diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 1588668f1e..1de5c70474 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3674,7 +3674,6 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( * Be sure your shader is set up according to the requirements documented in * SDL_CreateGPUComputePipeline(). * - * * \param compute_pass a compute pass handle. * \param first_slot the compute sampler slot to begin binding from. * \param texture_sampler_bindings an array of texture-sampler binding