diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index b7a4b7b648..37e7f06db8 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -142,7 +142,7 @@ typedef enum SDL_AudioFormat /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ - SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ + SDL_AUDIO_F32BE = 0x9120u /**< As above, but big-endian byte order */ /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ } SDL_AudioFormat; diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index bba47cc4ff..21bdce416d 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -268,7 +268,7 @@ typedef enum SDL_GPUShaderFormatFlagBits SDL_GPU_SHADERFORMAT_DXBC = 0x00000004, /* D3D11 (Shader Model 5_0) */ SDL_GPU_SHADERFORMAT_DXIL = 0x00000008, /* D3D12 */ SDL_GPU_SHADERFORMAT_MSL = 0x00000010, /* Metal */ - SDL_GPU_SHADERFORMAT_METALLIB = 0x00000020, /* Metal */ + SDL_GPU_SHADERFORMAT_METALLIB = 0x00000020 /* Metal */ } SDL_GPUShaderFormatFlagBits; typedef Uint32 SDL_GPUShaderFormat; diff --git a/include/SDL3/SDL_iostream.h b/include/SDL3/SDL_iostream.h index a306debb3f..4e4ea1294d 100644 --- a/include/SDL3/SDL_iostream.h +++ b/include/SDL3/SDL_iostream.h @@ -72,7 +72,7 @@ typedef enum SDL_IOWhence { SDL_IO_SEEK_SET, /**< Seek from the beginning of data */ SDL_IO_SEEK_CUR, /**< Seek relative to current read point */ - SDL_IO_SEEK_END, /**< Seek relative to the end of data */ + SDL_IO_SEEK_END /**< Seek relative to the end of data */ } SDL_IOWhence; /**