EGLNativeDisplayType)wmInfo.info.x11.display;
#endif
```
than i can create EGLSurface
```
eglCreateWindowSurface(nativeDisplay, EGL_CONFIG, nativeWindow, SURFACE_ATTRIBUTES);
```
in Wayland i can do it with same way, just need pointer to **EGLWindow**, we already have pointer to **wl_display** from **SDL_sysWMInfo**, need add to **wl** struct in SDL_SysWMInfo another pointer to **struct wl_egl_window *egl_window;**. And in wayland backend, in function **Wayland_GetWindowWMInfo** return pointer to **egl_window** from **SDL_WindowData**
Now i use patched statically built SDL2 in port of Quake 2 GLES2 for SailfishOS (it use QtWayland):
link to SDL2 commit and changed string for patch:
- https://github.com/savegame/lp-public/commit/6858a618cd179b766fe3cab36055f07cb03ad0ea
- https://github.com/savegame/lp-public/blob/b1e29e87b9d15780e47f04918b329ac15554fc69/SDL2/src/video/wayland/SDL_waylandwindow.c#L463
link to use in Quake2 port:
1. here i get pointer to EGLNativeWindowType: https://github.com/savegame/lp-public/blob/6d94fedb1b720da24999ae6286a1809cd3d55ff5/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c#L319
2. then use it for create EGLSurface: https://github.com/savegame/lp-public/blob/6d94fedb1b720da24999ae6286a1809cd3d55ff5/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c#L391
2021-01-14 14:42:53 -08:00
Sam Lantinga
b2aaab3d53
Fixed bug 5462 - debug trap update/fix of assembly for Apple devices
...
David Carlier
updating preprocessor constant and proposing 32 bits variant.
2021-01-14 14:34:24 -08:00
Sam Lantinga
82aafa9aa8
Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD
...
wahil1976
This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available.
For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
2021-01-14 14:32:11 -08:00
Cameron Gutman
0f0946702d
Use Clang/GCC builtins for SDL byteswapping functions
...
__builtin_bswap32/64 were introduced in GCC 4.3. __builtin_bswap16 was
not available on x86 until GCC 4.8 due to a bug.
__builtin_bswap32/64 were introduced in Clang 2.6. __builtin_bswap16
was introduced in Clang 3.2.
2021-01-04 19:51:56 -06:00
Sylvain Becker
be4cfd51c3
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430 )
...
for renderer software, opengl, and opengles2
2021-01-05 11:56:22 +01:00
Ozkan Sezer
f414a43632
simplify Watcom implementation of SDL_MostSignificantBitIndex32()
2021-01-04 03:00:10 +03:00
Cameron Gutman
91a831e2d0
Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics
2021-01-03 14:02:55 -06:00
Sam Lantinga
393c8c1f16
Fixed bug 5440 - MacCatalyst build failures
...
C.W. Betts
I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:
* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst
Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00
Cameron Gutman
115d66e756
Use MSVC _byteswap intrinsics for SDL byteswapping functions
...
This generates bswap on x86/x64 and rev on ARM
2021-01-02 12:50:01 -06:00
Cameron Gutman
6cbd4417f0
Add a hint for D3D9Ex to avoid having to choose at compile-time
2021-01-02 14:45:15 -06:00
Sam Lantinga
6f9e18da2a
Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures
...
VVD
Patch based on patch from FreeBSD port devel/sdl20:
https://svnweb.freebsd.org/ports/head/devel/sdl20/files/patch-include_SDL__endian.h?view=log
2021-01-03 10:18:39 -08:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
223af86c62
Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
2021-01-01 11:12:30 -08:00
Ozkan Sezer
5b2e011e6d
SDL_endian.h: minor fixes from SDL-1.2 branch
...
( forward-port of changesets 3909:6832b00d3594 and 5657:529d23724144 )
2020-12-30 23:55:02 +03:00
Ozkan Sezer
92edee2324
SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__
2020-12-30 01:28:02 +03:00
Ozkan Sezer
7c105f12d5
updates to SDL_config_os2.h
2020-12-30 01:21:10 +03:00
Ozkan Sezer
1cdc1d4890
SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define
2020-12-30 01:00:24 +03:00
Ozkan Sezer
9fc139dfb5
SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLL
2020-12-30 01:00:24 +03:00
Ozkan Sezer
b76b81b0e4
SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines
...
in case autofoo or cmake is used for it some day..
2020-12-30 01:00:24 +03:00
Ozkan Sezer
8a32ee24db
removed MSVC strtok_s use from SDL_strtokr().
...
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Sam Lantinga
0684572ccc
Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller.
2020-12-29 12:13:10 -08:00
Joel Linn
8fc0baad98
Add SDL_cond implementation using Windows Condition Variables
...
Is automatically used when the SRW SDL_mutex implementation is active.
Otherwise falls back to the generic implementation.
v2: - Rebase onto master fa3ea1051a4b
2020-12-28 11:43:11 -08:00
Joel Linn
2443e51e0e
Add optional suffix _generic to generic SDL_cond impl
...
Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Ozkan Sezer
9e22f62e0d
arm64 implementations of SDL_Swap16/32 (bug #5419.)
...
patch from David Carlier.
2020-12-28 11:50:02 +03:00
Ozkan Sezer
2355dea448
revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419 )
2020-12-28 08:00:50 +03:00
Ozkan Sezer
2f99bc07e7
arm64 implementations of SDL_Swap16/32 (bug #5419.)
...
patch from David Carlier.
2020-12-28 07:20:20 +03:00
Sam Lantinga
93ccdee8c1
Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
...
Cameron Cawley
stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Joel Linn
d0b8295c0d
Add SDL_sem implementation using Atomics and WaitOnAddress API.
...
Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime
v2: - Fix mixed int/LONG types
- Reorder definitions
- Add missing include
v3: - Use `GetModuleHandle()` to load the API Set
2020-12-23 13:36:46 -08:00
Joel Linn
548cb90893
Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
...
v2: - Add SRW definitions as suggested by Ozkan Sezer
Allows building against older platform headers.
- Rename "hidden" function parameter `mutex_` to `_mutex`
v3: - Use GetModuleHandle instead of LoadLibrary
- Fix typo in comment
2020-12-23 13:33:36 -08:00
Sylvain Becker
ae8a270f61
Add SDL_SoftStretchLowerLinear() (Bug 5313)
2020-12-23 21:37:40 +01:00
Sam Lantinga
4ec776c334
Don't switch the PS5 controller out of DirectInput mode by default
2020-12-22 13:29:23 -08:00
Sam Lantinga
350f1b0d16
Updated SDL to version 2.0.15 for development
2020-12-22 10:36:15 -08:00
Sam Lantinga
5f7cd1fa88
Added hints to control whether SDL updates joystick and sensor state in the main event loop
2020-12-18 10:08:59 -08:00
Sam Lantinga
6bd4c717a1
Fixed bug 5402 - ARM support little update proposal
...
David Carlier
No fix but mostly an update for ARM architecture.
2020-12-17 21:41:23 -08:00
Ozkan Sezer
b6e63625c8
fix bug #5395 : handle old systems where inotify_init1 is not available
2020-12-13 15:32:24 +03:00
Sam Lantinga
ce7c751c2c
Document that the joystick deadzone hint defaults off
2020-12-12 23:54:40 -08:00
Sam Lantinga
13a4caf1d7
Fixed bug 4286 - Joystick subsystem causes "not responding" when app is in the background
...
Added a hint to control whether a separate thread should be used for joystick events.
This is off by default because dispatching messages in other threads appears to cause problems on some versions of Windows.
2020-12-12 22:08:02 -08:00
Ozkan Sezer
bca9decbda
fix bug #5394 - define _DARWIN_C_SOURCE only if not already defined
2020-12-12 23:28:10 +03:00
Sam Lantinga
7fa5e95b62
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
...
Vincent Hamm
Xcode11 and ios13 added support for metal simulator.
Here is a quick and dirty patch to enable it. Pretty early and only tested on a few samples for now. Required mostly to enable metal support on correct version of ios, generate simulator compatible shaders and enforce buffer alignments on simulator (same as osx).
2020-12-09 07:23:47 -08:00
Ozkan Sezer
250a055727
fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h
2020-12-09 12:01:10 +03:00
Sam Lantinga
a2098a47b6
Updated SDL to 2.0.14 in preparation for release candidate
2020-12-08 18:56:06 -08:00
Mikhail Paulyshka
146d9b8201
win32: fix symbols leakage for static libraries
2017-09-24 14:32:30 +03:00