diff --git a/docs/README-documentation-rules.md b/docs/README-documentation-rules.md index 882cb3a932..4506dc0b2f 100644 --- a/docs/README-documentation-rules.md +++ b/docs/README-documentation-rules.md @@ -175,7 +175,7 @@ code/preformatted blocks. You can use Markdown's `[link markup format](https://example.com/)`, but sometimes it's clearer to list bare URLs; the URL will be visible on the -wiki page, but also clickable to follow the link. This is up to your judgement +wiki page, but also clickable to follow the link. This is up to your judgment on a case-by-case basis. diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 870df74632..103bf7f2b8 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2053,7 +2053,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer); * * This means you do not need to save state in your rendering code to protect * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and - * OpenGL state that can confuse things; you should use your best judgement + * OpenGL state that can confuse things; you should use your best judgment * and be prepared to make changes if specific state needs to be protected. * * \param renderer the rendering context.