Commit Graph

44 Commits

Author SHA1 Message Date
Sam Lantinga f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Ryan C. Gordon f4c2c09f78 examples: Link to SDL integer types in code examples, too. 2024-09-09 15:41:28 -04:00
Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Ryan C. Gordon c38d3f0fe4 examples/game/01-snake: Remove RNG abstraction. 2024-08-30 17:13:51 -04:00
Ryan C. Gordon 29b9b163b9 example/game/01-snake: Make the "food" rectangles lighter blue. 2024-08-30 15:12:22 -04:00
Ryan C. Gordon f6fc5e2881 examples: Smush game/01-snake into one source file, clean up some things. 2024-08-30 13:47:41 -04:00
Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Ryan C. Gordon 85ca516735 examples: Added a simple camera example. 2024-08-19 14:48:25 -04:00
Sam Lantinga 438a214420 Changed main callback return values to an enumeration
Fixes https://github.com/libsdl-org/SDL/issues/10515
2024-08-16 11:16:05 -07:00
Ryan C. Gordon 3d3f611965 examples: Fixed web build. 2024-08-12 00:46:42 -04:00
Ryan C. Gordon 6140f567ba examples: added a basic pen example. 2024-08-12 00:25:10 -04:00
Anonymous Maarten 00b59c96f1 Fix /W3 warnings in examples 2024-08-08 10:11:39 +00:00
Ryan C. Gordon afabccd4d0 examples: Split up description text by line breaks. 2024-07-30 15:37:46 -04:00
Ozkan Sezer b24bfc2c98 fix RandFunc typedef 2024-07-30 21:15:04 +03:00
Semphris 6aca728056 Fix examples description CSS 2024-07-30 13:46:34 -04:00
Ryan C. Gordon 3b5c3d6cc8 examples/snake: Actually fixed build this time. 2024-07-30 13:43:03 -04:00
Ryan C. Gordon bc8b768b9a examples/snake: Fix up build. 2024-07-30 13:40:01 -04:00
Dylam De La Torre dbb4e05c28 Add "Snake" game example 2024-07-30 13:26:01 -04:00
Ryan C. Gordon 69a2d7960c examples: first shot at description text at top of page. Not working yet. 2024-07-30 13:18:58 -04:00
Ryan C. Gordon 6a25e94472 examples: Print a description of the program to the console on startup. 2024-07-30 12:23:07 -04:00
Ryan C. Gordon 900213e16e examples: Pop up the console on new output for three seconds if hidden. 2024-07-30 09:45:06 -04:00
Ryan C. Gordon 6559cfb143 examples: make SDL_Log work with the Emscripten console.
Fixes #10410.
2024-07-30 08:59:52 -04:00
Ryan C. Gordon 89cc526a67 examples: Fix out-of-tree builds. 2024-07-30 00:13:32 -04:00
Semphris 949765a3b0 Stylize examples/template.html 2024-07-29 23:41:43 -04:00
Ryan C. Gordon 53022aeb5e examples: Use the existing CMake infrastructure instead of rolling our own. 2024-07-25 11:56:19 -04:00
Anonymous Maarten 9826f73230 cmake: fix copying of resource files on uwp 2024-07-25 16:01:57 +02:00
Anonymous Maarten 9f9ebcd40a cmake: fix copying of example resource files on desktop, ps2 and psp 2024-07-25 14:54:20 +02:00
Ryan C. Gordon 195c26a50a examples: Add a way to add datafiles to an example, and add audio/load-wav 2024-07-24 17:30:55 -04:00
Ryan C. Gordon bd65d154d5 examples: Added audio/simple-playback-callback. 2024-07-23 17:52:42 -04:00
Ryan C. Gordon ea137cfbaf examples: Fix window titles. 2024-07-23 17:52:24 -04:00
Ryan C. Gordon 35a1cf910a examples/audio/simple-playback: Add a description to the example. 2024-07-23 17:33:33 -04:00
Ryan C. Gordon f5f44de155 examples: Add audio/01-simple-playback. 2024-07-23 14:52:31 -04:00
Ryan C. Gordon 5216aea31d examples: Explicitly call SDL_Init(). 2024-07-23 14:52:30 -04:00
Sam Lantinga ff7a60db85 Minor fixes to the primitive example
* The random number generator is automatically seeded, no need for SDL_srand()
* Draw the points first, so they don't overlap the other primitives and look like broken line drawing
2024-07-23 08:34:15 -07:00
Ryan C. Gordon 4d8b938969 examples: Added renderer/primitives example. 2024-07-23 10:37:14 -04:00
Ryan C. Gordon 266744af03 examples: Number examples, so they are presented in a specific order. 2024-07-23 10:12:53 -04:00
Ryan C. Gordon 23cf09163e examples: More n3ds build fixes. 2024-07-23 01:35:15 -04:00
Ryan C. Gordon 3671497ea1 examples: Maybe fix n3ds builds. 2024-07-23 01:28:19 -04:00
Ryan C. Gordon d2e2b9bdc9 examples: Maybe fix Android builds. 2024-07-23 01:25:29 -04:00
Ryan C. Gordon d8d7212efd examples: Maybe fix UWP builds. 2024-07-23 01:22:19 -04:00
Ryan C. Gordon 16535b7ee2 examples: Add CMake glue to optionally build examples, as we do for the tests.
In fact, most of the CMake code was stolen from the test directory.
2024-07-23 00:58:57 -04:00
Ryan C. Gordon 2038620717 examples/README: fixed typo. 2024-07-22 23:41:16 -04:00
Ryan C. Gordon 5339b4458d examples: Added initial examples infrastructure. 2024-07-22 22:39:09 -04:00